1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GameStateClient.h" |
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30 | |
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31 | #include <zlib.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/BaseObject.h" |
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35 | #include "Synchronisable.h" |
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36 | |
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37 | namespace network |
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38 | { |
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39 | struct GameStateItem{ |
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40 | GameState *state; |
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41 | int id; |
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42 | }; |
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43 | |
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44 | GameStateClient::GameStateClient() { |
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45 | COUT(5) << "this: " << this << std::endl; |
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46 | } |
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47 | |
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48 | GameStateClient::~GameStateClient() { |
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49 | } |
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50 | |
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51 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { |
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52 | GameState *gs; |
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53 | if(compstate->diffed){ |
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54 | while(compstate->base_id > gameStateList.front()->id){ |
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55 | // clean up old gamestates |
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56 | free(gameStateList.front()->data); |
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57 | // TODO: critical section |
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58 | delete gameStateList.front(); |
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59 | gameStateList.pop(); |
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60 | } |
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61 | if(compstate->base_id!=gameStateList.front()->id){ |
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62 | COUT(4) << "pushGameState: no reference found to diff" << std::endl; |
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63 | return false; |
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64 | } |
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65 | gs = decode(gameStateList.front(), compstate); |
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66 | } |
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67 | else |
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68 | gs = decode(compstate); |
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69 | if(gs) |
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70 | return loadSnapshot(gs); |
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71 | COUT(4) << "could not use gamestate sent by server" << std::endl; |
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72 | return false; |
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73 | } |
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74 | |
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75 | /** |
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76 | * This function removes a Synchronisable out of the universe |
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77 | * @param it iterator of the list pointing to the object |
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78 | * @return iterator pointing to the next object in the list |
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79 | */ |
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80 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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81 | orxonox::Iterator<Synchronisable> temp=it; |
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82 | ++it; |
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83 | delete *temp; |
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84 | } |
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85 | |
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86 | /** |
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87 | * This function loads a Snapshort of the gamestate into the universe |
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88 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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89 | */ |
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90 | bool GameStateClient::loadSnapshot(GameState *state) { |
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91 | unsigned char *data=state->data; |
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92 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; |
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93 | // get the start of the Synchronisable list |
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94 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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95 | syncData sync; |
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96 | // loop as long as we have some data ;) |
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97 | while(data < state->data+state->size){ |
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98 | // prepare the syncData struct |
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99 | sync.length = *(int *)data; |
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100 | data+=sizeof(int); |
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101 | sync.objectID = *(int*)data; |
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102 | data+=sizeof(int); |
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103 | sync.classID = *(int*)data; |
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104 | data+=sizeof(int); |
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105 | sync.data = data; |
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106 | data+=sync.length; |
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107 | |
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108 | if(!it || it->objectID!=sync.objectID){ |
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109 | // bad luck ;) |
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110 | // delete the synchronisable (obviously seems to be deleted on the server) |
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111 | while(it && it->objectID!=sync.objectID) |
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112 | removeObject(it); |
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113 | |
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114 | |
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115 | if(!it){ |
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116 | //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; |
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117 | ///sigsegv may happen here again for some reason |
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118 | ///sigsegv is receved after the COUT(4) above |
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119 | Synchronisable *no = dynamic_cast<Synchronisable *>(ID((unsigned int) sync.classID)->fabricate()); |
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120 | COUT(4) << "loadsnapshort: classid: " << sync.classID << " objectID: " << sync.classID << " length: " << sync.length << std::endl; |
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121 | no->objectID=sync.objectID; |
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122 | no->classID=sync.classID; |
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123 | it=orxonox::ObjectList<Synchronisable>::end(); |
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124 | // update data and create object/entity... |
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125 | if( !no->updateData(sync) ) |
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126 | COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; |
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127 | if( !no->create() ) |
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128 | COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; |
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129 | } |
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130 | } else { |
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131 | // we have our object |
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132 | if(! it->updateData(sync)) |
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133 | COUT(1) << "We couldn't update objectID: " \ |
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134 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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135 | } |
