Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/network2/src/orxonox/collisionshapes/CollisionShape.h @ 6457

Last change on this file since 6457 was 6448, checked in by scheusso, 15 years ago

made registerVariables always private. otherwise bad things may happen with variables registered twice or even 3 times (as has happened in ControllableEntity until now)

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CollisionShape_H__
30#define _CollisionShape_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "core/BaseObject.h"
36#include "network/synchronisable/Synchronisable.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable
41    {
42        public:
43            CollisionShape(BaseObject* creator);
44            virtual ~CollisionShape();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
48            inline void setPosition(const Vector3& position)
49                { this->position_ = position; this->updateParent(); }
50            inline const Vector3& getPosition() const
51                { return this->position_; }
52
53            inline void setOrientation(const Quaternion& orientation)
54                { this->orientation_ = orientation; this->updateParent(); }
55            inline const Quaternion& getOrientation() const
56                { return this->orientation_; }
57
58            void yaw(const Degree& angle)   { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); }
59            void pitch(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); }
60            void roll(const Degree& angle)  { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); }
61
62            virtual void setScale3D(const Vector3& scale);
63            virtual void setScale(float scale);
64            inline const Vector3& getScale3D() const
65                { return this->scale_; }
66
67            void updateShape();
68
69            void calculateLocalInertia(float mass, btVector3& inertia) const;
70
71            inline btCollisionShape* getCollisionShape() const
72                { return this->collisionShape_; }
73
74            bool hasTransform() const;
75
76            bool notifyBeingAttached(CompoundCollisionShape* newParent);
77            void notifyDetached();
78
79        protected:
80            virtual void updateParent();
81            virtual void parentChanged();
82            virtual btCollisionShape* createNewShape() const = 0;
83
84            btCollisionShape*       collisionShape_;
85            CompoundCollisionShape* parent_;
86            unsigned int            parentID_;
87
88        private:
89            void registerVariables();
90
91            Vector3                 position_;
92            Quaternion              orientation_;
93            Vector3                 scale_;
94    };
95}
96
97#endif /* _CollisionShape_H__ */
Note: See TracBrowser for help on using the repository browser.