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source: code/branches/network5/src/libraries/network/Server.h @ 7772

Last change on this file since 7772 was 7772, checked in by scheusso, 14 years ago

network is now multithreaded again
further testing needed

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include "util/UtilPrereqs.h"
35#include "core/CorePrereqs.h"
36#include "Host.h"
37#include "GamestateManager.h"
38#include "ServerConnection.h"
39#include "LANDiscoverable.h"
40#include "MasterServerComm.h"
41#include "MasterServerProtocol.h"
42
43
44namespace orxonox
45{
46
47  /**
48  * This class is the root class of the network module for a server.
49  * It implements all functions necessary for a Server
50  */
51  class _NetworkExport Server : public Host, public ServerConnection, public GamestateManager, public LANDiscoverable{
52  public:
53    Server();
54    Server(int port);
55    Server(int port, const std::string& bindAddress);
56    ~Server();
57
58    /* helpers */
59    void helper_ConnectToMasterserver();
60    void helper_HandleMasterServerRequests();
61    int replyhandler( char *addr, ENetEvent *ev );
62
63    void open();
64    void close();
65    bool processChat(const std::string& message, unsigned int playerID);
66    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
67    void update(const Clock& time);
68    unsigned int getRTT(unsigned int clientID);
69    virtual void printRTT();
70    double getPacketLoss(unsigned int clientID);
71  protected:
72    void updateGamestate();
73  private:
74    virtual bool isServer_(){return true;}
75    unsigned int shipID(){return 0;}
76    unsigned int playerID(){return 0;}
77
78    void addPeer(ENetEvent *event);
79    void removePeer(ENetEvent *event);
80
81    bool createClient(int clientID);
82    void disconnectClient( ClientInformation *client);
83    bool processPacket( ENetPacket *packet, ENetPeer *peer );
84    bool sendGameState();
85    bool sendObjectDeletes();
86    virtual bool chat(const std::string& message);
87    virtual bool broadcast(const std::string& message);
88    bool sendChat(const std::string& message, unsigned int clientID);
89    void syncClassid(unsigned int clientID);
90
91    float timeSinceLastUpdate_;
92    MasterServerComm msc;
93  };
94
95
96
97
98}
99
100#endif /* _Server_H__ */
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