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source: code/branches/network3/PacketTypes.h @ 1162

Last change on this file since 1162 was 1098, checked in by rgrieder, 17 years ago

merged network branch into new network2 branch (from trunk)

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: PacketTypes
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _PacketTypes_H__
42#define _PacketTypes_H__
43
44#include "NetworkPrereqs.h"
45
46namespace network
47{
48  enum packet_id {
49    ACK,
50    MOUSE,
51    KEYBOARD,
52    CHAT,
53    GAMESTATE ,
54    CLASSID
55  };
56
57
58  /**
59  * This struct defines a gamestate:
60  * size: total size of the data in *data
61  * data: pointer to the data allocated in the memory
62  */
63  struct GameState{
64    int id;
65    int size;                       //!< total size of data
66    // new ---- change functions
67    int base_id;                  // if gamestate is diffed this is the id of the old gamestate (base)
68    bool diffed;
69    unsigned char *data;            //!< pointer to data
70  };
71
72  /**
73  * this struct defines a gamestate:
74  * compsize is the size of the compressed data
75  * normsize is the size of the uncompressed data
76  * data are the gamestates
77  */
78  struct GameStateCompressed{
79    int id;
80    int compsize;                   //!< size of compressed data
81    int normsize;                   //!< size of uncompressed data
82    // new ----- change functions
83    int base_id;                  // if gamestate is diffed this is the id of the old gamestate (base)
84    bool diffed;
85    unsigned char *data;            //!< gamestate data
86  };
87
88  struct classid{
89    int id;
90    int length;
91    int clid;
92    const char *message;
93  };
94
95
96  struct ack {
97    int id;
98    int a;
99  };
100
101  struct mouse {
102    int id;
103    double x;
104    double y;
105  };
106
107  struct keyboard {
108    int id;
109    char press;
110  };
111  //only in this class, not PacketGenerator, used as pattern to put incoming
112  //bytes inside
113  struct chat {
114    int id;
115    const char* message;
116  };
117
118}
119
120#endif /* _PacketTypes_H__ */
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