1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Michael Wirth |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "NewHumanController.h" |
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30 | |
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31 | #include <cmath> |
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32 | #include <OgreRay.h> |
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33 | #include <OgreSceneQuery.h> |
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34 | #include <OgreCamera.h> |
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35 | #include <OgreSceneManager.h> |
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36 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/ConsoleCommand.h" |
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40 | #include "worldentities/ControllableEntity.h" |
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41 | #include "worldentities/pawns/Pawn.h" |
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42 | #include "infos/PlayerInfo.h" |
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43 | #include "overlays/OrxonoxOverlay.h" |
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44 | #include "graphics/Camera.h" |
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45 | #include "sound/SoundManager.h" |
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46 | #include "tools/BulletConversions.h" |
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47 | #include "Scene.h" |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); |
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52 | SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); |
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53 | SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); |
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54 | SetConsoleCommand(NewHumanController, unfire, true).keybindMode(KeybindMode::OnRelease); |
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55 | |
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56 | CreateUnloadableFactory(NewHumanController); |
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57 | |
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58 | NewHumanController* NewHumanController::localController_s = 0; |
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59 | |
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60 | NewHumanController::NewHumanController(BaseObject* creator) |
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61 | : HumanController(creator) |
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62 | , crossHairOverlay_(NULL) |
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63 | , centerOverlay_(NULL) |
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64 | , damageOverlayTop_(NULL) |
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65 | , damageOverlayRight_(NULL) |
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66 | , damageOverlayBottom_(NULL) |
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67 | , damageOverlayLeft_(NULL) |
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68 | , damageOverlayTT_(0) |
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69 | , arrowsOverlay1_(NULL) |
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70 | , arrowsOverlay2_(NULL) |
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71 | , arrowsOverlay3_(NULL) |
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72 | , arrowsOverlay4_(NULL) |
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73 | { |
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74 | RegisterObject(NewHumanController); |
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75 | |
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76 | overlaySize_ = 0.08; |
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77 | arrowsSize_ = 0.4; |
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78 | |
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79 | damageOverlayTime_ = 0.6; |
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80 | |
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81 | controlMode_ = 0; |
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82 | acceleration_ = 0; |
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83 | accelerating_ = false; |
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84 | firemode_ = -1; |
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85 | |
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86 | showArrows_ = true; |
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87 | showOverlays_ = false; |
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88 | showDamageOverlay_ = true; |
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89 | |
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90 | //currentPitch_ = 1; |
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91 | //currentYaw_ = 1; |
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92 | |
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93 | if (GameMode::showsGraphics()) |
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94 | { |
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95 | crossHairOverlay_ = new OrxonoxOverlay(this); |
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96 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
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97 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
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98 | crossHairOverlay_->hide(); |
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99 | //crossHairOverlay_->setAspectCorrection(true); not working |
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100 | |
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101 | centerOverlay_ = new OrxonoxOverlay(this); |
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102 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); |
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103 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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104 | centerOverlay_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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105 | centerOverlay_->hide(); |
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106 | |
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107 | if (showDamageOverlay_) |
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108 | { |
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109 | damageOverlayTop_ = new OrxonoxOverlay(this); |
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110 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); |
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111 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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112 | damageOverlayTop_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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113 | damageOverlayTop_->hide(); |
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114 | |
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115 | damageOverlayRight_ = new OrxonoxOverlay(this); |
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116 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); |
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117 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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118 | damageOverlayRight_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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119 | damageOverlayRight_->hide(); |
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120 | |
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121 | damageOverlayBottom_ = new OrxonoxOverlay(this); |
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122 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); |
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123 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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124 | damageOverlayBottom_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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125 | damageOverlayBottom_->hide(); |
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126 | |
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127 | damageOverlayLeft_ = new OrxonoxOverlay(this); |
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128 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); |
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129 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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130 | damageOverlayLeft_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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131 | damageOverlayLeft_->hide(); |
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132 | } |
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133 | |
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134 | if (showArrows_) |
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135 | { |
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136 | arrowsOverlay1_ = new OrxonoxOverlay(this); |
