[1168] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: GameStateClient |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: <>, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | #ifndef _GameStateClient_H__ |
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| 41 | #define _GameStateClient_H__ |
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| 42 | |
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| 43 | #include <queue> |
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| 44 | |
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| 45 | #include "NetworkPrereqs.h" |
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| 46 | #include "core/CorePrereqs.h" |
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| 47 | #include "PacketTypes.h" |
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| 48 | |
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| 49 | namespace network |
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| 50 | { |
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| 51 | class GameStateClient |
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| 52 | { |
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| 53 | public: |
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| 54 | GameStateClient(); |
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| 55 | ~GameStateClient(); |
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| 56 | //#### ADDED FOR TESTING PURPOSE #### |
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| 57 | GameState* testDecompress( GameStateCompressed* gc ); |
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| 58 | GameState* testUndiff( GameState* g_old, GameState* g_diffed ); |
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| 59 | //#### END TESTING PURPOSE #### |
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| 60 | bool pushGameState(GameStateCompressed *compstate); |
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| 61 | private: |
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| 62 | bool loadSnapshot(GameState *state); |
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| 63 | GameState *undiff(GameState *a, GameState *b); |
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| 64 | GameState *decompress(GameStateCompressed *a); |
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| 65 | GameState *decode(GameState *a, GameStateCompressed *x); |
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| 66 | GameState *decode(GameStateCompressed *x); |
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| 67 | void removeObject(orxonox::Iterator<Synchronisable> &it); |
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| 68 | |
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| 69 | GameState *reference; |
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| 70 | std::queue<GameState *> gameStateList; |
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| 71 | }; |
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| 72 | |
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| 73 | } |
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| 74 | |
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| 75 | #endif /* _GameStateClient_H__ */ |
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