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source: code/branches/network3/src/orxonox/objects/SpaceShip.cc @ 1184

Last change on this file since 1184 was 1184, checked in by scheusso, 17 years ago

first success: client clones the servers universe and displays it with quite good performance

File size: 29.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <string>
33
34#include <OIS/OIS.h>
35#include <OgreCamera.h>
36#include <OgreRenderWindow.h>
37#include <OgreParticleSystem.h>
38#include <OgreSceneNode.h>
39
40#include "util/tinyxml/tinyxml.h"
41#include "util/Convert.h"
42#include "util/Math.h"
43#include "core/CoreIncludes.h"
44#include "core/ConfigValueIncludes.h"
45#include "core/Debug.h"
46#include "GraphicsEngine.h"
47#include "core/InputManager.h"
48#include "particle/ParticleInterface.h"
49#include "Projectile.h"
50#include "core/XMLPort.h"
51#include "core/ConsoleCommand.h"
52#include "network/Client.h"
53
54namespace orxonox
55{
56    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
57    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
58    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
59    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
60
61    CreateFactory(SpaceShip);
62
63    SpaceShip* SpaceShip::instance_s;
64
65    SpaceShip::SpaceShip()
66    {
67        RegisterObject(SpaceShip);
68        this->registerAllVariables();
69
70        SpaceShip::instance_s = this;
71
72        this->setConfigValues();
73
74        this->setMouseEventCallback_ = false;
75        this->bLMousePressed_ = false;
76        this->bRMousePressed_ = false;
77        this->mouseX_ = 0;
78        this->mouseY_ = 0;
79
80        this->camNode_ = 0;
81
82        this->tt_ = 0;
83        this->redNode_ = 0;
84        this->greenNode_ = 0;
85        this->blinkTime_ = 0;
86
87        this->timeToReload_ = 0;
88
89        this->maxSpeed_ = 0;
90        this->maxSideAndBackSpeed_ = 0;
91        this->maxRotation_ = 0;
92        this->translationAcceleration_ = 0;
93        this->rotationAcceleration_ = 0;
94        this->translationDamping_ = 0;
95        this->rotationDamping_ = 0;
96
97        this->maxRotationRadian_ = 0;
98        this->rotationAccelerationRadian_ = 0;
99        this->rotationDampingRadian_ = 0;
100        this->zeroRadian_ = Radian(0);
101
102        this->setRotationAxis(1, 0, 0);
103        this->setStatic(false);
104/*
105        this->moveForward_ = 0;
106        this->rotateUp_ = 0;
107        this->rotateDown_ = 0;
108        this->rotateRight_ = 0;
109        this->rotateLeft_ = 0;
110        this->loopRight_ = 0;
111        this->loopLeft_ = 0;
112        this->brakeForward_ = 0;
113        this->brakeRotate_ = 0;
114        this->brakeLoop_ = 0;
115        this->speedForward_ = 0;
116        this->speedRotateUpDown_ = 0;
117        this->speedRotateRightLeft_ = 0;
118        this->speedLoopRightLeft_ = 0;
119        this->maxSpeedForward_ = 0;
120        this->maxSpeedRotateUpDown_ = 0;
121        this->maxSpeedRotateRightLeft_ = 0;
122        this->maxSpeedLoopRightLeft_ = 0;
123        this->accelerationForward_ = 0;
124        this->accelerationRotateUpDown_ = 0;
125        this->accelerationRotateRightLeft_ = 0;
126        this->accelerationLoopRightLeft_ = 0;
127
128        this->speed = 250;
129        this->loop = 100;
130        this->rotate = 10;
131        this->mouseX = 0;
132        this->mouseY = 0;
133        this->maxMouseX = 0;
134        this->minMouseX = 0;
135        this->moved = false;
136
137        this->brakeRotate(rotate*10);
138        this->brakeLoop(loop);
139*/
140//         this->create();
141
142
143        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
144    }
145
146    SpaceShip::~SpaceShip()
147    {
148        if (this->tt_)
149            delete this->tt_;
150    }
151
152    bool SpaceShip::create(){
153      if(Model::create())
154        this->init();
155      else
156        return false;
157      return true;
158    }
159
160    void SpaceShip::registerAllVariables(){
161
162
163
164    }
165
166    void SpaceShip::init()
167    {
168        createCamera();
169        // START CREATING THRUSTER
170        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
171        this->tt_->getParticleSystem()->setParameter("local_space","true");
172        this->tt_->newEmitter();
173/*
174        this->tt_->setDirection(Vector3(0,0,1));
175        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
176        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
177*/
178        this->tt_->setDirection(Vector3(-1,0,0));
179        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
180        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
181        this->tt_->setVelocity(50);
182
183        emitterRate_ = tt_->getRate();