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137 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); |
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138 | arrowsOverlay1_->setSize(Vector2(0.02727, 0.36 * arrowsSize_)); |
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139 | arrowsOverlay1_->setPickPoint(Vector2(0.5, 0.5)); |
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140 | arrowsOverlay1_->setPosition(Vector2(0.5, 0.5)); |
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141 | arrowsOverlay1_->hide(); |
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142 | |
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143 | arrowsOverlay2_ = new OrxonoxOverlay(this); |
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144 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); |
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145 | arrowsOverlay2_->setSize(Vector2(0.02727, 0.59 * arrowsSize_)); |
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146 | arrowsOverlay2_->setPickPoint(Vector2(0.5, 0.5)); |
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147 | arrowsOverlay2_->setPosition(Vector2(0.5, 0.5)); |
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148 | arrowsOverlay2_->hide(); |
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149 | |
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150 | arrowsOverlay3_ = new OrxonoxOverlay(this); |
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151 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); |
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152 | arrowsOverlay3_->setSize(Vector2(0.02727, 0.77 * arrowsSize_)); |
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153 | arrowsOverlay3_->setPickPoint(Vector2(0.5, 0.5)); |
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154 | arrowsOverlay3_->setPosition(Vector2(0.5, 0.5)); |
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155 | arrowsOverlay3_->hide(); |
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156 | |
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157 | arrowsOverlay4_ = new OrxonoxOverlay(this); |
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158 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); |
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159 | arrowsOverlay4_->setSize(Vector2(0.02727, arrowsSize_)); |
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160 | arrowsOverlay4_->setPickPoint(Vector2(0.5, 0.5)); |
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161 | arrowsOverlay4_->setPosition(Vector2(0.5, 0.5)); |
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162 | arrowsOverlay4_->hide(); |
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163 | } |
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164 | } |
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165 | |
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166 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
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167 | this->targetMask_.exclude(ClassByString("BaseObject")); |
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168 | this->targetMask_.include(ClassByString("WorldEntity")); |
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169 | this->targetMask_.exclude(ClassByString("Projectile")); |
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170 | |
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171 | NewHumanController::localController_s = this; |
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172 | |
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173 | controlPaused_ = false; |
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174 | |
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175 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); |
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176 | } |
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177 | |
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178 | NewHumanController::~NewHumanController() |
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179 | { |
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180 | if (this->isInitialized()) |
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181 | { |
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182 | if (this->crossHairOverlay_) |
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183 | this->crossHairOverlay_->destroy(); |
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184 | if (this->centerOverlay_) |
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185 | this->centerOverlay_->destroy(); |
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186 | |
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187 | if (showArrows_) |
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188 | { |
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189 | if (this->arrowsOverlay1_) |
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190 | this->arrowsOverlay1_->destroy(); |
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191 | if (this->arrowsOverlay2_) |
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192 | this->arrowsOverlay2_->destroy(); |
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193 | if (this->arrowsOverlay3_) |
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194 | this->arrowsOverlay3_->destroy(); |
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195 | if (this->arrowsOverlay4_) |
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196 | this->arrowsOverlay4_->destroy(); |
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197 | } |
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198 | } |
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199 | } |
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200 | |
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201 | void NewHumanController::tick(float dt) |
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202 | { |
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203 | if (GameMode::showsGraphics()) |
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204 | { |
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205 | |
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206 | if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
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207 | { |
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208 | this->updateTarget(); |
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209 | |
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210 | if (!controlPaused_ ) |
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211 | { |
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212 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
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213 | this->showOverlays(); |
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214 | |
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215 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); |
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216 | |
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217 | if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1)) |
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218 | { |
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219 | if (this->showOverlays_ && this->showArrows_) |
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220 | alignArrows(); |
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221 | } |
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222 | else |
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223 | hideArrows(); |
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224 | |
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225 | if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0)) |
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226 | { |
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227 | this->damageOverlayTT_ -= dt; |
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228 | this->damageOverlayTR_ -= dt; |
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229 | this->damageOverlayTB_ -= dt; |
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230 | this->damageOverlayTL_ -= dt; |
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231 | if (this->damageOverlayTT_ <= 0) |
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232 | this->damageOverlayTop_->hide(); |
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233 | if (this->damageOverlayTR_ <= 0) |
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234 | this->damageOverlayRight_->hide(); |
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235 | if (this->damageOverlayTB_ <= 0) |
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236 | this->damageOverlayBottom_->hide(); |
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237 | if (this->damageOverlayTL_ <= 0) |
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238 | this->damageOverlayLeft_->hide(); |
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239 | } |
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240 | } |
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241 | } |
