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source: code/branches/network3/src/network/Synchronisable.h @ 1234

Last change on this file since 1234 was 1232, checked in by scheusso, 17 years ago

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: synchronisable
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _Synchronisable_H__
41#define _Synchronisable_H__
42
43#include "NetworkPrereqs.h"
44
45#include <list>
46#include "core/OrxonoxClass.h"
47
48namespace network
49{
50  enum variableType{
51    DATA,
52    STRING,
53  };
54
55  struct syncData{
56    int length;
57    int objectID;
58    int classID;
59    unsigned char *data;
60  };
61
62  typedef struct synchronisableVariable{
63    int size;
64    int mode; // this determines in which direction the variable gets synchronised
65    void *var;
66    variableType type;
67  }SYNCVAR;
68
69
70  /**
71  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
72   * Every class, t
73  int mode;hat inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. Additionally it also has to provide a Constructor, that takes exactly the variables in this linked list.
74  * @author Oliver Scheuss
75  */
76  class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{
77  public:
78
79    virtual ~Synchronisable();
80    int objectID;
81    int classID;
82
83    void registerVar(void *var, int size, variableType t, int mode=1);
84    //  syncData getData();
85    syncData getData(unsigned char *mem);
86    int getSize();
87    bool updateData(syncData vars);
88    void setBacksync(bool sync);
89    bool getBacksync();
90    virtual void registerAllVariables()=0;
91    virtual bool create()=0;
92    static void setClient(bool b);
93  protected:
94    Synchronisable();
95  private:
96    /*  bool removeObject(Iterator<Synchronisable> it);*/
97
98    std::list<synchronisableVariable *> *syncList;
99    int datasize;
100    static int state_; // detemines wheter we are server (default) or client
101    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
102  };
103}
104
105#endif /* _Synchronisable_H__ */
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