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source: code/branches/network5/src/libraries/network/GamestateHandler.h @ 7773

Last change on this file since 7773 was 7759, checked in by scheusso, 14 years ago

a lot of changes:

  • some fixes (mostly gamestate:diff)
  • FunctionCall buffering (if Gamestate is not recent enough)
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GamestateHandler_H__
30#define _GamestateHandler_H__
31
32#include "NetworkPrereqs.h"
33
34#include <cassert>
35
36namespace orxonox {
37
38/**
39    @author Oliver Scheuss
40*/
41class _NetworkExport GamestateHandler{
42  private:
43    virtual bool      add(packet::Gamestate *gs, unsigned int clientID)=0;
44    virtual bool      ack(unsigned int gamestateID, unsigned int clientID)=0;
45
46    static GamestateHandler* instance_;
47
48
49  protected:
50    GamestateHandler();
51    virtual ~GamestateHandler();
52
53  public:
54    static bool     addGamestate(packet::Gamestate *gs, unsigned int clientID){ return instance_->add(gs, clientID); }
55    static bool     ackGamestate(unsigned int gamestateID, unsigned int clientID){ return instance_->ack(gamestateID, clientID); }
56    static GamestateHandler* getInstance(){ assert(instance_); return instance_; }
57   
58    virtual uint32_t  getLastProcessedGamestateID( unsigned int clientID )=0;
59    virtual uint32_t  getCurrentGamestateID()=0;
60};
61
62}
63
64#endif /* _GamestateHandler_H__ */
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