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242 | else |
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243 | this->hideOverlays(); |
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244 | |
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245 | if (this->acceleration_ > 0) |
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246 | { |
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247 | if (this->accelerating_) |
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248 | HumanController::moveFrontBack(Vector2(1, 0)); |
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249 | else |
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250 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
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251 | this->accelerating_ = false; |
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252 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
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253 | } |
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254 | } |
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255 | |
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256 | // Reset pitch and yaw rates |
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257 | // TODO: Reactivate this to fix the game pad problem with 0 input |
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258 | //this->currentPitch_ = 0; |
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259 | //this->currentYaw_ = 0; |
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260 | |
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261 | HumanController::tick(dt); |
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262 | } |
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263 | |
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264 | void NewHumanController::doFire(unsigned int firemode) |
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265 | { |
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266 | if (!this->controllableEntity_) |
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267 | return; |
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268 | |
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269 | this->firemode_ = firemode; |
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270 | |
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271 | if (firemode == 1 && this->controlMode_ == 1) |
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272 | { |
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273 | //unlocked steering, steer on right mouse click |
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274 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
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275 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
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276 | } |
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277 | else |
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278 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
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279 | |
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280 | } |
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281 | |
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282 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) |
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283 | { |
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284 | if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
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285 | { |
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286 | Vector3 posA; |
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287 | if (originator) |
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288 | posA = originator->getWorldPosition(); |
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289 | else |
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290 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); |
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291 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); |
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292 | //posA and posB are almost identical |
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293 | |
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294 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); |
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295 | |
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296 | //back is z positive |
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297 | //x is left positive |
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298 | //y is down positive |
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299 | relativeHit.normalise(); |
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300 | |
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301 | float threshold = 0.3; |
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302 | if (relativeHit.x > threshold) // Left |
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303 | { |
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304 | this->damageOverlayLeft_->show(); |
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305 | this->damageOverlayTL_ = this->damageOverlayTime_; |
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306 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); |
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307 | } |
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308 | if (relativeHit.x < -threshold) //Right |
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309 | { |
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310 | this->damageOverlayRight_->show(); |
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311 | this->damageOverlayTR_ = this->damageOverlayTime_; |
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312 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); |
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313 | } |
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314 | if (relativeHit.y > threshold) //Top |
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315 | { |
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316 | this->damageOverlayBottom_->show(); |
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317 | this->damageOverlayTB_ = this->damageOverlayTime_; |
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318 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); |
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319 | } |
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320 | if (relativeHit.y < -threshold) //Bottom |
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321 | { |
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322 | this->damageOverlayTop_->show(); |
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323 | this->damageOverlayTT_ = this->damageOverlayTime_; |
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324 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); |
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325 | } |
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326 | } |
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327 | } |
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328 | |
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329 | void NewHumanController::unfire() |
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330 | { |
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331 | if (NewHumanController::localController_s) |
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332 | NewHumanController::localController_s->doUnfire(); |
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333 | } |
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334 | |
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335 | void NewHumanController::doUnfire() |
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336 | { |
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337 | this->firemode_ = -1; |
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338 | hideArrows(); |
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339 | } |
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340 | |
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341 | void NewHumanController::updateTarget() |
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342 | { |
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343 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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344 | |
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345 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); |
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346 | |
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347 | rsq->setRay(mouseRay); |
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348 | rsq->setSortByDistance(true); |
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349 | |
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350 | /* |
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351 | Distance of objects: |
