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source: code/branches/network3/src/network/NetworkPrereqs.h @ 1338

Last change on this file since 1338 was 1232, checked in by scheusso, 17 years ago

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _NetworkPrereqs_H__
35#define _NetworkPrereqs_H__
36
37#include "OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !defined( NETWORK_STATIC_BUILD )
43#  ifdef NETWORK_SHARED_BUILD
44#    define _NetworkExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _NetworkExport
48#    else
49#      define _NetworkExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _NetworkExport  __attribute__ ((visibility("default")))
54#else
55#  define _NetworkExport
56#endif
57
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62namespace network
63{
64  class Client;
65  class ClientConnection;
66  class ClientFrameListener;
67  class ClientInformation;
68  class ConnectionManager;
69  class GameStateClient;
70  class GameStateManager;
71  class PacketBuffer;
72  class PacketDecoder;
73  class PacketGenerator;
74  class Server;
75  class ServerFrameListener;
76  class Synchronisable;
77  struct ack;
78  struct chat;
79  struct classid;
80  struct welcome;
81  struct connectRequest;
82  struct ClientList;
83  struct GameState;
84  struct GameStateCompressed;
85  struct keyboard;
86  struct mouse;
87  struct PacketEnvelope;
88  struct QueueItem;
89  struct syncData;
90  struct synchronisableVariable;
91}
92
93#endif /* _NetworkPrereqs_H__ */
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