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source: code/branches/network3/src/network/PacketGenerator.cc @ 1245

Last change on this file since 1245 was 1232, checked in by scheusso, 17 years ago

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File size: 6.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/*
30* Class generates packets that can be send by enet
31* ->don't read this without the class PacketDecoder, since they belong together
32*
33* Autor: Dumeni Manatschal
34*
35*/
36
37#include "PacketManager.h"
38#include "PacketTypes.h"
39
40#include <iostream>
41#include <list>
42#include <string>
43#include <cstring>
44
45
46namespace network
47{
48  PacketGenerator::PacketGenerator() { }
49
50  //following functions create a packet in form of bytestream
51
52  ENetPacket* PacketGenerator::acknowledgement( int state, int reliable )
53  {
54    COUT(4) << "PacketGenerator: generating new acknowledgement, id: " << state << std::endl;
55    ack* ackreq = new ack;
56    ackreq->id = ACK;
57    ackreq->a = state;
58
59    ENetPacket *packet = enet_packet_create( ackreq , sizeof( *ackreq ), reliable );
60
61    return packet;
62  }
63 
64  ENetPacket* command( int dataLength, void *data, int reliable = ENET_PACKET_FLAG_RELIABLE )
65  {
66    void *stream = new char[dataLength + 2*sizeof(int)];
67    if(!stream)
68      return NULL;
69    packet_id a = COMMAND;
70    memcpy(stream, (void*)&a, sizeof(int));
71    memcpy((unsigned char *)stream+sizeof(int), (void*)&dataLength, sizeof(int));
72    memcpy((unsigned char *)stream+2*sizeof(int), data, dataLength);
73    return enet_packet_create(stream, dataLength+2*sizeof(int), reliable);
74  }
75
76  /*### mouseupdates */
77  ENetPacket* PacketGenerator::mousem( double x, double y, int reliable )
78  {
79    COUT(4) << "PacketGenerator: generating new mouse" << std::endl;
80    mouse* mousemove = new mouse;
81    mousemove->id = MOUSE;
82    mousemove->x = x;
83    mousemove->y = y;
84
85    ENetPacket *packet = enet_packet_create( mousemove , sizeof( *mousemove ), reliable );
86
87    return packet;
88  }
89
90  /*### keystrikes updates */
91  ENetPacket* PacketGenerator::keystrike( char press, int reliable )
92  {
93    COUT(4) << "PacketGenerator: generating new keyboard" << std::endl;
94    keyboard* key = new keyboard;
95    key->id = KEYBOARD;
96    key->press = press;
97
98    ENetPacket *packet = enet_packet_create( key , sizeof( *key ), reliable );
99
100    return packet;
101  }
102
103  /*### chat messages packet */
104  ENetPacket* PacketGenerator::chatMessage( const char* message, int reliable )
105  {
106    int* trans = new int[sizeof(int) + strlen(message) + 1];
107    *trans = CHAT;
108    //be carefull here, don't forget to allocate the space before using it ;-)
109    memcpy( &trans[1], (const void*)message, strlen( message ) + 1);
110    ENetPacket *packet = enet_packet_create( trans , sizeof( int ) + strlen( message ) + 1, reliable );
111
112    return packet;
113  }
114
115  /*### gamestate packet */
116  ENetPacket* PacketGenerator::gstate( GameStateCompressed* states, int reliable )
117  {
118    //std::cout << "packetgenerator" << std::endl;
119    //std::cout << "states->normsize " << states->normsize << std::endl;
120    //std::cout << "states->compsize " << states->compsize << std::endl;
121    int gid = GAMESTATE; //first assign the correct enet id
122    int totalLen = 5*sizeof( int ) + 2*sizeof(bool) + states->compsize; //calculate the total size of the datastream memory
123    //std::cout << "totalLen " << totalLen << std::endl;
124    //unsigned char *data = (unsigned char*)malloc( totalLen ); //allocate the memory for datastream
125    unsigned char *data = new unsigned char[totalLen];
126    memcpy( (void*)(data), (const void*)&gid, sizeof( int ) ); //this is the enet id
127    memcpy( (void*)(data+sizeof(int)), (const void*)&(states->id), sizeof(int) ); //the GameStateCompressed id
128    memcpy( (void*)(data+2*sizeof(int)), (const void*)&(states->compsize), sizeof(int));
129    memcpy( (void*)(data+3*sizeof(int)), (const void*)&(states->normsize), sizeof(int));
130    memcpy( (void*)(data+4*sizeof(int)), (const void*)&(states->base_id), sizeof(int));
131    memcpy( (void*)(data+5*sizeof(int)), (const void*)&(states->diffed), sizeof(bool));
132    //place the GameStateCompressed data at the end of the enet datastream
133    memcpy( (void*)(data+5*sizeof( int ) + sizeof(bool)), (const void*)&(states->complete), sizeof(bool) );
134    memcpy( (void*)(data+5*sizeof( int ) + 2*sizeof(bool)), (const void*)states->data, states->compsize );
135    //create an enet packet with the generated bytestream
136    COUT(4) << "PacketGenerator generating totalLen " << totalLen << std::endl;
137    ENetPacket *packet = enet_packet_create( data , totalLen, reliable );
138    //delete data;
139    return packet;
140  }
141
142  ENetPacket* PacketGenerator::clid( int classid, std::string classname, int reliable )
143  {
144    //unsigned char* data = (unsigned char *)malloc(3*sizeof(int)+classname.length()+1);
145    unsigned char *data = new unsigned char[3*sizeof(int)+classname.length()+1];
146    std::cout << "PacketGenerator: classid: " << classid << ", name: " << classname << std::endl;
147    *(int *)data = CLASSID;
148    *((int *)data+1) = classname.length()+1;
149    *((int *)data+2) = classid;
150    memcpy( (void *)(data+3*sizeof(int)), classname.c_str(), classname.length()+1);
151    ENetPacket *packet = enet_packet_create( data , 3*sizeof(int)+classname.length()+1, reliable );
152    return packet;
153  }
154 
155  ENetPacket* PacketGenerator::generateWelcome( int clientID,int shipID, bool allowed , int reliable ){
156    welcome *wc = new welcome;
157    wc->id = WELCOME;
158    wc->clientID = clientID;
159    wc->shipID = shipID;
160    wc->allowed = true;
161    ENetPacket *packet = enet_packet_create( wc, sizeof(welcome), reliable);
162    return packet;
163  }
164 
165  ENetPacket* PacketGenerator::generateConnectRequest( int reliable ){
166    connectRequest *con = new connectRequest;
167    con->id=CONNECT;
168    return enet_packet_create( con, sizeof(connectRequest), reliable);
169  }
170
171}
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