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352 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
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353 | |
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354 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
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355 | they vanish only after a distance of 10'000 |
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356 | */ |
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357 | |
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358 | |
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359 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
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360 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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361 | |
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362 | Ogre::RaySceneQueryResult::iterator itr; |
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363 | for (itr = result.begin(); itr != result.end(); ++itr) |
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364 | { |
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365 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) |
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366 | { |
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367 | // Try to cast the user pointer |
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368 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); |
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369 | if (wePtr) |
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370 | { |
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371 | // go through all parents of object and look whether they are sightable or not |
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372 | bool isSightable = false; |
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373 | WorldEntity* parent = wePtr->getParent(); |
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374 | while (parent) |
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375 | { |
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376 | if (this->targetMask_.isExcluded(parent->getIdentifier())) |
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377 | { |
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378 | parent = parent->getParent(); |
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379 | continue; |
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380 | } |
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381 | else |
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382 | { |
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383 | isSightable = true; |
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384 | break; |
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385 | } |
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386 | } |
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387 | if (!isSightable) |
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388 | continue; |
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389 | } |
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390 | |
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391 | if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr) |
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392 | this->getControllableEntity()->setTarget(wePtr); |
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393 | |
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394 | if (pawn) |
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395 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
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396 | |
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397 | //itr->movable->getParentSceneNode()->showBoundingBox(true); |
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398 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
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399 | return; |
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400 | } |
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401 | } |
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402 | |
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403 | if (pawn) |
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404 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
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405 | |
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406 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
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407 | this->getControllableEntity()->setTarget( 0 ); |
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408 | |
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409 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
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410 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
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411 | } |
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412 | |
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413 | void NewHumanController::frontback(const Vector2& value) |
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414 | { |
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415 | this->accelerating_ = true; |
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416 | |
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417 | //if (this->acceleration_ == 0) |
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418 | HumanController::frontback(value); |
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419 | } |
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420 | |
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421 | void NewHumanController::yaw(const Vector2& value) |
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422 | { |
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423 | //SUPER(NewHumanController, yaw, value); |
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424 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
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425 | HumanController::yaw(value); |
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426 | |
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427 | this->currentYaw_ = value.x; |
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428 | } |
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429 | |
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430 | void NewHumanController::pitch(const Vector2& value) |
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431 | { |
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432 | //SUPER(NewHumanController, pitch, value); |
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433 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
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434 | HumanController::pitch(value); |
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435 | |
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436 | this->currentPitch_ = value.x; |
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437 | } |
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438 | |
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439 | void NewHumanController::changeMode() |
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440 | { |
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441 | if (NewHumanController::localController_s) |
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442 | { |
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443 | if (NewHumanController::localController_s->controlMode_ == 0) |
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444 | { |
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445 | NewHumanController::localController_s->controlMode_ = 1; |
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446 | NewHumanController::localController_s->hideArrows(); |
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447 | } |
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448 | else |
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449 | NewHumanController::localController_s->controlMode_ = 0; |
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450 | } |
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451 | } |
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452 | |
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453 | void NewHumanController::changedControllableEntity() |
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454 | { |
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455 | this->controlMode_ = 0; |
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456 | this->currentYaw_ = 0; |
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457 | this->currentPitch_ = 0; |
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458 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
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459 | { |
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460 | this->showOverlays_ = true; |
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461 | if (!this->controlPaused_) |
