[1168] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1232] | 29 | // |
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| 30 | // C++ Interface: ClientInformation |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: <>, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | #ifndef _ClientInformation_H__ |
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| 41 | #define _ClientInformation_H__ |
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| 42 | |
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| 43 | #include "NetworkPrereqs.h" |
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| 44 | |
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| 45 | #include <enet/enet.h> |
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| 46 | |
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| 47 | #define GAMESTATEID_INITIAL -1 |
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| 48 | |
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| 49 | namespace network |
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| 50 | { |
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| 51 | /** |
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| 52 | * This class implements a list for client informations |
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| 53 | * @author Oliver Scheuss |
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| 54 | */ |
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| 55 | class ClientInformation{ |
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| 56 | public: |
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| 57 | ClientInformation(); |
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| 58 | ClientInformation(bool head); |
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| 59 | // ClientInformation(ClientInformation *prev, ClientInformation *next); |
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| 60 | // ClientInformation(ClientInformation *prev); |
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| 61 | ~ClientInformation(); |
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| 62 | ClientInformation *next(); |
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| 63 | ClientInformation *prev(); |
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| 64 | bool setNext(ClientInformation *next); |
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| 65 | bool setPrev(ClientInformation *prev); |
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| 66 | ClientInformation *insertAfter(ClientInformation *ins); |
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| 67 | ClientInformation *insertBefore(ClientInformation *ins); |
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| 68 | ClientInformation *insertBack(ClientInformation *ins); |
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| 69 | |
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| 70 | // set functions |
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| 71 | void setID(int clientID); |
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| 72 | void setPeer(ENetPeer *peer); |
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| 73 | void setGamestateID(int id); |
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| 74 | inline void setShipID(int id){ShipID_=id;} |
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| 75 | |
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| 76 | // get functions |
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| 77 | inline int getShipID(){return ShipID_;} |
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| 78 | int getID(); |
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| 79 | int getGamestateID(); |
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| 80 | ENetPeer *getPeer(); |
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| 81 | |
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| 82 | |
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| 83 | bool removeClient(int clientID); |
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| 84 | bool removeClient(ENetPeer *peer); |
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| 85 | //## add bool mask-function eventually |
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| 86 | ClientInformation *findClient(int clientID, bool look_backwards=false); |
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| 87 | //## add bool mask-function eventually |
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| 88 | ClientInformation *findClient(ENetAddress *address, bool look_backwards=false); |
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| 89 | |
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| 90 | void setSynched(bool s); |
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| 91 | bool getSynched(); |
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| 92 | |
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| 93 | bool head; |
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| 94 | |
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| 95 | private: |
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| 96 | ClientInformation *preve; |
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| 97 | ClientInformation *nexte; |
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| 98 | //actual information: |
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| 99 | ENetPeer *peer_; |
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| 100 | int clientID_; |
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| 101 | int gamestateID_; |
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| 102 | int ShipID_; // this is the unique objectID |
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| 103 | bool synched_; |
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| 104 | }; |
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| 105 | |
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| 106 | } |
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| 107 | |
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| 108 | #endif /* _ClientInformation_H__ */ |
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