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source: code/branches/network2/src/orxonox/infos/HumanPlayer.h @ 7158

Last change on this file since 7158 was 6448, checked in by scheusso, 15 years ago

made registerVariables always private. otherwise bad things may happen with variables registered twice or even 3 times (as has happened in ControllableEntity until now)

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanPlayer_H__
30#define _HumanPlayer_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "PlayerInfo.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport HumanPlayer : public PlayerInfo
40    {
41        public:
42            HumanPlayer(BaseObject* creator);
43            virtual ~HumanPlayer();
44
45            void setConfigValues();
46
47            bool isInitialized() const;
48            float getPing() const;
49            float getPacketLossRatio() const;
50
51            void setClientID(unsigned int clientID);
52
53            virtual void changedGametype();
54
55            inline void setHumanHUDTemplate(const std::string& name)
56            {
57                if (name != this->humanHudTemplate_)
58                {
59                    this->humanHudTemplate_ = name;
60                    this->updateHumanHUD();
61                }
62            }
63            inline const std::string& getHumanHUDTemplate() const
64                { return this->humanHudTemplate_; }
65            inline OverlayGroup* getHumanHUD() const
66                { return this->humanHud_; }
67
68            inline void setGametypeHUDTemplate(const std::string& name)
69            {
70                if (name != this->gametypeHudTemplate_)
71                {
72                    this->gametypeHudTemplate_ = name;
73                    this->updateGametypeHUD();
74                }
75            }
76            inline const std::string& getGametypeHUDTemplate() const
77                { return this->gametypeHudTemplate_; }
78            inline OverlayGroup* getGametypeHUD() const
79                { return this->gametypeHud_; }
80
81        protected:
82            void configvaluecallback_changednick();
83            void configvaluecallback_changedHUDTemplate();
84            void networkcallback_changednick();
85            void networkcallback_clientIDchanged();
86            void networkcallback_server_initialized();
87            void networkcallback_client_initialized();
88
89            void updateHumanHUD();
90            void updateGametypeHUD();
91
92            std::string nick_;
93            std::string synchronize_nick_;
94            std::string hudtemplate_;
95            bool server_initialized_;
96            bool client_initialized_;
97
98            std::string humanHudTemplate_;
99            OverlayGroup* humanHud_;
100            std::string gametypeHudTemplate_;
101            OverlayGroup* gametypeHud_;
102        private:
103            void registerVariables();
104    };
105}
106
107#endif /* _HumanPlayer_H__ */
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