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source: code/branches/network3/src/network/Synchronisable.cc @ 1242

Last change on this file since 1242 was 1232, checked in by scheusso, 17 years ago

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File size: 9.1 KB
RevLine 
[1168]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30//
31// C++ Implementation: synchronisable
32//
33// Description:
34//
35//
36// Author:  Dumeni, Oliver Scheuss, (C) 2007
37//
38// Copyright: See COPYING file that comes with this distribution
39//
40
41#include "Synchronisable.h"
42
43#include <string>
44#include <iostream>
45
46#include "core/CoreIncludes.h"
47
48namespace network
49{
[1232]50 
51 
52  int Synchronisable::state_=1; // detemines wheter we are server (default) or client
53 
[1168]54  /**
55  * Constructor:
56  * calls registarAllVariables, that has to be implemented by the inheriting classID
57  */
58  Synchronisable::Synchronisable(){
59    RegisterRootObject(Synchronisable);
60    static int idCounter=0;
61    datasize=0;
62    objectID=idCounter++;
63    syncList = new std::list<synchronisableVariable *>;
64    //registerAllVariables();
65  }
66
67  Synchronisable::~Synchronisable(){
68  }
[1232]69 
70  void Synchronisable::setClient(bool b){
71    if(b) // client
72      state_=0x2;
73    else  // server
74      state_=0x1;
75  }
[1168]76
77  /**
78  * This function is used to register a variable to be synchronized
79  * also counts the total datasize needed to save the variables
80  * @param var pointer to the variable
81  * @param size size of the datatype the variable consists of
82  */
[1232]83  void Synchronisable::registerVar(void *var, int size, variableType t, int mode){
[1168]84    // create temporary synch.Var struct
85    synchronisableVariable *temp = new synchronisableVariable;
86    temp->size = size;
87    temp->var = var;
[1232]88    temp->mode = mode; 
[1168]89    temp->type = t;
90    COUT(5) << "Syncronisable::registering var with size: " << temp->size << " and type: " << temp->type << std::endl; 
91    // increase datasize
92    datasize+=sizeof(int)+size;
93    //std::cout << "push temp to syncList (at the bottom) " << datasize << std::endl;
94    COUT(5) << "Syncronisable::objectID: " << objectID << " this: " << this << " name: " << this->getIdentifier()->getName() << " networkID: " << this->getIdentifier()->getNetworkID() << std::endl;
95    syncList->push_back(temp);
96  }
97
98  /**
99  * note: only use this function for debug use, because it's inefficient (in order to produce a gamestate, you have to copy the whole data again to another memory location after this process)
100  * This function takes all SynchronisableVariables out of the Synchronisable and saves it into a syncData struct
101  * structure of the bitstream:
102  * (var1_size,var1,var2_size,var2,...)
103  * varx_size: size = sizeof(int)
104  * varx: size = varx_size
105  * @return data containing all variables and their sizes
106  */
107  // syncData Synchronisable::getData(){
108  //   std::list<synchronisableVariable>::iterator i;
109  //   int totalsize=0;
110  //   //figure out size of data to be allocated
111  //   for(i=syncList->begin(); i!=syncList->end(); i++){
112  //     // increase size (size of variable and size of size of variable ;)
113  //     if(i->type == STRING)
114  //       totalsize+=sizeof(int)+((std::string *)i->var)->length()+1;
115  //     else
116  //       totalsize+=sizeof(int)+i->size;
117  //   }
118  //   syncData retVal;
119  //   retVal.objectID=this->objectID;
120  //   retVal.classID=this->classID;
121  //   retVal.length=totalsize;
122  //   // allocate memory
123  //   retVal.data = (unsigned char *)malloc(totalsize);
124  //   // copy to location
125  //   //CHANGED: REMOVED DECLARATION int n=0 FROM LOOP
126  //   int n=0;
127  //   for(i=syncList->begin(); n<totalsize && i!=syncList->end(); i++){
128  //     std::memcpy(retVal.data+n, (const void*)(i->size), sizeof(int));
129  //     n+=sizeof(int);
130  //     switch(i->type){
131  //     case STRING:
132  //       std::memcpy(retVal.data+n, (const void *)(((std::string *)i->var)->c_str()), ((std::string *)i->var)->length()+1);
133  //       n+=((std::string *)i->var)->length()+1;
134  //       break;
135  //     case DATA:
136  //       std::memcpy(retVal.data+n, ((const void*)i->var), i->size);
137  //       n+=i->size;
138  //       break;
139  //     }
140  //   }
141  //   return retVal;
142  // }
143  /**
144  * This function takes all SynchronisableVariables out of the Synchronisable and saves it into a syncData struct
145  * Difference to the above function:
146  * takes a pointer to already allocated memory (must have at least getSize bytes length)
147  * structure of the bitstream:
148  * (var1_size,var1,var2_size,var2,...)
