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source: code/branches/network3/src/network/Client.cc @ 1234

Last change on this file since 1234 was 1233, checked in by scheusso, 17 years ago

took out some mallocs and replaced them with new

File size: 7.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "Client.h"
42#include "Synchronisable.h"
43#include "core/CoreIncludes.h"
44
45namespace network
46{
47  Client* Client::_sClient = 0;
48 
49  Client* Client::createSingleton(){
50    if(!_sClient){
51      _sClient = new Client();
52    }
53    return _sClient;
54  }
55 
56  Client* Client::createSingleton(std::string address, int port){
57    if(!_sClient)
58      _sClient = new Client(address, port);
59    return _sClient;
60  }
61 
62  Client* Client::createSingleton(const char *address, int port){
63    if(!_sClient)
64      _sClient = new Client(address, port);
65    return _sClient;
66  }
67 
68  void Client::destroySingleton(){
69    if(_sClient){
70      delete _sClient;
71      _sClient = 0;
72    }
73  }
74 
75  Client* Client::getSingleton(){
76    return _sClient; 
77  }
78 
79  /**
80  * Constructor for the Client class
81  * initializes the address and the port to default localhost:NETWORK_PORT
82  */
83  Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){
84    // set server address to localhost
85    isConnected=false;
86  }
87
88  /**
89  * Constructor for the Client class
90  * @param address the server address
91  * @param port port of the application on the server
92  */
93  Client::Client(std::string address, int port) : client_connection(port, address){
94    isConnected=false;
95  }
96
97  /**
98  * Constructor for the Client class
99  * @param address the server address
100  * @param port port of the application on the server
101  */
102  Client::Client(const char *address, int port) : client_connection(port, address){
103    isConnected=false;
104  }
105
106  Client::~Client(){
107    if(isConnected)
108      closeConnection();
109  }
110 
111  /**
112  * Establish the Connection to the Server
113  * @return true/false
114  */
115  bool Client::establishConnection(){
116    Synchronisable::setClient(true);
117    isConnected=client_connection.createConnection();
118    if(isConnected){
119      COUT(4) << "sending connectrequest" << std::endl;
120      client_connection.addPacket(pck_gen.generateConnectRequest());
121      client_connection.sendPackets();
122    }else
123      COUT(1) << "could not create connection" << std::endl;
124    return isConnected;
125  }
126
127  /**
128  * closes the Connection to the Server
129  * @return true/false
130  */
131  bool Client::closeConnection(){
132    isConnected=false;
133    return client_connection.closeConnection();
134  }
135
136  /**
137  * submits a MouseAction to the server
138  * @param x x Coordinate
139  * @param y y Coordinate
140  * @return true/false
141  */
142  bool Client::sendMouse(double x, double y){
143    // generate packet and add it to the queue
144    if(!isConnected)
145      return false;
146    if(!client_connection.addPacket(pck_gen.mousem(x, y)))
147      return false;
148    // send packets
149    return client_connection.sendPackets();
150  }
151
152  /**
153  * submits a Keystrike to the server
154  * @param key_code code to submit
155  * @return true/false
156  */
157  bool Client::sendKeyboard(char key_code){
158    // generate packet and add it to queue
159    if(!isConnected)
160      return false;
161    if(!client_connection.addPacket(pck_gen.keystrike(key_code)))
162      return false;
163    // send packets
164    return client_connection.sendPackets();
165  }
166
167  /**
168  * submits a chat message to the server
169  * @param message message to send
170  * @return true/false
171  */
172  bool Client::sendChat( std::string message ){
173    // generate packet and add it to queue
174    if(!isConnected)
175      return false;
176    if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() )))
177      return client_connection.sendPackets();
178    // send packets
179    return false;
180  }
181
182  /**
183  * Adds a MouseAction to the PacketQueue
184  * @param x x Coordinate
185  * @param y y Coordinate
186  * @return true/false
187  */
188  bool Client::addMouse(double x, double y){
189    // generate packet and add it to the queue
190    if(client_connection.addPacket(pck_gen.mousem(x, y)))
191      return true;
192    else
193      return false;
194  }
195
196  /**
197  * Adds a Keystrike to the PacketQueue
198  * @param key_code
199  * @return true/false
200  */
201  bool Client::addKeyboard(char key_code){
202    // generate packet and add it to queue
203    if(client_connection.addPacket(pck_gen.keystrike(key_code)))
204      return true;
205    else
206      return false;
207  }
208
209  /**
210  * Sends out all the packets queued by addXXX
211  */
212  bool Client::sendPackets(){
213    if(!isConnected)
214      return false;
215    ENetEvent event;
216    // send packets
217    client_connection.sendPackets(&event);
218    if(event.type==ENET_EVENT_TYPE_NONE)
219      return true;
220    else
221      return false;
222  }
223
224  /**
225  * Performs a GameState update
226  */
227  void Client::tick(float time){
228    ENetPacket *packet;
229    // stop if the packet queue is empty
230    while(!(client_connection.queueEmpty())){
231      packet = client_connection.getPacket();
232      COUT(5) << "tick packet size " << packet->dataLength << std::endl;
233      elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server)
234    }
235    return;
236  }
237
238  void Client::processGamestate( GameStateCompressed *data){
239    int id = data->id;
240    COUT(5) << "received gamestate id: " << data->id << std::endl;
241    if(gamestate.pushGameState(data)){
242      client_connection.addPacket(pck_gen.acknowledgement(id));
243      if(!client_connection.sendPackets())
244        COUT(2) << "Could not send acknowledgment" << std::endl;
245    }
246  }
247
248  void Client::processClassid(classid *clid){
249    orxonox::Identifier *id;
250    id=ID(std::string(clid->message));
251    if(id!=NULL)
252      id->setNetworkID(clid->clid);
253    COUT(4) << "Client: received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl;
254    return;
255  }
256
257  void Client::processChat( chat *data){
258    COUT(0) << "Server: " << data->message << std::endl;
259  }
260 
261  bool Client::processWelcome( welcome *w ){
262    COUT(4) << "processing welcome message" << std::endl;
263    clientID_ = w->clientID;
264    shipID_ = w->shipID;
265   
266  }
267
268}
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