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source: code/branches/network3/src/orxonox/objects/Model.cc @ 1338

Last change on this file since 1338 was 1232, checked in by scheusso, 17 years ago

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Model.h"
31
32#include "util/tinyxml/tinyxml.h"
33#include "core/CoreIncludes.h"
34#include "GraphicsEngine.h"
35#include "core/XMLPort.h"
36
37namespace orxonox
38{
39    CreateFactory(Model);
40
41    Model::Model()
42    {
43        RegisterObject(Model);
44        registerAllVariables();
45    }
46
47    Model::~Model()
48    {
49    }
50
51    void Model::loadParams(TiXmlElement* xmlElem)
52    {
53        WorldEntity::loadParams(xmlElem);
54
55        if (xmlElem->Attribute("mesh"))
56        {
57            meshSrc_ = xmlElem->Attribute("mesh");
58        }
59        create();
60    }
61
62    /**
63        @brief XML loading and saving.
64    @p
65    aram xmlelement The XML-element
66        @param loading Loading (true) or saving (false)
67        @return The XML-element
68    */
69    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        WorldEntity::XMLPort(xmlelement, mode);
72
73        XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, mode);
74
75        Model::create();
76    }
77
78    void Model::setMesh(const std::string& meshname)
79    {
80        this->meshSrc_ = meshname;
81    }
82
83    bool Model::create(){
84      if(!WorldEntity::create())
85        return false;
86      if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
87      {
88        this->mesh_.setMesh(meshSrc_);
89        this->attachObject(this->mesh_.getEntity());
90        COUT(4) << "Loader (Model.cc): Created model" << std::endl;
91      }
92      return true;
93    }
94
95    void Model::registerAllVariables(){
96//       WorldEntity::registerAllVariables();
97      COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl;
98      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
99    }
100}
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