1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss, (C) 2007 |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | // |
---|
30 | // C++ Interface: ClientConnection |
---|
31 | // |
---|
32 | // Description: |
---|
33 | // |
---|
34 | // |
---|
35 | // Author: Oliver Scheuss, (C) 2007 |
---|
36 | // |
---|
37 | // Copyright: See COPYING file that comes with this distribution |
---|
38 | // |
---|
39 | // |
---|
40 | #ifndef _ClientConnection_H__ |
---|
41 | #define _ClientConnection_H__ |
---|
42 | |
---|
43 | #include "NetworkPrereqs.h" |
---|
44 | |
---|
45 | #include <string> |
---|
46 | #include <enet/enet.h> |
---|
47 | |
---|
48 | #include "PacketBuffer.h" |
---|
49 | |
---|
50 | namespace network |
---|
51 | { |
---|
52 | |
---|
53 | #define NETWORK_PORT 55556 |
---|
54 | #define NETWORK_CLIENT_MAX_CONNECTIONS 5 |
---|
55 | #define NETWORK_CLIENT_TIMEOUT 100 |
---|
56 | #define NETWORK_SEND_WAIT 5 |
---|
57 | #define NETWORK_CLIENT_CHANNELS 2 |
---|
58 | |
---|
59 | |
---|
60 | class ClientConnection{ |
---|
61 | public: |
---|
62 | ClientConnection(int port, std::string address); |
---|
63 | ClientConnection(int port, const char* address); |
---|
64 | ENetPacket *getPacket(ENetAddress &address); // thread1 |
---|
65 | ENetPacket *getPacket(); // thread1 |
---|
66 | // check wheter the packet queue is empty |
---|
67 | bool queueEmpty(); |
---|
68 | // create a new listener thread |
---|
69 | bool createConnection(); |
---|
70 | bool closeConnection(); |
---|
71 | // add a packet to queue for the server |
---|
72 | bool addPacket(ENetPacket *packet); |
---|
73 | // send out all queued packets |
---|
74 | bool sendPackets(); |
---|
75 | // send out all queued packets and save result in event |
---|
76 | bool sendPackets(ENetEvent *event); |
---|
77 | bool waitEstablished(int milisec); |
---|
78 | bool isConnected(){return established;} |
---|
79 | private: |
---|
80 | bool processData(ENetEvent *event); |
---|
81 | // implementation of the listener |
---|
82 | void receiverThread(); //thread2 |
---|
83 | //packetbuffer |
---|
84 | bool establishConnection(); |
---|
85 | bool disconnectConnection(); |
---|
86 | PacketBuffer buffer; |
---|
87 | // enet stuff |
---|
88 | ENetHost *client; |
---|
89 | ENetAddress serverAddress; |
---|
90 | // quit-variable (communication with threads) |
---|
91 | bool quit; |
---|
92 | bool established; |
---|
93 | // clientlist |
---|
94 | ENetPeer *server; |
---|
95 | }; |
---|
96 | |
---|
97 | |
---|
98 | |
---|
99 | |
---|
100 | |
---|
101 | |
---|
102 | |
---|
103 | |
---|
104 | } |
---|
105 | |
---|
106 | #endif /* _ClientConnection_H__ */ |
---|