1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | // |
---|
30 | // C++ Implementation: Server |
---|
31 | // |
---|
32 | // Description: |
---|
33 | // |
---|
34 | // |
---|
35 | // Author: Oliver Scheuss, (C) 2007 |
---|
36 | // |
---|
37 | // Copyright: See COPYING file that comes with this distribution |
---|
38 | // |
---|
39 | // |
---|
40 | |
---|
41 | #include "Server.h" |
---|
42 | |
---|
43 | #define WIN32_LEAN_AND_MEAN |
---|
44 | #include <enet/enet.h> |
---|
45 | #include <cassert> |
---|
46 | #include <string> |
---|
47 | |
---|
48 | #include "util/Clock.h" |
---|
49 | #include "util/Debug.h" |
---|
50 | #include "core/ObjectList.h" |
---|
51 | #include "core/command/Executor.h" |
---|
52 | #include "packet/Chat.h" |
---|
53 | #include "packet/ClassID.h" |
---|
54 | #include "packet/DeleteObjects.h" |
---|
55 | #include "packet/FunctionIDs.h" |
---|
56 | #include "packet/Gamestate.h" |
---|
57 | #include "packet/Welcome.h" |
---|
58 | #include "ChatListener.h" |
---|
59 | #include "ClientInformation.h" |
---|
60 | #include "FunctionCallManager.h" |
---|
61 | #include "GamestateManager.h" |
---|
62 | #include "WANDiscovery.h" |
---|
63 | |
---|
64 | namespace orxonox |
---|
65 | { |
---|
66 | const unsigned int MAX_FAILURES = 20; |
---|
67 | |
---|
68 | /** |
---|
69 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
---|
70 | * |
---|
71 | */ |
---|
72 | Server::Server() |
---|
73 | { |
---|
74 | this->timeSinceLastUpdate_=0; |
---|
75 | } |
---|
76 | |
---|
77 | Server::Server(int port) |
---|
78 | { |
---|
79 | this->setPort( port ); |
---|
80 | this->timeSinceLastUpdate_=0; |
---|
81 | } |
---|
82 | |
---|
83 | /** |
---|
84 | * Constructor |
---|
85 | * @param port Port to listen on |
---|
86 | * @param bindAddress Address to listen on |
---|
87 | */ |
---|
88 | Server::Server(int port, const std::string& bindAddress) |
---|
89 | { |
---|
90 | this->setPort( port ); |
---|
91 | this->setBindAddress( bindAddress ); |
---|
92 | this->timeSinceLastUpdate_=0; |
---|
93 | } |
---|
94 | |
---|
95 | /** |
---|
96 | * @brief Destructor |
---|
97 | */ |
---|
98 | Server::~Server() |
---|
99 | { |
---|
100 | } |
---|
101 | |
---|
102 | |
---|
103 | /** helper that connects to the master server */ |
---|
104 | void Server::helper_ConnectToMasterserver() |
---|
105 | { |
---|
106 | /* initialize it and see if it worked */ |
---|
107 | if( msc.initialize() ) |
---|
108 | { COUT(1) << "Error: could not initialize master server communications!\n"; |
---|
109 | return; |
---|
110 | } |
---|
111 | |
---|
112 | /* connect and see if it worked */ |
---|
113 | if( msc.connect( WANDiscovery::getInstance().getMSAddress().c_str(), |
---|
114 | ORX_MSERVER_PORT ) ) |
---|
115 | { COUT(1) << "Error: could not connect to master server!\n"; |
---|
116 | return; |
---|
117 | } |
---|
118 | |
---|
119 | /* now send the master server some note we're here */ |
---|
120 | msc.sendRequest( MSPROTO_GAME_SERVER " " MSPROTO_REGISTER_SERVER ); |
---|
121 | } |
---|
122 | |
---|
123 | /** |
---|
124 | * This function opens the server by creating the listener thread |
---|
125 | */ |
---|
126 | void Server::open() |
---|
127 | { |
---|
128 | Host::setActive(true); |
---|
129 | COUT(4) << "opening server" << endl; |
---|
130 | this->openListener(); |
---|
131 | |
---|
132 | /* make discoverable on LAN */ |
---|
133 | LANDiscoverable::setActivity(true); |
---|
134 | |
---|
135 | /* make discoverable on WAN */ |
---|
136 | /* TODO this needs to be optional, we need a switch from the UI to |
---|
137 | * enable/disable this |
---|
138 | */ |
---|
139 | helper_ConnectToMasterserver(); |
---|
140 | |
---|
141 | /* done */ |
---|
142 | return; |
---|
143 | } |
---|
144 | |
---|
145 | /** |
---|
146 | * This function closes the server |
---|
147 | */ |
---|
148 | void Server::close() |
---|
149 | { |
---|
150 | Host::setActive(false); |
---|
151 | COUT(4) << "closing server" << endl; |
---|
152 | this->disconnectClients(); |
---|
153 | this->closeListener(); |
---|
154 | LANDiscoverable::setActivity(false); |
