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source: code/branches/network2/src/orxonox/graphics/Model.h @ 6703

Last change on this file since 6703 was 6448, checked in by scheusso, 15 years ago

made registerVariables always private. otherwise bad things may happen with variables registered twice or even 3 times (as has happened in ControllableEntity until now)

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Model_H__
30#define _Model_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "tools/Mesh.h"
36#include "worldentities/StaticEntity.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Model : public StaticEntity
41    {
42        public:
43            Model(BaseObject* creator);
44            virtual ~Model();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
48            virtual void changedVisibility();
49
50            inline const Mesh& getMesh() const
51                { return this->mesh_; }
52
53            inline void setMeshSource(const std::string& meshname)
54                { this->meshSrc_ = meshname; this->changedMesh(); }
55            inline const std::string& getMeshSource() const
56                { return this->meshSrc_; }
57
58            inline void setCastShadows(bool bCastShadows)
59                { this->bCastShadows_ = bCastShadows; this->changedShadows(); }
60            inline bool getCastShadows() const
61                { return this->bCastShadows_; }
62
63        private:
64            void registerVariables();
65            void changedMesh();
66            void changedShadows();
67
68            std::string meshSrc_;
69            Mesh mesh_;
70            bool bCastShadows_;
71    };
72}
73
74#endif /* _Model_H__ */
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