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136 | ++it; |
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137 | } |
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138 | |
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139 | return true; |
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140 | } |
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141 | |
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142 | GameState *GameStateClient::undiff(GameState *a, GameState *b) { |
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143 | unsigned char *ap = a->data, *bp = b->data; |
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144 | int of=0; // pointers offset |
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145 | int dest_length=0; |
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146 | if(a->size>=b->size) |
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147 | dest_length=a->size; |
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148 | else |
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149 | dest_length=b->size; |
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150 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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151 | while(of<a->size && of<b->size){ |
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152 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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153 | ++of; |
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154 | } |
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155 | if(a->size!=b->size){ // do we have to fill up ? |
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156 | unsigned char n=0; |
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157 | if(a->size<b->size){ |
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158 | while(of<dest_length){ |
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159 | *(dp+of)=n^*(bp+of); |
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160 | of++; |
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161 | } |
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162 | } else{ |
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163 | while(of<dest_length){ |
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164 | *(dp+of)=*(ap+of)^n; |
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165 | of++; |
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166 | } |
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167 | } |
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168 | } |
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169 | // should be finished now |
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170 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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171 | GameState *r = new GameState; |
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172 | r->id = b->id; |
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173 | r->size = dest_length; |
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174 | r->diffed = false; |
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175 | r->data = dp; |
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176 | return r; |
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177 | } |
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178 | |
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179 | //##### ADDED FOR TESTING PURPOSE ##### |
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180 | GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) { |
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181 | return decompress( gc ); |
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182 | } |
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183 | |
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184 | GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) { |
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185 | return undiff( g_old, g_diffed ); |
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186 | } |
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187 | //##### ADDED FOR TESTING PURPOSE ##### |
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188 | |
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189 | GameState *GameStateClient::decompress(GameStateCompressed *a) { |
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190 | //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; |
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191 | int normsize = a->normsize; |
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192 | int compsize = a->compsize; |
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193 | int bufsize; |
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194 | if(normsize < compsize) |
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195 | bufsize = compsize; |
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196 | else |
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197 | bufsize = normsize; |
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198 | unsigned char* dest = (unsigned char*)malloc( bufsize ); |
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199 | int retval; |
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200 | uLongf length=normsize; |
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201 | //std::cout << "gamestateclient" << std::endl; |
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202 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
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203 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); |
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204 | //std::cout << "length " << length << std::endl; |
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205 | switch ( retval ) { |
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206 | case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; |
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207 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; |
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208 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; |
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209 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; |
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210 | } |
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211 | |
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212 | GameState *gamestate = new GameState; |
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213 | gamestate->id = a->id; |
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214 | gamestate->size = normsize; |
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215 | gamestate->data = dest; |
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216 | gamestate->diffed = a->diffed; |
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217 | |
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218 | delete a->data; //delete compressed data |
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219 | delete a; //we do not need the old (struct) gamestate anymore |
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220 | |
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221 | return gamestate; |
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222 | } |
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223 | |
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224 | GameState *GameStateClient::decode(GameState *a, GameStateCompressed *x) { |
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225 | GameState *t = decode(x); |
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226 | gameStateList.push(t); |
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227 | //return undiff(a, t); |
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228 | return t; |
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229 | } |
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230 | |
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231 | GameState *GameStateClient::decode(GameStateCompressed *x) { |
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232 | //GameState *t = decompress(x); |
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233 | GameState *t = new GameState; |
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234 | t->base_id = x->base_id; |
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235 | t->id = x->id; |
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236 | t->diffed = x->diffed; |
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237 | t->data = x->data; |
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238 | t->size = x->normsize; |
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239 | gameStateList.push(t); |
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240 | return t; |
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241 | } |
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242 | |
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243 | } |
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