184
185        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
186        node2->setInheritScale(false);
187        tt_->addToSceneNode(node2);
188        // END CREATING THRUSTER
189
190        // START CREATING BLINKING LIGHTS
191        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
192        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
193
194        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.7, -0.3));
195        this->redNode_->setInheritScale(false);
196        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.7, -0.3));
197        this->greenNode_->setInheritScale(false);
198
199        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
200        this->redNode_->setScale(0.3, 0.3, 0.3);
201
202        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
203        this->greenNode_->setScale(0.3, 0.3, 0.3);
204        // END CREATING BLINKING LIGHTS
205
206        // START of testing crosshair
207        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
208        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
209
210        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
211        this->chNearNode_->setInheritScale(false);
212        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
213        this->chFarNode_->setInheritScale(false);
214
215        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
216        this->chNearNode_->setScale(0.2, 0.2, 0.2);
217
218        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
219        this->chFarNode_->setScale(0.4, 0.4, 0.4);
220
221        // END of testing crosshair
222    }
223
224    void SpaceShip::setConfigValues()
225    {
226        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
227        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
228        SetConfigValue(testvector_, Vector3()).description("asdfblah");
229    }
230
231    void SpaceShip::loadParams(TiXmlElement* xmlElem)
232    {
233        Model::loadParams(xmlElem);
234        this->create();
235/*
236        if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft"))
237        {
238            std::string forwardStr = xmlElem->Attribute("forward");
239            std::string rotateupdownStr = xmlElem->Attribute("rotateupdown");
240            std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft");
241            std::string looprightleftStr = xmlElem->Attribute("looprightleft");
242
243            String2Number<float>(this->maxSpeedForward_, forwardStr);
244            String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr);
245            String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr);
246            String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr);
247
248            COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl;
249        }
250*/
251        if (xmlElem->Attribute("maxSpeed") && xmlElem->Attribute("maxSideAndBackSpeed") && xmlElem->Attribute("maxRotation") && xmlElem->Attribute("transAcc") && xmlElem->Attribute("rotAcc") && xmlElem->Attribute("transDamp") && xmlElem->Attribute("rotDamp"))
252        {
253
254            std::string msStr = xmlElem->Attribute("maxSpeed");
255            std::string msabsStr = xmlElem->Attribute("maxSideAndBackSpeed");
256            std::string mrStr = xmlElem->Attribute("maxRotation");
257            std::string taStr = xmlElem->Attribute("transAcc");
258            std::string raStr = xmlElem->Attribute("rotAcc");
259            std::string tdStr = xmlElem->Attribute("transDamp");
260            std::string rdStr = xmlElem->Attribute("rotDamp");
261
262            convertValue<std::string, float>(&this->maxSpeed_, msStr);
263            convertValue<std::string, float>(&this->maxSideAndBackSpeed_, msabsStr);
264            convertValue<std::string, float>(&this->maxRotation_, mrStr);
265            convertValue<std::string, float>(&this->translationAcceleration_, taStr);
266            convertValue<std::string, float>(&this->rotationAcceleration_, raStr);
267            convertValue<std::string, float>(&this->translationDamping_, tdStr);
268            convertValue<std::string, float>(&this->rotationDamping_, rdStr);
269
270            this->maxRotationRadian_ = Radian(this->maxRotation_);
271            this->rotationAccelerationRadian_ = Radian(this->rotationAcceleration_);
272            this->rotationDampingRadian_ = Radian(this->rotationDamping_);
273
274            COUT(4) << "Loader: Initialized SpaceShip" << std::endl;
275        }
276
277        if (xmlElem->Attribute("camera"))
278        {
279            this->setCamera();
280        }
281    }
282
283    void SpaceShip::setCamera(const std::string& camera)
284    {
285      // change camera attributes here, if you want to ;)
286    }
287   
288    void SpaceShip::createCamera(){