---|
155 | return; |
---|
156 | } |
---|
157 | |
---|
158 | bool Server::processChat(const std::string& message, unsigned int playerID) |
---|
159 | { |
---|
160 | ClientInformation *temp = ClientInformation::getBegin(); |
---|
161 | packet::Chat *chat; |
---|
162 | while(temp){ |
---|
163 | chat = new packet::Chat(message, playerID); |
---|
164 | chat->setClientID(temp->getID()); |
---|
165 | if(!chat->send()) |
---|
166 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
---|
167 | temp = temp->next(); |
---|
168 | } |
---|
169 | // COUT(1) << "Player " << playerID << ": " << message << std::endl; |
---|
170 | return true; |
---|
171 | } |
---|
172 | |
---|
173 | |
---|
174 | /* handle incoming data */ |
---|
175 | int rephandler( char *addr, ENetEvent *ev ) |
---|
176 | { |
---|
177 | /* reply to pings */ |
---|
178 | if( !strncmp( (char *)ev->packet->data, MSPROTO_PING_GAMESERVER, |
---|
179 | MSPROTO_PING_GAMESERVER_LEN ) ) |
---|
180 | //this->msc.sendRequest( MSPROTO_ACK ); |
---|
181 | /* NOTE implement this after pollForReply |
---|
182 | * reimplementation |
---|
183 | */ |
---|
184 | return 0; |
---|
185 | |
---|
186 | /* done handling, return all ok code 0 */ |
---|
187 | return 0; |
---|
188 | } |
---|
189 | |
---|
190 | void Server::helper_HandleMasterServerRequests() |
---|
191 | { |
---|
192 | /* poll the master server for replies and see whether something |
---|
193 | * has to be done or changed. |
---|
194 | */ |
---|
195 | this->msc.pollForReply( rephandler, 10 ); |
---|
196 | } |
---|
197 | |
---|
198 | /** |
---|
199 | * Run this function once every tick |
---|
200 | * calls processQueue and updateGamestate |
---|
201 | * @param time time since last tick |
---|
202 | */ |
---|
203 | void Server::update(const Clock& time) |
---|
204 | { |
---|
205 | // receive incoming packets |
---|
206 | Connection::processQueue(); |
---|
207 | |
---|
208 | // receive and process incoming discovery packets |
---|
209 | LANDiscoverable::update(); |
---|
210 | |
---|
211 | // receive and process requests from master server |
---|
212 | /* todo */ |
---|
213 | //helper_HandleMasterServerRequests(); |
---|
214 | |
---|
215 | if ( ClientInformation::hasClients() ) |
---|
216 | { |
---|
217 | // process incoming gamestates |
---|
218 | GamestateManager::processGamestates(); |
---|
219 | FunctionCallManager::processBufferedFunctionCalls(); |
---|
220 | |
---|
221 | // send function calls to clients |
---|
222 | FunctionCallManager::sendCalls(); |
---|
223 | |
---|
224 | //this steers our network frequency |
---|
225 | timeSinceLastUpdate_+=time.getDeltaTime(); |
---|
226 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
---|
227 | { |
---|
228 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
---|
229 | updateGamestate(); |
---|
230 | } |
---|
231 | // sendPackets(); // flush the enet queue |
---|
232 | } |
---|
233 | } |
---|
234 | |
---|
235 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) |
---|
236 | { |
---|
237 | ServerConnection::addPacket(packet, clientID, channelID); |
---|
238 | } |
---|
239 | |
---|
240 | /** |
---|
241 | * @brief: returns ping time to client in milliseconds |
---|
242 | */ |
---|
243 | unsigned int Server::getRTT(unsigned int clientID) |
---|
244 | { |
---|
245 | assert(ClientInformation::findClient(clientID)); |
---|
246 | return ClientInformation::findClient(clientID)->getRTT(); |
---|
247 | } |
---|
248 | |
---|
249 | void Server::printRTT() |
---|
250 | { |
---|
251 | for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) |
---|
252 | COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; |
---|
253 | } |
---|
254 | |
---|
255 | /** |
---|
256 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
---|
257 | */ |
---|
258 | double Server::getPacketLoss(unsigned int clientID) |
---|
259 | { |
---|
260 | assert(ClientInformation::findClient(clientID)); |
---|
261 | return ClientInformation::findClient(clientID)->getPacketLoss(); |
---|
262 | } |
---|
263 | |
---|
264 | /** |
---|
265 | * takes a new snapshot of the gamestate and sends it to the clients |
