[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1502] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Server.h" |
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| 42 | |
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[5749] | 43 | #define WIN32_LEAN_AND_MEAN |
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[2773] | 44 | #include <enet/enet.h> |
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[1755] | 45 | #include <cassert> |
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[3214] | 46 | #include <string> |
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[1502] | 47 | |
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[5929] | 48 | #include "util/Clock.h" |
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[3214] | 49 | #include "util/Debug.h" |
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| 50 | #include "core/ObjectList.h" |
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[7284] | 51 | #include "core/command/Executor.h" |
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[1735] | 52 | #include "packet/Chat.h" |
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[3214] | 53 | #include "packet/ClassID.h" |
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| 54 | #include "packet/DeleteObjects.h" |
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| 55 | #include "packet/FunctionIDs.h" |
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| 56 | #include "packet/Gamestate.h" |
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[1735] | 57 | #include "packet/Welcome.h" |
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[2087] | 58 | #include "ChatListener.h" |
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[3214] | 59 | #include "ClientInformation.h" |
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[3084] | 60 | #include "FunctionCallManager.h" |
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[3214] | 61 | #include "GamestateManager.h" |
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[7745] | 62 | #include "WANDiscovery.h" |
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[1502] | 63 | |
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[2171] | 64 | namespace orxonox |
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[1502] | 65 | { |
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[2087] | 66 | const unsigned int MAX_FAILURES = 20; |
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[1747] | 67 | |
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[1502] | 68 | /** |
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| 69 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 70 | * |
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| 71 | */ |
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[7163] | 72 | Server::Server() |
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| 73 | { |
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[3304] | 74 | this->timeSinceLastUpdate_=0; |
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[1502] | 75 | } |
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[1747] | 76 | |
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[7163] | 77 | Server::Server(int port) |
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| 78 | { |
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[3214] | 79 | this->setPort( port ); |
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[3304] | 80 | this->timeSinceLastUpdate_=0; |
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[1502] | 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | * Constructor |
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| 85 | * @param port Port to listen on |
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| 86 | * @param bindAddress Address to listen on |
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| 87 | */ |
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[7163] | 88 | Server::Server(int port, const std::string& bindAddress) |
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| 89 | { |
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[3214] | 90 | this->setPort( port ); |
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| 91 | this->setBindAddress( bindAddress ); |
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[3304] | 92 | this->timeSinceLastUpdate_=0; |
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[1502] | 93 | } |
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| 94 | |
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| 95 | /** |
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[1907] | 96 | * @brief Destructor |
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| 97 | */ |
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[7163] | 98 | Server::~Server() |
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| 99 | { |
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[1907] | 100 | } |
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[1502] | 101 | |
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[7739] | 102 | |
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[7750] | 103 | /** helper that connects to the master server */ |
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[7739] | 104 | void Server::helper_ConnectToMasterserver() |
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| 105 | { |
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| 106 | /* initialize it and see if it worked */ |
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| 107 | if( msc.initialize() ) |
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| 108 | { COUT(1) << "Error: could not initialize master server communications!\n"; |
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| 109 | return; |
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| 110 | } |
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| 111 | |
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| 112 | /* connect and see if it worked */ |
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[7745] | 113 | if( msc.connect( WANDiscovery::getInstance().getMSAddress().c_str(), |
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| 114 | ORX_MSERVER_PORT ) ) |
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[7739] | 115 | { COUT(1) << "Error: could not connect to master server!\n"; |
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| 116 | return; |
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| 117 | } |
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| 118 | |
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| 119 | /* now send the master server some note we're here */ |
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| 120 | msc.sendRequest( MSPROTO_GAME_SERVER " " MSPROTO_REGISTER_SERVER ); |
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| 121 | } |
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| 122 | |
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[1502] | 123 | /** |
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| 124 | * This function opens the server by creating the listener thread |
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| 125 | */ |
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[7163] | 126 | void Server::open() |
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| 127 | { |
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| 128 | Host::setActive(true); |
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[3214] | 129 | COUT(4) << "opening server" << endl; |
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| 130 | this->openListener(); |
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[7739] | 131 | |
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| 132 | /* make discoverable on LAN */ |
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[7163] | 133 | LANDiscoverable::setActivity(true); |
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[7739] | 134 | |
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| 135 | /* make discoverable on WAN */ |
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[7756] | 136 | /* TODO this needs to be optional, we need a switch from the UI to |
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| 137 | * enable/disable this |
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| 138 | */ |
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[7739] | 139 | helper_ConnectToMasterserver(); |
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| 140 | |
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| 141 | /* done */ |
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[1502] | 142 | return; |
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| 143 | } |
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| 144 | |
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| 145 | /** |
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| 146 | * This function closes the server |
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| 147 | */ |
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[7163] | 148 | void Server::close() |
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| 149 | { |
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| 150 | Host::setActive(false); |
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[3214] | 151 | COUT(4) << "closing server" << endl; |
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| 152 | this->disconnectClients(); |
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| 153 | this->closeListener(); |
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[7163] | 154 | LANDiscoverable::setActivity(false); |