289      Ogre::Camera *cam = GraphicsEngine::getSingleton().getSceneManager()->createCamera("ShipCam");
290      this->camNode_ = this->getNode()->createChildSceneNode("CamNode");
291/*
292//        node->setInheritOrientation(false);
293      cam->setPosition(Vector3(0,50,-150));
294      cam->lookAt(Vector3(0,20,0));
295      cam->roll(Degree(0));
296*/
297
298      cam->setPosition(Vector3(-200,0,35));
299//        cam->setPosition(Vector3(0,-350,0));
300      cam->lookAt(Vector3(0,0,35));
301      cam->roll(Degree(-90));
302
303      this->camNode_->attachObject(cam);
304      GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam);
305     
306    }
307
308    void SpaceShip::setMaxSpeed(float value)
309    { this->maxSpeed_ = value; }
310    void SpaceShip::setMaxSideAndBackSpeed(float value)
311    { this->maxSideAndBackSpeed_ = value; }
312    void SpaceShip::setMaxRotation(float value)
313    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
314    void SpaceShip::setTransAcc(float value)
315    { this->translationAcceleration_ = value; }
316    void SpaceShip::setRotAcc(float value)
317    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
318    void SpaceShip::setTransDamp(float value)
319    { this->translationDamping_ = value; }
320    void SpaceShip::setRotDamp(float value)
321    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
322
323    /**
324        @brief XML loading and saving.
325        @param xmlelement The XML-element
326        @param loading Loading (true) or saving (false)
327        @return The XML-element
328    */
329    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
330    {
331        Model::XMLPort(xmlelement, mode);
332
333        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
334        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
335        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
336        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
337        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
338        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
339        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
340        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
341    }
342
343    int sgn(float x)
344    {
345        if (x >= 0)
346            return 1;
347        else
348            return -1;
349    }
350
351    bool SpaceShip::mouseMoved(const OIS::MouseEvent &e)
352    {
353/*
354        this->mouseX += e.state.X.rel;
355        if (this->bInvertMouse_)
356            this->mouseY += e.state.Y.rel;
357        else
358            this->mouseY -= e.state.Y.rel;
359
360//        if(mouseX>maxMouseX) maxMouseX = mouseX;
361//        if(mouseX<minMouseX) minMouseX = mouseX;
362//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
363
364        this->moved = true;
365*/
366        if (this->bRMousePressed_)
367        {
368            this->camNode_->roll(Degree(-e.state.X.rel * 0.10));
369            this->camNode_->yaw(Degree(e.state.Y.rel * 0.10));
370        }
371        else
372        {
373            float minDimension = e.state.height;
374            if (e.state.width < minDimension)
375                minDimension = e.state.width;
376
377            this->mouseX_ += e.state.X.rel;
378            if (this->mouseX_ < -minDimension)
379                this->mouseX_ = -minDimension;
380            if (this->mouseX_ > minDimension)
381                this->mouseX_ = minDimension;
382
383            this->mouseY_ += e.state.Y.rel;
384            if (this->mouseY_ < -minDimension)
385                this->mouseY_ = -minDimension;
386            if (this->mouseY_ > minDimension)
387                this->mouseY_ = minDimension;
388
389            float xRotation = this->mouseX_ / minDimension;
390            xRotation = xRotation*xRotation * sgn(xRotation);
391            xRotation *= -this->rotationAcceleration_;
392            if (xRotation > this->maxRotation_)
393                xRotation = this->maxRotation_;
394            if (xRotation < -this->maxRotation_)
395                xRotation = -this->maxRotation_;
396            this->mouseXRotation_ = Radian(xRotation);
397
398            float yRotation = this->mouseY_ / minDimension;
399            yRotation = yRotation*yRotation * sgn(yRotation);
400            yRotation *= this->rotationAcceleration_;
401            if (yRotation > this->maxRotation_)
402                yRotation = this->maxRotation_;
403            if (yRotation < -this->maxRotation_)
404                yRotation = -this->maxRotation_;
405            this->mouseYRotation_ = Radian(yRotation);
406        }
407
408        return true;
409    }
410
411    bool SpaceShip::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
412    {
413        if (id == OIS::MB_Left)