---|
266 | */ |
---|
267 | void Server::updateGamestate() |
---|
268 | { |
---|
269 | if( ClientInformation::getBegin()==NULL ) |
---|
270 | //no client connected |
---|
271 | return; |
---|
272 | GamestateManager::update(); |
---|
273 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; |
---|
274 | //std::cout << "updated gamestate, sending it" << std::endl; |
---|
275 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
---|
276 | sendGameState(); |
---|
277 | sendObjectDeletes(); |
---|
278 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; |
---|
279 | //std::cout << "sent gamestate" << std::endl; |
---|
280 | } |
---|
281 | |
---|
282 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ |
---|
283 | packet::Packet *p = packet::Packet::createPacket(packet, peer); |
---|
284 | return p->process(); |
---|
285 | } |
---|
286 | |
---|
287 | /** |
---|
288 | * sends the gamestate |
---|
289 | */ |
---|
290 | bool Server::sendGameState() |
---|
291 | { |
---|
292 | // COUT(5) << "Server: starting function sendGameState" << std::endl; |
---|
293 | // ClientInformation *temp = ClientInformation::getBegin(); |
---|
294 | // bool added=false; |
---|
295 | // while(temp != NULL){ |
---|
296 | // if( !(temp->getSynched()) ){ |
---|
297 | // COUT(5) << "Server: not sending gamestate" << std::endl; |
---|
298 | // temp=temp->next(); |
---|
299 | // if(!temp) |
---|
300 | // break; |
---|
301 | // continue; |
---|
302 | // } |
---|
303 | // COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; |
---|
304 | // COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; |
---|
305 | // int cid = temp->getID(); //get client id |
---|
306 | // packet::Gamestate *gs = GamestateManager::popGameState(cid); |
---|
307 | // if(gs==NULL){ |
---|
308 | // COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; |
---|
309 | // temp = temp->next(); |
---|
310 | // continue; |
---|
311 | // } |
---|
312 | // //std::cout << "adding gamestate" << std::endl; |
---|
313 | // gs->setClientID(cid); |
---|
314 | // if ( !gs->send() ){ |
---|
315 | // COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
---|
316 | // temp->addFailure(); |
---|
317 | // }else |
---|
318 | // temp->resetFailures(); |
---|
319 | // added=true; |
---|
320 | // temp=temp->next(); |
---|
321 | // // gs gets automatically deleted by enet callback |
---|
322 | // } |
---|
323 | GamestateManager::sendGamestates(); |
---|
324 | return true; |
---|
325 | } |
---|
326 | |
---|
327 | bool Server::sendObjectDeletes() |
---|
328 | { |
---|
329 | ClientInformation *temp = ClientInformation::getBegin(); |
---|
330 | if( temp == NULL ) |
---|
331 | //no client connected |
---|
332 | return true; |
---|
333 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
---|
334 | if(!del->fetchIDs()) |
---|
335 | { |
---|
336 | delete del; |
---|
337 | return true; //everything ok (no deletes this tick) |
---|
338 | } |
---|
339 | // COUT(3) << "sending DeleteObjects" << std::endl; |
---|
340 | while(temp != NULL){ |
---|
341 | if( !(temp->getSynched()) ) |
---|
342 | { |
---|
343 | COUT(5) << "Server: not sending gamestate" << std::endl; |
---|
344 | temp=temp->next(); |
---|
345 | continue; |
---|
346 | } |
---|
347 | int cid = temp->getID(); //get client id |
---|
348 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
---|
349 | assert(cd); |
---|
350 | cd->setClientID(cid); |
---|
351 | if ( !cd->send() ) |
---|
352 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
---|
353 | temp=temp->next(); |
---|
354 | // gs gets automatically deleted by enet callback |
---|
355 | } |
---|
356 | delete del; |
---|
357 | return true; |
---|
358 | } |
---|
359 | |
---|
360 | |
---|
361 | void Server::addPeer(ENetEvent *event) |
---|
362 | { |
---|
363 | static unsigned int newid=1; |
---|
364 | |
---|
365 | COUT(2) << "Server: adding client" << std::endl; |
---|
366 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
---|
367 | if(!temp) |
---|
368 | { |
---|
369 | COUT(2) << "Server: could not add client" << std::endl; |
---|
370 | } |
