/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Dumeni Manatschal, (C) 2007 * Co-authors: * ... * */ /* * Class contains functions to determine and decode incomming packages * ->don't read this without the class PacketGenerator, since they belong together * * Autor: Dumeni Manatschal * */ #include "PacketTypes.h" #include "PacketManager.h" #include #include "core/Debug.h" namespace network { PacketDecoder::PacketDecoder(){} PacketDecoder::~PacketDecoder(){} //call this function out of an instance of PacketDecoder //it will determine the type id and call the right decode function bool PacketDecoder::elaborate( ENetPacket* packet, int clientId ) { int client = clientId; COUT(5) << "PacketDecoder: clientId: " << client << std::endl; //control cout, not important, just debugging info int id = (int)*packet->data; //the first 4 bytes are always the enet packet id COUT(5) << "PacketDecoder: packet id: " << id << std::endl; //COUT(5) << "packet size inside packetdecoder: " << packet->dataLength << std::endl; if ( packet == NULL ) { COUT(4) << "PacketDecoder: no packets->packetbuffer queue is empty" << std::endl; return false; } switch( id ) { case ACK: acknowledgement( packet, clientId ); return true; break; case MOUSE: mousem( packet, clientId ); return true; break; case KEYBOARD: keystrike( packet, clientId ); return true; break; case CHAT: chatMessage( packet, clientId ); return true; break; case GAMESTATE: gstate( packet ); return true; break; case CLASSID: clid(packet); return true; break; } return false; } //following are the decode functions for the data of the packets void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId ) { ack* a = new ack; *a = *(ack*)(packet->data); //press pattern of ack on new data COUT(4) << "PacketDecoder: got ack id: " << a->a << std::endl; processAck( a, clientId ); //debug info //clean memory enet_packet_destroy( packet ); } void PacketDecoder::mousem( ENetPacket* packet, int clientId ) { mouse* mouseMove = new mouse; //copy data of packet->data to new struct *mouseMove = *(mouse*)packet->data; //clean memory enet_packet_destroy( packet ); printMouse( mouseMove ); //debug info } void PacketDecoder::keystrike( ENetPacket* packet, int clientId ) { keyboard* key = new keyboard; *key = *(keyboard*)packet->data; //see above //clean memory enet_packet_destroy( packet ); printKey( key ); //debug info } void PacketDecoder::chatMessage( ENetPacket* packet, int clientId ) { chat* chatting = new chat; chatting->id = (int)*packet->data; //first copy id into new struct //since the chat message is a char*, allocate the memory needed char* reserve = new char[packet->dataLength-4]; //copy the transmitted bytestream into the new generated char*, //note the lenght of the message is represented as "packet->dataLength-sizeof( int )" memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) ); //put pointer of chatting struct to the begining of the new generated char* chatting->message = reserve; //clean memory enet_packet_destroy( packet ); processChat( chatting, clientId ); //debug info } void PacketDecoder::gstate( ENetPacket* packet ) { GameStateCompressed* currentState = NULL; currentState = new GameStateCompressed; if(currentState == NULL){ COUT(3) << "PacketDecoder: could not generate new GameStateCompressed" << std::endl; return; } //since it's not alowed to use void* for pointer arithmetic //FIXME: variable never used unsigned char* data = (unsigned char *)(packet->data); //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int ) memcpy( (void*)&(currentState->id), (const void*)(packet->data+1*sizeof( int )), sizeof( int) ); COUT(5) << "PacketDecoder: received gs id: " << currentState->id << std::endl; //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th //position of the data stream, data+2*sizeof( int ) memcpy( (void*)&(currentState->compsize), (const void*)(packet->data+2*sizeof( int )), sizeof( int) ); //size of uncompressed data memcpy( (void*)&(currentState->normsize), (const void*)(packet->data+3*sizeof( int )), sizeof( int ) ); memcpy( (void*)&(currentState->base_id), (const void*)(packet->data+4*sizeof( int )), sizeof( int ) ); //since the packetgenerator was changed, due to a new parameter, change this function too memcpy( (void*)&(currentState->diffed), (const void*)(packet->data+5*sizeof(int)), sizeof(bool)); //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream if(currentState->compsize==0) COUT(2) << "PacketDecoder: compsize is 0" << std::endl; currentState->data = (unsigned char*)(malloc( currentState->compsize )); if(currentState->data==NULL) COUT(2) << "PacketDecoder: Gamestatepacket-decoder: memory leak" << std::endl; //copy the GameStateCompressed data memcpy( (void*)(currentState->data), (const void*)(packet->data+5*sizeof( int ) + sizeof(bool)), currentState->compsize ); //clean memory enet_packet_destroy( packet ); processGamestate(currentState); } void PacketDecoder::clid( ENetPacket *packet) { classid* cid = new classid; cid->length = ((classid*)(packet->data))->length; cid->id = ((classid *)(packet->data))->id; cid->clid = ((classid *)(packet->data))->clid; cid->message = (const char *)malloc(cid->length); void *data = (void *)cid->message; memcpy(data, (const void*)(packet->data+3*sizeof(int)), cid->length); COUT(4) << "PacketDecoder: classid: " << cid->clid << ", name: " << cid->message << std::endl; enet_packet_destroy( packet ); processClassid(cid); } // now the data processing functions: void PacketDecoder::processChat( chat *data, int clientId) { printChat(data, clientId); } void PacketDecoder::processGamestate( GameStateCompressed *state ) { COUT(5) << "PacketDecoder: processing Gamestate" << std::endl; //printGamestate( state ); } void PacketDecoder::processClassid( classid *cid) { printClassid(cid); return; } void PacketDecoder::processAck( ack *data, int clientID) { printAck(data); return; } //these are some print functions for test stuff void PacketDecoder::printAck( ack* data ) { COUT(5) << "data id: " << data->id << std::endl; COUT(5) << "data: " << data->a << std::endl; } void PacketDecoder::printMouse( mouse* data ) { COUT(5) << "data id: " << data->id << std::endl; COUT(5) << "data: " << data->x << " " << data->y << std::endl; } void PacketDecoder::printKey( keyboard* data ) { COUT(5) << "data id: " << data->id << std::endl; COUT(5) << "data: " << (char)data->press << std::endl; } void PacketDecoder::printChat( chat* data, int clientId ) { if(clientId!=CLIENTID_CLIENT) COUT(5) << "client: " << clientId << std::endl; COUT(5) << "data id: " << data->id << std::endl; COUT(5) << "data: " << data->message << std::endl; } void PacketDecoder::printGamestate( GameStateCompressed* data ) { COUT(5) << "id of GameStateCompressed: " << data->id << std::endl; COUT(5) << "size of GameStateCompressed: " << data->compsize << std::endl; } void PacketDecoder::printClassid( classid *cid) { COUT(5) << "id of classid: " << cid->id << std::endl; COUT(5) << "size of classid: " << cid->length << std::endl; COUT(5) << "ID of classid: " << cid->clid << std::endl; COUT(5) << "data of classid: " << cid->message << std::endl; } }