414            this->bLMousePressed_ = true;
415        else if (id == OIS::MB_Right)
416            this->bRMousePressed_ = true;
417
418        return true;
419    }
420
421    bool SpaceShip::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
422    {
423        if (id == OIS::MB_Left)
424            this->bLMousePressed_ = false;
425        else if (id == OIS::MB_Right)
426        {
427            this->bRMousePressed_ = false;
428            this->camNode_->resetOrientation();
429        }
430
431        return true;
432    }
433
434    void SpaceShip::tick(float dt)
435    {
436        // only do this if not client TODO: remove this hack
437      if (!network::Client::getSingleton() && InputManager::getSingleton().getMouse()->getEventCallback() != this)
438        {
439            if (InputManager::getSingleton().getMouse())
440            {
441                InputManager::getSingleton().getMouse()->setEventCallback(this);
442                this->setMouseEventCallback_ = true;
443            }
444        }
445
446        if (this->redNode_ && this->greenNode_)
447        {
448            this->blinkTime_ += dt;
449            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
450            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
451            this->redNode_->setScale(redScale, redScale, redScale);
452            this->greenNode_->setScale(greenScale, greenScale, greenScale);
453        }
454
455        if (this->timeToReload_ > 0)
456            this->timeToReload_ -= dt;
457        else
458            this->timeToReload_ = 0;
459
460        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
461        {
462            new Projectile(this);
463            this->timeToReload_ = this->reloadTime_;
464        }
465
466        OIS::Keyboard* mKeyboard = InputManager::getSingleton().getKeyboard();
467        //FIXME: variable never used
468        //OIS::Mouse* mMouse = InputManager::getSingleton().getMouse();
469
470
471        // #####################################
472        // ############# STEERING ##############
473        // #####################################
474
475        if (this->velocity_.x > this->maxSpeed_)
476            this->velocity_.x = this->maxSpeed_;
477        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
478            this->velocity_.x = -this->maxSideAndBackSpeed_;
479        if (this->velocity_.y > this->maxSideAndBackSpeed_)
480            this->velocity_.y = this->maxSideAndBackSpeed_;
481        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
482            this->velocity_.y = -this->maxSideAndBackSpeed_;
483        if (this->rotationRate_ > this->maxRotationRadian_)
484            this->rotationRate_ = this->maxRotationRadian_;
485        if (this->rotationRate_ < -this->maxRotationRadian_)
486            this->rotationRate_ = -this->maxRotationRadian_;
487
488        if (this->acceleration_.x == 0)
489        {
490            if (this->velocity_.x > 0)
491            {
492                this->velocity_.x -= (this->translationDamping_ * dt);
493                if (this->velocity_.x < 0)
494                    this->velocity_.x = 0;
495            }
496            else if (this->velocity_.x < 0)
497            {
498                this->velocity_.x += (this->translationDamping_ * dt);
499                if (this->velocity_.x > 0)
500                    this->velocity_.x = 0;
501            }
502        }
503
504        if (this->acceleration_.y == 0)
505        {
506            if (this->velocity_.y > 0)
507            {
508                this->velocity_.y -= (this->translationDamping_ * dt);
509                if (this->velocity_.y < 0)
510                    this->velocity_.y = 0;
511            }
512            else if (this->velocity_.y < 0)
513            {
514                this->velocity_.y += (this->translationDamping_ * dt);
515                if (this->velocity_.y > 0)
516                    this->velocity_.y = 0;
517            }
518        }
519
520        if (this->momentum_ == this->zeroRadian_)
521        {
522            if (this->rotationRate_ > this->zeroRadian_)
523            {
524                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
525                if (this->rotationRate_ < this->zeroRadian_)
526                    this->rotationRate_ = 0;
527            }
528            else if (this->rotationRate_ < this->zeroRadian_)
529            {
530                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
531                if (this->rotationRate_ > this->zeroRadian_)
532                    this->rotationRate_ = 0;
533            }
534        }
535
536        if(!network::Client::getSingleton()){
537          if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
538              this->acceleration_.x = this->translationAcceleration_;