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[1502] | 155 | return; |
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| 156 | } |
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| 157 | |
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[7163] | 158 | bool Server::processChat(const std::string& message, unsigned int playerID) |
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| 159 | { |
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[1735] | 160 | ClientInformation *temp = ClientInformation::getBegin(); |
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[1907] | 161 | packet::Chat *chat; |
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[1735] | 162 | while(temp){ |
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[1907] | 163 | chat = new packet::Chat(message, playerID); |
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[7777] | 164 | chat->setPeerID(temp->getID()); |
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| 165 | if(!chat->send( static_cast<Host*>(this) )) |
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[1735] | 166 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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[1907] | 167 | temp = temp->next(); |
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[1735] | 168 | } |
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[2087] | 169 | // COUT(1) << "Player " << playerID << ": " << message << std::endl; |
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[1907] | 170 | return true; |
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[1502] | 171 | } |
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| 172 | |
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| 173 | |
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[7756] | 174 | /* handle incoming data */ |
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[7739] | 175 | int rephandler( char *addr, ENetEvent *ev ) |
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| 176 | { |
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[7756] | 177 | /* reply to pings */ |
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| 178 | if( !strncmp( (char *)ev->packet->data, MSPROTO_PING_GAMESERVER, |
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| 179 | MSPROTO_PING_GAMESERVER_LEN ) ) |
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| 180 | //this->msc.sendRequest( MSPROTO_ACK ); |
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| 181 | /* NOTE implement this after pollForReply |
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| 182 | * reimplementation |
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| 183 | */ |
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| 184 | return 0; |
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[7739] | 185 | |
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| 186 | /* done handling, return all ok code 0 */ |
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| 187 | return 0; |
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| 188 | } |
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| 189 | |
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| 190 | void Server::helper_HandleMasterServerRequests() |
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| 191 | { |
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[7750] | 192 | /* poll the master server for replies and see whether something |
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| 193 | * has to be done or changed. |
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| 194 | */ |
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[7756] | 195 | this->msc.pollForReply( rephandler, 10 ); |
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[7739] | 196 | } |
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| 197 | |
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[1502] | 198 | /** |
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| 199 | * Run this function once every tick |
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| 200 | * calls processQueue and updateGamestate |
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| 201 | * @param time time since last tick |
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| 202 | */ |
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[7163] | 203 | void Server::update(const Clock& time) |
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| 204 | { |
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[3304] | 205 | // receive incoming packets |
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[3214] | 206 | Connection::processQueue(); |
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[7739] | 207 | |
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[7163] | 208 | // receive and process incoming discovery packets |
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| 209 | LANDiscoverable::update(); |
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[6417] | 210 | |
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[7739] | 211 | // receive and process requests from master server |
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[7740] | 212 | /* todo */ |
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| 213 | //helper_HandleMasterServerRequests(); |
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[7739] | 214 | |
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[3304] | 215 | if ( ClientInformation::hasClients() ) |
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[3214] | 216 | { |
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[3304] | 217 | // process incoming gamestates |
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| 218 | GamestateManager::processGamestates(); |
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[7759] | 219 | FunctionCallManager::processBufferedFunctionCalls(); |
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[6417] | 220 | |
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[3304] | 221 | // send function calls to clients |
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[7777] | 222 | FunctionCallManager::sendCalls( static_cast<Host*>(this) ); |
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[6417] | 223 | |
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[3304] | 224 | //this steers our network frequency |
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| 225 | timeSinceLastUpdate_+=time.getDeltaTime(); |
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| 226 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
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| 227 | { |
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| 228 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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| 229 | updateGamestate(); |
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| 230 | } |
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[7772] | 231 | // sendPackets(); // flush the enet queue |
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[1502] | 232 | } |
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| 233 | } |
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[1747] | 234 | |
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[7772] | 235 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) |
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[7163] | 236 | { |
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[7772] | 237 | ServerConnection::addPacket(packet, clientID, channelID); |
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[1735] | 238 | } |
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[6417] | 239 | |
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[2087] | 240 | /** |
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[6417] | 241 | * @brief: returns ping time to client in milliseconds |
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[2087] | 242 | */ |
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[7163] | 243 | unsigned int Server::getRTT(unsigned int clientID) |
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| 244 | { |
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[2087] | 245 | assert(ClientInformation::findClient(clientID)); |
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| 246 | return ClientInformation::findClient(clientID)->getRTT(); |
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| 247 | } |
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[6417] | 248 | |
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[5961] | 249 | void Server::printRTT() |
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| 250 | { |
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| 251 | for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) |
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| 252 | COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; |
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| 253 | } |
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[1502] | 254 | |
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| 255 | /** |
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[2087] | 256 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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| 257 | */ |
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[7163] | 258 | double Server::getPacketLoss(unsigned int clientID) |
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| 259 | { |
