1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Dumeni Manatschal, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _PacketManager_H__ |
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30 | #define _PacketManager_H__ |
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31 | |
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32 | #include "NetworkPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | #include <enet/enet.h> |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | |
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39 | #define CLIENTID_CLIENT -1 |
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40 | |
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41 | //enum netowk generally used to set the type ID of a packet |
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42 | namespace network |
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43 | { |
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44 | /* |
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45 | * class to generate packets |
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46 | * |
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47 | * @autor: Dumeni Manatschal |
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48 | * |
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49 | */ |
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50 | class PacketGenerator |
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51 | { |
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52 | public: |
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53 | PacketGenerator(); |
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54 | //call one of this functions out of an instance of PacketGenerator to create a packet |
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55 | ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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56 | ENetPacket* command( int dataLength, void *data, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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57 | ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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58 | ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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59 | ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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60 | ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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61 | ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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62 | ENetPacket* generateWelcome( int clientID,int shipID, bool allowed, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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63 | ENetPacket* generateConnectRequest( int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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64 | private: |
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65 | }; |
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66 | |
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67 | /* |
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68 | * class used to decode incoming packets |
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69 | * |
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70 | * @autor: Dumeni Manatschal |
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71 | * |
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72 | */ |
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73 | class _NetworkExport PacketDecoder |
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74 | { |
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75 | public: |
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76 | PacketDecoder(); |
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77 | virtual ~PacketDecoder(); |
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78 | //call this function to decode, it calls the right decoding function below |
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79 | bool elaborate( ENetPacket* packet, int clientId ); |
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80 | protected: |
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81 | |
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82 | virtual void processChat( chat *data, int clientId); |
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83 | |
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84 | |
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85 | private: |
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86 | |
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87 | |
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88 | |
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89 | void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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90 | bool command( ENetPacket* packet, int clientId ); |
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91 | void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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92 | void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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93 | void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT); |
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94 | void gstate( ENetPacket* packet ); |
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95 | void clid( ENetPacket *packet); |
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96 | bool decodeWelcome( ENetPacket* packet, int clientID = CLIENTID_CLIENT ); |
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97 | bool decodeConnectRequest( ENetPacket *packet, int clientID = CLIENTID_CLIENT ); |
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98 | |
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99 | //process data |
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100 | //two functions are note yet implemented! |
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101 | virtual void processGamestate(GameStateCompressed *state); |
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102 | virtual void processAck( ack *data, int clientID); |
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103 | virtual void processClassid( classid *cid); |
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104 | virtual bool processWelcome( welcome *w ); |
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105 | virtual bool processConnectRequest( connectRequest *con, int clientID ); |
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106 | //virtual void processAck( ack *data); |
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107 | |
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108 | //print functions |
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109 | void printAck( ack* data ); |
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110 | void printMouse( mouse* data ); |
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111 | void printKey( keyboard* data ); |
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112 | void printChat( chat* data, int clientId ); |
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113 | void printGamestate( GameStateCompressed *data ); |
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114 | void printClassid( classid *cid); |
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115 | }; |
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116 | } |
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117 | |
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118 | #endif /* _PacketManager_H__ */ |
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