539          else if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
540              this->acceleration_.x = -this->translationAcceleration_;
541          else
542              this->acceleration_.x = 0;
543 
544          if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
545              this->acceleration_.y = -this->translationAcceleration_;
546          else if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
547              this->acceleration_.y = this->translationAcceleration_;
548          else
549              this->acceleration_.y = 0;
550 
551          if (mKeyboard->isKeyDown(OIS::KC_DELETE) || mKeyboard->isKeyDown(OIS::KC_Q))
552              this->momentum_ = Radian(-this->rotationAccelerationRadian_);
553          else if (mKeyboard->isKeyDown(OIS::KC_PGDOWN) || mKeyboard->isKeyDown(OIS::KC_E))
554              this->momentum_ = Radian(this->rotationAccelerationRadian_);
555          else
556              this->momentum_ = 0;
557        }
558
559        WorldEntity::tick(dt);
560
561        this->roll(this->mouseXRotation_ * dt);
562        if (this->bInvertYAxis_)
563            this->yaw(Radian(-this->mouseYRotation_ * dt));
564        else
565            this->yaw(Radian(this->mouseYRotation_ * dt));
566
567        if (this->acceleration_.x > 0)
568            this->tt_->setRate(emitterRate_);
569        else
570            this->tt_->setRate(0);
571
572/*
573        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
574            this->moveForward(speed);
575        else
576            this->moveForward(0);
577
578        if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
579            this->brakeForward(speed);
580        else
581            this->brakeForward(speed/10);
582
583        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
584            this->loopRight(loop);
585        else
586            this->loopRight(0);
587
588        if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
589            this->loopLeft(loop);
590        else
591            this->loopLeft(0);
592
593        if(moved)
594        {
595            if (mouseY<=0)
596                this->rotateUp(-mouseY*rotate);
597            if (mouseY>0)
598                this->rotateDown(mouseY*rotate);
599            if (mouseX>0)
600                this->rotateRight(mouseX*rotate);
601            if (mouseX<=0)
602                this->rotateLeft(-mouseX*rotate);
603
604            mouseY = 0;
605            mouseX = 0;
606            moved = false;
607        }*/
608/*        else
609        {
610            this->rotateUp(0);
611            this->rotateDown(0);
612            this->rotateRight(0);
613            this->rotateLeft(0);
614        }*/
615/*
616        if(moveForward_ > 0)
617        {
618            accelerationForward_ = moveForward_;
619            if(speedForward_ < maxSpeedForward_)
620                speedForward_ += accelerationForward_*dt;
621            if(speedForward_ > maxSpeedForward_)
622                speedForward_ = maxSpeedForward_;
623        }
624
625        if(moveForward_ <= 0)
626        {
627            accelerationForward_ = -brakeForward_;
628            if(speedForward_ > 0)
629                speedForward_ += accelerationForward_*dt;
630            if(speedForward_ < 0)
631                speedForward_ = 0;
632        }
633
634        if(rotateUp_ > 0)
635        {
636            accelerationRotateUpDown_ = rotateUp_;
637            if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
638                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
639            if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
640            speedRotateUpDown_ = maxSpeedRotateUpDown_;
641        }
642
643        if(rotateDown_ > 0)
644        {
645            accelerationRotateUpDown_ = rotateDown_;
646            if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
647                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
648            if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
649                speedRotateUpDown_ = -maxSpeedRotateUpDown_;
650        }
651
652        if(rotateUp_ == 0 && rotateDown_ == 0)
653        {
654            accelerationRotateUpDown_ = brakeRotate_;
655            if(speedRotateUpDown_ > 0)
656                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
657            if(speedRotateUpDown_ < 0)
658                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
659            if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt)
660                speedRotateUpDown_ = 0;
661        }
662
663        if(rotateRight_ > 0)
664        {
665            accelerationRotateRightLeft_ = rotateRight_;
666            if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