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[2087] | 260 | assert(ClientInformation::findClient(clientID)); |
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| 261 | return ClientInformation::findClient(clientID)->getPacketLoss(); |
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| 262 | } |
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[1502] | 263 | |
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| 264 | /** |
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| 265 | * takes a new snapshot of the gamestate and sends it to the clients |
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| 266 | */ |
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[7163] | 267 | void Server::updateGamestate() |
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| 268 | { |
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[3304] | 269 | if( ClientInformation::getBegin()==NULL ) |
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[2662] | 270 | //no client connected |
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[3304] | 271 | return; |
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| 272 | GamestateManager::update(); |
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[7777] | 273 | // COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; |
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[1502] | 274 | //std::cout << "updated gamestate, sending it" << std::endl; |
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| 275 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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[7777] | 276 | sendGameStates(); |
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[1907] | 277 | sendObjectDeletes(); |
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[7777] | 278 | // COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; |
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[1502] | 279 | //std::cout << "sent gamestate" << std::endl; |
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| 280 | } |
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| 281 | |
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| 282 | /** |
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[7777] | 283 | * sends the current gamestate to all peers |
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[1502] | 284 | */ |
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[7777] | 285 | bool Server::sendGameStates() |
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[7163] | 286 | { |
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[7777] | 287 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); |
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| 288 | std::vector<packet::Gamestate*>::iterator it; |
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| 289 | for( it = gamestates.begin(); it != gamestates.end(); ++it ) |
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| 290 | { |
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| 291 | (*it)->send(static_cast<Host*>(this)); |
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| 292 | } |
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[1502] | 293 | return true; |
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| 294 | } |
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[1747] | 295 | |
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[7777] | 296 | |
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[7163] | 297 | bool Server::sendObjectDeletes() |
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| 298 | { |
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[1907] | 299 | ClientInformation *temp = ClientInformation::getBegin(); |
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[2662] | 300 | if( temp == NULL ) |
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| 301 | //no client connected |
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| 302 | return true; |
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[1907] | 303 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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| 304 | if(!del->fetchIDs()) |
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[5929] | 305 | { |
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| 306 | delete del; |
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[1907] | 307 | return true; //everything ok (no deletes this tick) |
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[5929] | 308 | } |
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[1907] | 309 | // COUT(3) << "sending DeleteObjects" << std::endl; |
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| 310 | while(temp != NULL){ |
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[7163] | 311 | if( !(temp->getSynched()) ) |
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| 312 | { |
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[1907] | 313 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 314 | temp=temp->next(); |
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| 315 | continue; |
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| 316 | } |
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| 317 | int cid = temp->getID(); //get client id |
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| 318 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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| 319 | assert(cd); |
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[7777] | 320 | cd->setPeerID(cid); |
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| 321 | if ( !cd->send( static_cast<Host*>(this) ) ) |
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| 322 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended" << std::endl; |
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[1907] | 323 | temp=temp->next(); |
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| 324 | // gs gets automatically deleted by enet callback |
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| 325 | } |
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[3198] | 326 | delete del; |
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[1907] | 327 | return true; |
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| 328 | } |
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[1747] | 329 | |
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[1907] | 330 | |
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[7163] | 331 | void Server::addPeer(ENetEvent *event) |
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| 332 | { |
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[2087] | 333 | static unsigned int newid=1; |
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| 334 | |
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| 335 | COUT(2) << "Server: adding client" << std::endl; |
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[1735] | 336 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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[7163] | 337 | if(!temp) |
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| 338 | { |
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[1502] | 339 | COUT(2) << "Server: could not add client" << std::endl; |
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| 340 | } |
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[2087] | 341 | temp->setID(newid); |
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[1502] | 342 | temp->setPeer(event->peer); |
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[2087] | 343 | |
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| 344 | // inform all the listeners |
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[5929] | 345 | ClientConnectionListener::broadcastClientConnected(newid); |
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[7777] | 346 | GamestateManager::addPeer(newid); |
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[2087] | 347 | |
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[3214] | 348 | ++newid; |
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[2087] | 349 | |
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[1502] | 350 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; |
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[3214] | 351 | createClient(temp->getID()); |
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[2087] | 352 | } |
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[1747] | 353 | |
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[5929] | 354 | void Server::removePeer(ENetEvent *event) |
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| 355 | { |
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| 356 | COUT(4) << "removing client from list" << std::endl; |
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| 357 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
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| 358 | if(!client) |
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| 359 | return; |
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| 360 | else |
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| 361 | { |
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| 362 | //ServerConnection::disconnectClient( client ); |
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[5961] | 363 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now |
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[5929] | 364 | delete client; |
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| 365 | } |
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| 366 | } |
