/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss, (C) 2007 * Co-authors: * ... * */ // // C++ Interface: ClientConnection // // Description: The Class ClientConnection manages the servers conenctions to the clients. // each connection is provided by a new process. communication between master process and // connection processes is provided by ... // // // Author: Oliver Scheuss // #include "ClientConnection.h" #include // boost.thread library for multithreading support #include #include #include "util/Sleep.h" #include "core/Debug.h" namespace network { static boost::thread_group network_threads; ClientConnection::ClientConnection(int port, std::string address) { quit=false; server=NULL; enet_address_set_host(&serverAddress, address.c_str()); serverAddress.port = NETWORK_PORT; established=false; } ClientConnection::ClientConnection(int port, const char *address) { quit=false; server=NULL; enet_address_set_host(&serverAddress, address); serverAddress.port = NETWORK_PORT; established=false; } bool ClientConnection::waitEstablished(int milisec) { for(int i=0; i<=milisec && !established; i++) usleep(1000); return established; } ENetPacket *ClientConnection::getPacket(ENetAddress &address) { if(!buffer.isEmpty()) { //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl; return buffer.pop(address); } else{ return NULL; } } ENetPacket *ClientConnection::getPacket() { ENetAddress address; //sems that address is not needed return getPacket(address); } bool ClientConnection::queueEmpty() { return buffer.isEmpty(); } bool ClientConnection::createConnection() { network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this)); // wait 10 seconds for the connection to be established return waitEstablished(10000); } bool ClientConnection::closeConnection() { quit=true; network_threads.join_all(); established=false; return true; } bool ClientConnection::addPacket(ENetPacket *packet) { if(server==NULL) return false; if(!packet){ COUT(4) << "Cl.con: addpacket: invalid packet" << std::endl; return false; } if(enet_peer_send(server, 0, packet)<0) return false; else return true; } bool ClientConnection::sendPackets(ENetEvent *event) { if(server==NULL) return false; if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0){ return true;} else return false; } bool ClientConnection::sendPackets() { ENetEvent event; if(server==NULL) return false; if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0){ return true;} else return false; } void ClientConnection::receiverThread() { // what about some error-handling here ? enet_initialize(); atexit(enet_deinitialize); ENetEvent event; client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0); if(client==NULL) // add some error handling here ========================== quit=true; //connect to the server if(!establishConnection()){ quit=true; return; } //main loop while(!quit){ //std::cout << "connection loop" << std::endl; if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)<0){ // we should never reach this point quit=true; // add some error handling here ======================== } switch(event.type){ // log handling ================ case ENET_EVENT_TYPE_CONNECT: case ENET_EVENT_TYPE_RECEIVE: COUT(5) << "Cl.Con: receiver-Thread while loop: got new packet" << std::endl; if ( !processData(&event) ) COUT(2) << "Current packet was not pushed to packetBuffer -> ev ongoing SegFault" << std::endl; COUT(5) << "Cl.Con: processed Data in receiver-thread while loop" << std::endl; break; case ENET_EVENT_TYPE_DISCONNECT: quit=true; // server closed the connection return; break; case ENET_EVENT_TYPE_NONE: continue; } } // now disconnect if(!disconnectConnection()) // if disconnecting failed destroy conn. enet_peer_reset(server); return; } bool ClientConnection::disconnectConnection() { ENetEvent event; enet_peer_disconnect(server, 0); while(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT) > 0){ switch (event.type) { case ENET_EVENT_TYPE_NONE: case ENET_EVENT_TYPE_CONNECT: case ENET_EVENT_TYPE_RECEIVE: enet_packet_destroy(event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: return true; } } enet_peer_reset(server); return false; } bool ClientConnection::establishConnection() { ENetEvent event; // connect to peer (server is type ENetPeer*) server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS); if(server==NULL) // error handling return false; // handshake if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){ established=true; return true; } else return false; } bool ClientConnection::processData(ENetEvent *event) { COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl; // just add packet to the buffer // this can be extended with some preprocessing return buffer.push(event); } }