1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Interface: ClientConnection |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | #ifndef _ClientConnection_H__ |
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41 | #define _ClientConnection_H__ |
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42 | |
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43 | #include "NetworkPrereqs.h" |
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44 | |
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45 | #include <string> |
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46 | #include <enet/enet.h> |
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47 | |
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48 | #include "PacketBuffer.h" |
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49 | |
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50 | namespace network |
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51 | { |
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52 | |
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53 | #define NETWORK_PORT 55556 |
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54 | #define NETWORK_CLIENT_MAX_CONNECTIONS 5 |
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55 | #define NETWORK_CLIENT_TIMEOUT 10 |
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56 | #define NETWORK_SEND_WAIT 5 |
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57 | #define NETWORK_CLIENT_CHANNELS 2 |
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58 | |
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59 | |
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60 | class ClientConnection{ |
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61 | public: |
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62 | ClientConnection(int port, std::string address); |
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63 | ClientConnection(int port, const char* address); |
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64 | ENetPacket *getPacket(ENetAddress &address); // thread1 |
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65 | ENetPacket *getPacket(); // thread1 |
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66 | // check wheter the packet queue is empty |
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67 | bool queueEmpty(); |
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68 | // create a new listener thread |
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69 | bool createConnection(); |
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70 | bool closeConnection(); |
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71 | // add a packet to queue for the server |
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72 | bool addPacket(ENetPacket *packet); |
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73 | // send out all queued packets |
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74 | bool sendPackets(); |
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75 | // send out all queued packets and save result in event |
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76 | bool sendPackets(ENetEvent *event); |
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77 | bool waitEstablished(int milisec); |
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78 | bool isConnected(){return established;} |
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79 | private: |
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80 | bool processData(ENetEvent *event); |
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81 | // implementation of the listener |
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82 | void receiverThread(); //thread2 |
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83 | //packetbuffer |
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84 | bool establishConnection(); |
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85 | bool disconnectConnection(); |
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86 | PacketBuffer buffer; |
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87 | // enet stuff |
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88 | ENetHost *client; |
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89 | ENetAddress serverAddress; |
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90 | // quit-variable (communication with threads) |
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91 | bool quit; |
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92 | bool established; |
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93 | // clientlist |
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94 | ENetPeer *server; |
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95 | }; |
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96 | |
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97 | |
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98 | |
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99 | |
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100 | |
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101 | |
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102 | |
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103 | |
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104 | } |
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105 | |
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106 | #endif /* _ClientConnection_H__ */ |
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