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source: code/branches/network3/src/network/ClientConnection.h @ 1246

Last change on this file since 1246 was 1245, checked in by scheusso, 17 years ago

different enhancements in input/network handling and synchronisation

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientConnection_H__
41#define _ClientConnection_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include <enet/enet.h>
47
48#include "PacketBuffer.h"
49
50namespace network
51{
52
53#define NETWORK_PORT 55556
54#define NETWORK_CLIENT_MAX_CONNECTIONS 5
55#define NETWORK_CLIENT_TIMEOUT 10
56#define NETWORK_SEND_WAIT 5
57#define NETWORK_CLIENT_CHANNELS 2
58
59
60  class ClientConnection{
61  public:
62    ClientConnection(int port, std::string address);
63    ClientConnection(int port, const char* address);
64    ENetPacket *getPacket(ENetAddress &address); // thread1
65    ENetPacket *getPacket(); // thread1
66    // check wheter the packet queue is empty
67    bool queueEmpty();
68    // create a new listener thread
69    bool createConnection();
70    bool closeConnection();
71    // add a packet to queue for the server
72    bool addPacket(ENetPacket *packet);
73    // send out all queued packets
74    bool sendPackets();
75    // send out all queued packets and save result in event
76    bool sendPackets(ENetEvent *event);
77    bool waitEstablished(int milisec);
78    bool isConnected(){return established;}
79  private:
80    bool processData(ENetEvent *event);
81    // implementation of the listener
82    void receiverThread(); //thread2
83    //packetbuffer
84    bool establishConnection();
85    bool disconnectConnection();
86    PacketBuffer buffer;
87    // enet stuff
88    ENetHost *client;
89    ENetAddress serverAddress;
90    // quit-variable (communication with threads)
91    bool quit;
92    bool established;
93    // clientlist
94    ENetPeer *server;
95  };
96
97
98
99
100
101
102
103
104}
105
106#endif /* _ClientConnection_H__ */
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