| [1056] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      ... | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
| [416] | 29 | // | 
|---|
 | 30 | // C++ Interface: GameStateClient | 
|---|
 | 31 | // | 
|---|
| [732] | 32 | // Description: | 
|---|
| [416] | 33 | // | 
|---|
 | 34 | // | 
|---|
 | 35 | // Author:  <>, (C) 2007 | 
|---|
 | 36 | // | 
|---|
 | 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
 | 38 | // | 
|---|
 | 39 | // | 
|---|
| [673] | 40 | #ifndef _GameStateClient_H__ | 
|---|
 | 41 | #define _GameStateClient_H__ | 
|---|
| [416] | 42 |  | 
|---|
| [1098] | 43 | #include <queue> | 
|---|
 | 44 |  | 
|---|
| [777] | 45 | #include "NetworkPrereqs.h" | 
|---|
| [1062] | 46 | #include "core/CorePrereqs.h" | 
|---|
| [1098] | 47 | #include "PacketTypes.h" | 
|---|
| [416] | 48 |  | 
|---|
| [777] | 49 | namespace network | 
|---|
 | 50 | { | 
|---|
 | 51 |   class GameStateClient | 
|---|
 | 52 |   { | 
|---|
 | 53 |   public: | 
|---|
 | 54 |     GameStateClient(); | 
|---|
 | 55 |     ~GameStateClient(); | 
|---|
| [1098] | 56 |     //#### ADDED FOR TESTING PURPOSE #### | 
|---|
 | 57 |     GameState* testDecompress( GameStateCompressed* gc ); | 
|---|
 | 58 |     GameState* testUndiff( GameState* g_old, GameState* g_diffed ); | 
|---|
 | 59 |     //#### END TESTING PURPOSE #### | 
|---|
| [777] | 60 |     bool pushGameState(GameStateCompressed *compstate); | 
|---|
 | 61 |   private: | 
|---|
| [1021] | 62 |     bool loadSnapshot(GameState *state); | 
|---|
 | 63 |     GameState *undiff(GameState *a, GameState *b); | 
|---|
 | 64 |     GameState *decompress(GameStateCompressed *a); | 
|---|
 | 65 |     GameState *decode(GameState *a, GameStateCompressed *x); | 
|---|
 | 66 |     GameState *decode(GameStateCompressed *x); | 
|---|
| [777] | 67 |     void removeObject(orxonox::Iterator<Synchronisable> &it); | 
|---|
| [416] | 68 |  | 
|---|
| [1098] | 69 |     GameState     *reference; | 
|---|
 | 70 |     std::queue<GameState *> gameStateList; | 
|---|
| [777] | 71 |   }; | 
|---|
| [732] | 72 |  | 
|---|
| [416] | 73 | } | 
|---|
 | 74 |  | 
|---|
| [673] | 75 | #endif /* _GameStateClient_H__ */ | 
|---|