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source: code/branches/network3/src/network/ConnectionManager.h @ 1250

Last change on this file since 1250 was 1245, checked in by scheusso, 17 years ago

different enhancements in input/network handling and synchronisation

File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ConnectionManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ConnectionManager_H__
41#define _ConnectionManager_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include <map>
47// enet library for networking support
48#include <enet/enet.h>
49
50#include "PacketBuffer.h"
51#include "PacketManager.h"
52
53namespace std
54{
55  bool operator<(ENetAddress a, ENetAddress b);
56}
57
58namespace network
59{
60#define NETWORK_PORT 55556
61#define NETWORK_MAX_CONNECTIONS 50
62#define NETWORK_WAIT_TIMEOUT 5000
63#define NETWORK_SEND_WAIT 5
64
65  struct ClientList{
66    ENetEvent *event;
67    int ID;
68    ClientList *next;
69  };
70
71  class ConnectionManager{
72  public:
73    ConnectionManager();
74    ConnectionManager(ClientInformation *head);
75    ConnectionManager(int port, const char *address, ClientInformation *head);
76    ConnectionManager(int port, std::string address, ClientInformation *head);
77    ENetPacket *getPacket(ENetAddress &address); // thread1
78    ENetPacket *getPacket(int &clientID);
79    bool queueEmpty();
80    void createListener();
81    bool quitListener();
82    bool addPacket(ENetPacket *packet, ENetPeer *peer);
83    bool addPacket(ENetPacket *packet, int ID);
84    bool addPacketAll(ENetPacket *packet);
85    bool sendPackets(ENetEvent *event);
86    bool sendPackets();
87    bool createClient(int clientID);
88
89  private:
90    bool clientDisconnect(ENetPeer *peer);
91    bool removeClient(int clientID);
92    bool processData(ENetEvent *event);
93    bool addClient(ENetEvent *event);
94    void receiverThread();
95    void disconnectClients();
96    int getClientID(ENetPeer peer);
97    int getClientID(ENetAddress address);
98    void syncClassid(int clientID);
99    ENetPeer *getClientPeer(int clientID);
100    bool createShip(ClientInformation *client);
101    bool sendWelcome(int clientID, int shipID, bool allowed);
102    bool addFakeConnectRequest(ENetEvent *ev);
103    PacketBuffer buffer;
104    PacketGenerator packet_gen;
105
106    ENetHost *server;
107    ENetAddress bindAddress;
108
109    bool quit; // quit-variable (communication with threads)
110    ClientInformation *head_;
111
112   
113//     int getNumberOfClients();
114    //functions to map what object every clients uses
115    /*std::map<int, int> clientsShip;
116    void addClientsObjectID( int clientID, int objectID );
117    int getClientsShipID( int clientID );
118    int getObjectsClientID( int objectID );
119    void deleteClientIDReg( int clientID );
120    void deleteObjectIDReg( int objectID );*/
121  };
122
123}
124
125#endif /* _ConnectionManager_H__ */
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