667                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
668            if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
669                speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
670        }
671
672        if(rotateLeft_ > 0)
673        {
674            accelerationRotateRightLeft_ = rotateLeft_;
675            if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
676                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
677            if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
678                speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
679        }
680
681        if(rotateRight_ == 0 && rotateLeft_ == 0)
682        {
683            accelerationRotateRightLeft_ = brakeRotate_;
684            if(speedRotateRightLeft_ > 0)
685                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
686            if(speedRotateRightLeft_ < 0)
687                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
688            if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt)
689                speedRotateRightLeft_ = 0;
690        }
691
692        if(loopRight_ > 0)
693        {
694            accelerationLoopRightLeft_ = loopRight_;
695            if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
696                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
697            if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
698                speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
699        }
700
701        if(loopLeft_ > 0)
702        {
703            accelerationLoopRightLeft_ = loopLeft_;
704            if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
705                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
706            if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
707                speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
708        }
709
710        if(loopLeft_ == 0 && loopRight_ == 0)
711        {
712            accelerationLoopRightLeft_ = brakeLoop_;
713            if(speedLoopRightLeft_ > 0)
714                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
715            if(speedLoopRightLeft_ < 0)
716                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
717            if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt)
718                speedLoopRightLeft_ = 0;
719        }
720
721        Vector3 transVector = Vector3::ZERO;
722*/
723/*
724        transVector.z = 1;
725        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
726        this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
727        this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
728        this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
729*/
730/*
731        transVector.x = 1;
732        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
733        this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
734        this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
735        this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
736*/
737    }
738/*
739    void SpaceShip::moveForward(float moveForward) {
740        moveForward_ = moveForward;
741    }
742
743    void SpaceShip::rotateUp(float rotateUp) {
744        rotateUp_ = rotateUp;
745    }
746
747    void SpaceShip::rotateDown(float rotateDown) {
748        rotateDown_ = rotateDown;
749    }
750
751    void SpaceShip::rotateLeft(float rotateLeft) {
752        rotateLeft_ = rotateLeft;
753    }
754
755    void SpaceShip::rotateRight(float rotateRight) {
756        rotateRight_ = rotateRight;
757    }
758
759    void SpaceShip::loopLeft(float loopLeft) {
760        loopLeft_ = loopLeft;
761    }
762
763    void SpaceShip::loopRight(float loopRight) {
764        loopRight_ = loopRight;
765    }
766
767    void SpaceShip::brakeForward(float brakeForward) {
768        brakeForward_ = brakeForward;
769    }
770
771    void SpaceShip::brakeRotate(float brakeRotate) {
772        brakeRotate_ = brakeRotate;
773    }
774
775    void SpaceShip::brakeLoop(float brakeLoop) {
776        brakeLoop_ = brakeLoop;
777    }
778
779    void SpaceShip::maxSpeedForward(float maxSpeedForward) {
780        maxSpeedForward_ = maxSpeedForward;
781    }
782
783    void SpaceShip::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
784        maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
785    }
786
787    void SpaceShip::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
788        maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
789    }
790
791    void SpaceShip::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
792        maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
793    }
794*/
795}
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