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[7777] | 367 | |
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| 368 | void Server::processPacket(packet::Packet* packet) |
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| 369 | { |
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| 370 | if( packet->isReliable() ) |
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| 371 | { |
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| 372 | if( this->getLastProcessedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) |
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| 373 | packet->process(static_cast<Host*>(this)); |
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| 374 | else |
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| 375 | this->packetQueue_.push_back(packet); |
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| 376 | } |
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| 377 | else |
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| 378 | packet->process(static_cast<Host*>(this)); |
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| 379 | } |
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[5929] | 380 | |
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[7777] | 381 | |
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[7163] | 382 | bool Server::createClient(int clientID) |
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| 383 | { |
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[1735] | 384 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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[7163] | 385 | if(!temp) |
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| 386 | { |
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[1502] | 387 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; |
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| 388 | return false; |
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| 389 | } |
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[7777] | 390 | COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
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[6417] | 391 | |
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[3084] | 392 | // synchronise class ids |
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[3214] | 393 | syncClassid(temp->getID()); |
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[6417] | 394 | |
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[3084] | 395 | // now synchronise functionIDs |
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| 396 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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[7777] | 397 | fIDs->setPeerID(clientID); |
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| 398 | bool b = fIDs->send( static_cast<Host*>(this) ); |
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[3084] | 399 | assert(b); |
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[6417] | 400 | |
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[1502] | 401 | temp->setSynched(true); |
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[7777] | 402 | GamestateManager::setSynched(clientID); |
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| 403 | |
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[3084] | 404 | COUT(4) << "sending welcome" << std::endl; |
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[1735] | 405 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); |
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[7777] | 406 | w->setPeerID(temp->getID()); |
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| 407 | b = w->send( static_cast<Host*>(this) ); |
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[1907] | 408 | assert(b); |
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[1751] | 409 | packet::Gamestate *g = new packet::Gamestate(); |
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[7777] | 410 | g->setPeerID(temp->getID()); |
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| 411 | b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); |
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| 412 | assert(b); |
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[2087] | 413 | if(!b) |
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| 414 | return false; //no data for the client |
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[7773] | 415 | // b = g->compressData(); |
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| 416 | // assert(b); |
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[7777] | 417 | b = g->send( static_cast<Host*>(this) ); |
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[1907] | 418 | assert(b); |
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[1502] | 419 | return true; |
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| 420 | } |
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[6417] | 421 | |
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[7163] | 422 | void Server::disconnectClient( ClientInformation *client ) |
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| 423 | { |
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[3214] | 424 | ServerConnection::disconnectClient( client ); |
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[7777] | 425 | GamestateManager::removePeer(client->getID()); |
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[5929] | 426 | // inform all the listeners |
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[5961] | 427 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now |
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[1502] | 428 | } |
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[2087] | 429 | |
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[7163] | 430 | bool Server::chat(const std::string& message) |
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| 431 | { |
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[2087] | 432 | return this->sendChat(message, Host::getPlayerID()); |
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| 433 | } |
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| 434 | |
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[7163] | 435 | bool Server::broadcast(const std::string& message) |
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| 436 | { |
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[2087] | 437 | return this->sendChat(message, CLIENTID_UNKNOWN); |
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| 438 | } |
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| 439 | |
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[7163] | 440 | bool Server::sendChat(const std::string& message, unsigned int clientID) |
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| 441 | { |
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[1907] | 442 | ClientInformation *temp = ClientInformation::getBegin(); |
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| 443 | packet::Chat *chat; |
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[7163] | 444 | while(temp) |
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| 445 | { |
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[2087] | 446 | chat = new packet::Chat(message, clientID); |
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[7777] | 447 | chat->setPeerID(temp->getID()); |
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| 448 | if(!chat->send( static_cast<Host*>(this) )) |
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[1907] | 449 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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| 450 | temp = temp->next(); |
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| 451 | } |
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[2087] | 452 | // COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; |
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[2171] | 453 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
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[2087] | 454 | it->incomingChat(message, clientID); |
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| 455 | |
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[1907] | 456 | return true; |
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| 457 | } |
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[1747] | 458 | |
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[7163] | 459 | void Server::syncClassid(unsigned int clientID) |
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| 460 | { |
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[3214] | 461 | int failures=0; |
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| 462 | packet::ClassID *classid = new packet::ClassID(); |
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[7777] | 463 | classid->setPeerID(clientID); |
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| 464 | while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ |
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[3214] | 465 | failures++; |
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| 466 | } |
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| 467 | assert(failures<10); |
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| 468 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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| 469 | } |
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| 470 | |
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[1502] | 471 | } |
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