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462 | { |
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463 | this->showOverlays(); |
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464 | this->alignArrows(); |
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465 | } |
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466 | } |
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467 | else |
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468 | { |
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469 | this->showOverlays_ = false; |
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470 | this->hideOverlays(); |
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471 | } |
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472 | } |
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473 | |
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474 | void NewHumanController::accelerate() |
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475 | { |
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476 | if (NewHumanController::localController_s) |
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477 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
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478 | } |
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479 | |
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480 | void NewHumanController::decelerate() |
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481 | { |
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482 | if (NewHumanController::localController_s) |
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483 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
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484 | } |
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485 | |
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486 | void NewHumanController::doResumeControl() |
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487 | { |
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488 | this->controlPaused_ = false; |
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489 | if (this->showOverlays_) |
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490 | this->showOverlays(); |
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491 | } |
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492 | |
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493 | void NewHumanController::doPauseControl() |
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494 | { |
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495 | this->controlPaused_ = true; |
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496 | this->hideOverlays(); |
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497 | } |
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498 | |
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499 | void NewHumanController::alignArrows() |
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500 | { |
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501 | if (showArrows_) |
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502 | { |
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503 | hideArrows(); |
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504 | |
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505 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); |
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506 | |
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507 | if (distance > 0.04 && distance <= 0.59 * arrowsSize_ / 2.0 ) |
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508 | { |
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509 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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510 | this->arrowsOverlay1_->show(); |
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511 | } |
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512 | else if (distance > 0.59 * arrowsSize_ / 2.0 && distance <= 0.77 * arrowsSize_ / 2.0 ) |
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513 | { |
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514 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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515 | this->arrowsOverlay2_->show(); |
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516 | } |
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517 | else if (distance > 0.77 * arrowsSize_ / 2.0 && distance <= arrowsSize_ / 2.0) |
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518 | { |
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519 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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520 | this->arrowsOverlay3_->show(); |
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521 | } |
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522 | else if (distance > arrowsSize_ / 2.0) |
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523 | { |
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524 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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525 | this->arrowsOverlay4_->show(); |
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526 | } |
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527 | } |
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528 | } |
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529 | |
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530 | void NewHumanController::showOverlays() |
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531 | { |
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532 | if (!GameMode::showsGraphics()) |
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533 | return; |
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534 | this->crossHairOverlay_->show(); |
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535 | this->centerOverlay_->show(); |
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536 | |
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537 | if (showArrows_) |
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538 | { |
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539 | this->arrowsOverlay1_->show(); |
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540 | this->arrowsOverlay2_->show(); |
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541 | this->arrowsOverlay3_->show(); |
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542 | this->arrowsOverlay4_->show(); |
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543 | } |
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544 | } |
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545 | |
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546 | void NewHumanController::hideOverlays() |
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547 | { |
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548 | if (!GameMode::showsGraphics()) |
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549 | return; |
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550 | this->crossHairOverlay_->hide(); |
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551 | this->centerOverlay_->hide(); |
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552 | |
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553 | if (showDamageOverlay_) |
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554 | { |
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555 | this->damageOverlayTop_->hide(); |
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556 | this->damageOverlayRight_->hide(); |
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557 | this->damageOverlayBottom_->hide(); |
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558 | this->damageOverlayLeft_->hide(); |
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559 | } |
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560 | |
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561 | this->hideArrows(); |
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562 | } |
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563 | |
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564 | void NewHumanController::hideArrows() |
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565 | { |
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566 | if(!GameMode::showsGraphics()) |
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567 | return; |
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568 | if (showArrows_) |
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569 | { |
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570 | this->arrowsOverlay1_->hide(); |
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571 | this->arrowsOverlay2_->hide(); |
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572 | this->arrowsOverlay3_->hide(); |
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573 | this->arrowsOverlay4_->hide(); |
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574 | } |
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575 | } |
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576 | } |
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