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source: code/branches/network6/data/levels/FPSTest.oxw @ 7957

Last change on this file since 7957 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1<LevelInfo
2 name = "FPS testlevel"
3 description = "Level to test First Person Shooter"
4 tags = "test"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/FPS.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "fps"
18 description  = "tests"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23
24  <Scene
25   ambientlight = "0.1, 0.1, 0.1"
26   skybox       = "Orxonox/skypanoramagen1"
27   gravity      = "0,-1000,0"
28   negativeWorldRange = "-100000, -100000, -100000"
29   positiveWorldRange = " 100000,  100000,  100000"
30   hasPhysics   = true
31  >
32    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
33
34  <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
35      <attached>
36        <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" />
37      </attached>
38      <collisionShapes>
39        <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" />
40      </collisionShapes>
41  </StaticEntity>
42
43<?lua
44for i = 1, 10, 1
45do ?>
46    <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,100,<?lua print(math.random() * 1000 - 500) ?>" direction="-1, 0, 0" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps />
47<?lua
48end
49?>
50
51
52<?lua
53for i = 1, 200, 1
54do
55j = math.random()
56?>
57  <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" >
58      <attached>
59        <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
60      </attached>
61      <collisionShapes>
62        <SphereCollisionShape radius="<?lua print(j * 100) ?>" />
63      </collisionShapes>
64  </MovableEntity>
65<?lua
66end
67?>
68
69  </Scene>
70</Level>
71
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