149  * varx_size: size = sizeof(int)
150  * varx: size = varx_size
151  * @return data containing all variables and their sizes
152  */
153  syncData Synchronisable::getData(unsigned char *mem){
154    //std::cout << "inside getData" << std::endl;
[1177]155    classID=this->getIdentifier()->getNetworkID();
[1168]156    std::list<synchronisableVariable *>::iterator i;
157    syncData retVal;
158    retVal.objectID=this->objectID;
159    retVal.classID=this->classID;
160    retVal.length=getSize();
[1199]161    COUT(5) << "Synchronisable getting data from objectID: " << retVal.objectID << " classID: " << retVal.classID << " length: " << retVal.length << std::endl;
[1168]162    retVal.data=mem;
163    // copy to location
164    int n=0; //offset
165    for(i=syncList->begin(); n<datasize && i!=syncList->end(); ++i){
166      //(std::memcpy(retVal.data+n, (const void*)(&(i->size)), sizeof(int));
[1232]167      if( ((*i)->mode & state_) == 0 )
168        continue;  // this variable should only be received
[1168]169      switch((*i)->type){
170      case DATA:
[1180]171        std::memcpy( (void *)(retVal.data+n), (void*)((*i)->var), (*i)->size);
[1168]172        n+=(*i)->size;
173        break;
174      case STRING:
[1180]175        memcpy( (void *)(retVal.data+n), (void *)&((*i)->size), sizeof(int) );
[1170]176        n+=sizeof(int);
[1180]177        const char *data = ( ( *(std::string *) (*i)->var).c_str());
178        std::memcpy( retVal.data+n, (void*)data, (*i)->size);
[1199]179        COUT(5) << "synchronisable: char: " << (const char *)(retVal.data+n) << " data: " << data << " string: " << *(std::string *)((*i)->var) << std::endl;
[1168]180        n+=(*i)->size;
181        break;
182      }
183    }
184    return retVal;
185  }
186
187  /**
188  * This function takes a syncData struct and takes it to update the variables
189  * @param vars data of the variables
190  * @return true/false
191  */
192  bool Synchronisable::updateData(syncData vars){
193    unsigned char *data=vars.data;
194    std::list<synchronisableVariable *>::iterator i;
195    if(syncList->empty()){
196      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
197      return false;
198    }
[1176]199    COUT(5) << "Synchronisable: objectID " << vars.objectID << ", classID " << vars.classID << " size: " << vars.length << " synchronising data" << std::endl;
[1168]200    for(i=syncList->begin(); i!=syncList->end(); i++){
[1232]201      if( ((*i)->mode ^ state_) == 0 )
202        continue;  // this variable should only be sent
[1168]203      COUT(5) << "Synchronisable: element size: " << (*i)->size << " type: " << (*i)->type << std::endl;
[1170]204      switch((*i)->type){
205      case DATA:
206        memcpy((void*)(*i)->var, data, (*i)->size);
207        data+=(*i)->size;
208        break;
209      case STRING:
210        (*i)->size = *(int *)data;
[1199]211        COUT(5) << "string size: " << (*i)->size << std::endl;
[1170]212        data+=sizeof(int);
213        *((std::string *)((*i)->var)) = std::string((const char*)data);
[1199]214        COUT(5) << "synchronisable: char: " << (const char*)data << " string: " << std::string((const char*)data) << std::endl;
[1170]215        data += (*i)->size;
216        break;
217      }
[1168]218    }
219    return true;
220  }
221
222  /**
223  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
224  * @return amount of bytes
225  */
226  int Synchronisable::getSize(){
227    int tsize=0;
228    std::list<synchronisableVariable *>::iterator i;
229    for(i=syncList->begin(); i!=syncList->end(); i++){
[1232]230      if( ((*i)->mode & state_) == 0 )
231        continue;  // this variable should only be received, so dont add its size to the send-size
[1168]232      switch((*i)->type){
233      case DATA:
234        tsize+=(*i)->size;
235        break;
236      case STRING:
237        tsize+=sizeof(int);
238        (*i)->size=((std::string *)(*i)->var)->length()+1;
[1199]239        COUT(5) << "String size: " << (*i)->size << std::endl;
[1168]240        tsize+=(*i)->size;
241        break;
242      }
243    }
244    return tsize;
245  }
[1232]246 
247  void Synchronisable::setBacksync(bool sync){
248    backsync_=sync;
249  }
[1168]250
[1232]251  bool Synchronisable::getBacksync(){
252    return backsync_;
253  }
254 
[1168]255}
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