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source: code/branches/network3/src/network/GameStateClient.h @ 1242

Last change on this file since 1242 was 1232, checked in by scheusso, 17 years ago

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: GameStateClient
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _GameStateClient_H__
41#define _GameStateClient_H__
42
43#include <map>
44//
45#include "NetworkPrereqs.h"
46#include "core/CorePrereqs.h"
47#include "PacketTypes.h"
48
49
50namespace network
51{
52  class GameStateClient
53  {
54  public:
55    GameStateClient();
56    ~GameStateClient();
57   
58    bool pushGameState(GameStateCompressed *compstate);
59    GameStateCompressed *popPartialGameState();
60  private:
61    bool loadSnapshot(GameState *state);
62    GameState *getPartialSnapshot();
63    void cleanup();
64    GameState *undiff(GameState *old, GameState *diff);
65    GameStateCompressed *compress_(GameState *a);
66    GameState *decompress(GameStateCompressed *a);
67    GameState *decode(GameState *old, GameStateCompressed *diff);
68    GameState *decode(GameStateCompressed *x);
69    void removeObject(orxonox::Iterator<Synchronisable> &it);
70    void printGameStateMap();
71
72    GameState     *reference;
73    int           last_diff_;
74    std::map<int, GameState *> gameStateMap;
75   
76   
77   
78   
79  public:
80    //#### ADDED FOR TESTING PURPOSE ####
81    GameState* testDecompress( GameStateCompressed* gc );
82    GameState* testUndiff( GameState* g_old, GameState* g_diffed );
83    //#### END TESTING PURPOSE ####
84  };
85
86}
87
88#endif /* _GameStateClient_H__ */
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