---|
371 | temp->setID(newid); |
---|
372 | temp->setPeer(event->peer); |
---|
373 | |
---|
374 | // inform all the listeners |
---|
375 | ClientConnectionListener::broadcastClientConnected(newid); |
---|
376 | |
---|
377 | ++newid; |
---|
378 | |
---|
379 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; |
---|
380 | createClient(temp->getID()); |
---|
381 | } |
---|
382 | |
---|
383 | void Server::removePeer(ENetEvent *event) |
---|
384 | { |
---|
385 | COUT(4) << "removing client from list" << std::endl; |
---|
386 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
---|
387 | if(!client) |
---|
388 | return; |
---|
389 | else |
---|
390 | { |
---|
391 | //ServerConnection::disconnectClient( client ); |
---|
392 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now |
---|
393 | delete client; |
---|
394 | } |
---|
395 | } |
---|
396 | |
---|
397 | bool Server::createClient(int clientID) |
---|
398 | { |
---|
399 | ClientInformation *temp = ClientInformation::findClient(clientID); |
---|
400 | if(!temp) |
---|
401 | { |
---|
402 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; |
---|
403 | return false; |
---|
404 | } |
---|
405 | COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
---|
406 | |
---|
407 | // synchronise class ids |
---|
408 | syncClassid(temp->getID()); |
---|
409 | |
---|
410 | // now synchronise functionIDs |
---|
411 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
---|
412 | fIDs->setClientID(clientID); |
---|
413 | bool b = fIDs->send(); |
---|
414 | assert(b); |
---|
415 | |
---|
416 | temp->setSynched(true); |
---|
417 | COUT(4) << "sending welcome" << std::endl; |
---|
418 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); |
---|
419 | w->setClientID(temp->getID()); |
---|
420 | b = w->send(); |
---|
421 | assert(b); |
---|
422 | packet::Gamestate *g = new packet::Gamestate(); |
---|
423 | g->setClientID(temp->getID()); |
---|
424 | b = g->collectData(0,0x1); |
---|
425 | if(!b) |
---|
426 | return false; //no data for the client |
---|
427 | b = g->compressData(); |
---|
428 | assert(b); |
---|
429 | b = g->send(); |
---|
430 | assert(b); |
---|
431 | return true; |
---|
432 | } |
---|
433 | |
---|
434 | void Server::disconnectClient( ClientInformation *client ) |
---|
435 | { |
---|
436 | ServerConnection::disconnectClient( client ); |
---|
437 | GamestateManager::removeClient(client); |
---|
438 | // inform all the listeners |
---|
439 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now |
---|
440 | } |
---|
441 | |
---|
442 | bool Server::chat(const std::string& message) |
---|
443 | { |
---|
444 | return this->sendChat(message, Host::getPlayerID()); |
---|
445 | } |
---|
446 | |
---|
447 | bool Server::broadcast(const std::string& message) |
---|
448 | { |
---|
449 | return this->sendChat(message, CLIENTID_UNKNOWN); |
---|
450 | } |
---|
451 | |
---|
452 | bool Server::sendChat(const std::string& message, unsigned int clientID) |
---|
453 | { |
---|
454 | ClientInformation *temp = ClientInformation::getBegin(); |
---|
455 | packet::Chat *chat; |
---|
456 | while(temp) |
---|
457 | { |
---|
458 | chat = new packet::Chat(message, clientID); |
---|
459 | chat->setClientID(temp->getID()); |
---|
460 | if(!chat->send()) |
---|
461 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
---|
462 | temp = temp->next(); |
---|
463 | } |
---|
464 | // COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; |
---|
465 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
---|
466 | it->incomingChat(message, clientID); |
---|
467 | |
---|
468 | return true; |
---|
469 | } |
---|
470 | |
---|
471 | void Server::syncClassid(unsigned int clientID) |
---|
472 | { |
---|
473 | int failures=0; |
---|
474 | packet::ClassID *classid = new packet::ClassID(); |
---|
475 | classid->setClientID(clientID); |
---|
476 | while(!classid->send() && failures < 10){ |
---|
477 | failures++; |
---|
478 | } |
---|
479 | assert(failures<10); |
---|
480 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
---|
481 | } |
---|
482 | |
---|
483 | } |
---|