[1168] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: ClientConnection |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | #ifndef _ClientConnection_H__ |
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| 41 | #define _ClientConnection_H__ |
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| 42 | |
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| 43 | #include "NetworkPrereqs.h" |
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| 44 | |
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| 45 | #include <string> |
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| 46 | #include <enet/enet.h> |
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| 47 | |
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| 48 | #include "PacketBuffer.h" |
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| 49 | |
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| 50 | namespace network |
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| 51 | { |
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| 52 | |
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| 53 | #define NETWORK_PORT 55556 |
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| 54 | #define NETWORK_CLIENT_MAX_CONNECTIONS 5 |
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| 55 | #define NETWORK_CLIENT_TIMEOUT 10 |
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| 56 | #define NETWORK_SEND_WAIT 5 |
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| 57 | #define NETWORK_CLIENT_CHANNELS 2 |
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| 58 | |
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| 59 | |
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| 60 | class ClientConnection{ |
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| 61 | public: |
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| 62 | ClientConnection(int port, std::string address); |
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| 63 | ClientConnection(int port, const char* address); |
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| 64 | ENetPacket *getPacket(ENetAddress &address); // thread1 |
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| 65 | ENetPacket *getPacket(); // thread1 |
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| 66 | // check wheter the packet queue is empty |
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| 67 | bool queueEmpty(); |
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| 68 | // create a new listener thread |
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| 69 | bool createConnection(); |
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| 70 | bool closeConnection(); |
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| 71 | // add a packet to queue for the server |
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| 72 | bool addPacket(ENetPacket *packet); |
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| 73 | // send out all queued packets |
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| 74 | bool sendPackets(); |
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| 75 | // send out all queued packets and save result in event |
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| 76 | bool sendPackets(ENetEvent *event); |
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| 77 | bool waitEstablished(int milisec); |
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| 78 | private: |
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| 79 | bool processData(ENetEvent *event); |
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| 80 | // implementation of the listener |
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| 81 | void receiverThread(); //thread2 |
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| 82 | //packetbuffer |
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| 83 | bool establishConnection(); |
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| 84 | bool disconnectConnection(); |
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| 85 | PacketBuffer buffer; |
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| 86 | // enet stuff |
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| 87 | ENetHost *client; |
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| 88 | ENetAddress serverAddress; |
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| 89 | // quit-variable (communication with threads) |
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| 90 | bool quit; |
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| 91 | bool established; |
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| 92 | // clientlist |
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| 93 | ENetPeer *server; |
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| 94 | }; |
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| 95 | |
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| 96 | |
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| 97 | |
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| 98 | |
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| 99 | |
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| 100 | |
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| 101 | |
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| 102 | |
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| 103 | } |
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| 104 | |
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| 105 | #endif /* _ClientConnection_H__ */ |
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