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source: code/branches/network2/src/orxonox/worldentities/StaticEntity.h @ 7158

Last change on this file since 7158 was 6448, checked in by scheusso, 15 years ago

made registerVariables always private. otherwise bad things may happen with variables registered twice or even 3 times (as has happened in ControllableEntity until now)

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _StaticEntity_H__
31#define _StaticEntity_H__
32
33#include "OrxonoxPrereqs.h"
34#include "WorldEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport StaticEntity : public WorldEntity
39    {
40        public:
41            StaticEntity(BaseObject* creator);
42            virtual ~StaticEntity();
43
44            using WorldEntity::setPosition;
45            using WorldEntity::setOrientation;
46
47            void setPosition(const Vector3& position);
48            void setOrientation(const Quaternion& orientation);
49
50        private:
51            void registerVariables();
52            bool isCollisionTypeLegal(CollisionType type) const;
53
54            // network callbacks
55            inline void positionChanged()
56                { this->setPosition(this->getPosition()); }
57            inline void orientationChanged()
58                { this->setOrientation(this->getOrientation()); }
59
60            // Bullet btMotionState related
61            void setWorldTransform(const btTransform& worldTrans);
62            void getWorldTransform(btTransform& worldTrans) const;
63    };
64}
65
66#endif /* _StaticEntity_H__ */
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