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source: code/branches/network3/src/network/ConnectionManager.h @ 1177

Last change on this file since 1177 was 1168, checked in by scheusso, 17 years ago

added new network files

File size: 3.9 KB
RevLine 
[1168]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ConnectionManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ConnectionManager_H__
41#define _ConnectionManager_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include <map>
47// enet library for networking support
48#include <enet/enet.h>
49
50#include "PacketBuffer.h"
51#include "PacketManager.h"
52
53namespace std
54{
55  bool operator<(ENetAddress a, ENetAddress b);
56}
57
58namespace network
59{
60#define NETWORK_PORT 55556
61#define NETWORK_MAX_CONNECTIONS 50
62#define NETWORK_WAIT_TIMEOUT 5000
63#define NETWORK_SEND_WAIT 5
64
65  struct ClientList{
66    ENetEvent *event;
67    int ID;
68    ClientList *next;
69  };
70
71  class ConnectionManager{
72  public:
73    ConnectionManager(ClientInformation *head);
74    ConnectionManager(int port, const char *address, ClientInformation *head);
75    ConnectionManager(int port, std::string address, ClientInformation *head);
76    ENetPacket *getPacket(ENetAddress &address); // thread1
77    ENetPacket *getPacket(int &clientID);
78    bool queueEmpty();
79    void createListener();
80    bool quitListener();
81    bool addPacket(ENetPacket *packet, ENetPeer *peer);
82    bool addPacket(ENetPacket *packet, int ID);
83    bool addPacketAll(ENetPacket *packet);
84    bool sendPackets(ENetEvent *event);
85    bool sendPackets();
86
87    //##### for testing purpose only #####
88    ConnectionManager();
89    std::map<int, int> testGetClientsShip() { 
90      return clientsShip; 
91    }
92    void testAddClientsShipID( int clientID, int objectID ) {
93      addClientsObjectID( clientID, objectID );
94    }
95    int testGetClientsShipID( int clientID ) { 
96      return getClientsShipID( clientID ); 
97    }
98    int testGetObjectsClientID( int objectID ) {
99       return getObjectsClientID( objectID );
100    }
101    void testDeleteClientsIDReg( int clientID ) { 
102      deleteClientIDReg( clientID );
103    }
104    void testDeleteObjectIDReg( int objectID ) {
105      deleteObjectIDReg( objectID );
106    }
107    //##### for testing purpose only #####
108  private:
109    bool clientDisconnect(ENetPeer *peer);
110    //bool clientDisconnect(ENetPeer peer);
111    bool processData(ENetEvent *event);
112    bool addClient(ENetEvent *event);
113    void receiverThread();
114    void disconnectClients();
115    int getClientID(ENetPeer peer);
116    int getClientID(ENetAddress address);
117    void syncClassid(int clientID);
118    ENetPeer *getClientPeer(int clientID);
119    PacketBuffer buffer;
120    PacketGenerator packet_gen;
121
122    ENetHost *server;
123    ENetAddress bindAddress;
124
125    bool quit; // quit-variable (communication with threads)
126    ClientInformation *head_;
127
128    //functions to map what object every clients uses
129    std::map<int, int> clientsShip;
130    void addClientsObjectID( int clientID, int objectID );
131    int getClientsShipID( int clientID );
132    int getObjectsClientID( int objectID );
133    void deleteClientIDReg( int clientID );
134    void deleteObjectIDReg( int objectID );
135    int getNumberOfClients();
136  };
137
138}
139
140#endif /* _ConnectionManager_H__ */
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