1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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30 | #include "ThreadWin.cc" |
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31 | #elif defined(ORXONOX_PLATFORM_UNIX) |
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32 | |
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33 | |
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34 | #include "Thread.h" |
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35 | |
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36 | #include <cassert> |
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37 | #include <boost/thread/thread.hpp> |
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38 | #include <boost/bind.hpp> |
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39 | #include <boost/thread/mutex.hpp> |
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40 | #include <boost/thread/thread_time.hpp> |
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41 | |
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42 | #include "util/Sleep.h" |
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43 | #include "command/Executor.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | boost::posix_time::millisec THREAD_WAIT_BEFORE_DETACH(1000); |
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48 | |
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49 | |
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50 | Thread::Thread(): |
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51 | executor_(0), |
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52 | isWorking_(false), |
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53 | stopThread_(false) |
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54 | { |
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55 | this->executorMutex_ = new boost::mutex; |
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56 | this->isWorkingMutex_ = new boost::mutex; |
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57 | this->stopThreadMutex_ = new boost::mutex; |
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58 | this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) ); |
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59 | } |
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60 | |
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61 | Thread::~Thread() |
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62 | { |
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63 | this->stopThreadMutex_->lock(); |
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64 | this->stopThread_ = true; |
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65 | this->stopThreadMutex_->unlock(); |
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66 | if( !this->workerThread_->timed_join( THREAD_WAIT_BEFORE_DETACH ) ) |
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67 | assert(0); // this should not happen |
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68 | delete this->workerThread_; |
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69 | delete this->executorMutex_; |
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70 | delete this->stopThreadMutex_; |
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71 | delete this->isWorkingMutex_; |
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72 | } |
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73 | |
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74 | bool Thread::isWorking() |
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75 | { |
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76 | this->isWorkingMutex_->lock(); |
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77 | bool isWorking = this->isWorking_; |
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78 | this->isWorkingMutex_->unlock(); |
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79 | return isWorking; |
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80 | } |
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81 | |
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82 | bool Thread::evaluateExecutor( const ExecutorPtr& executor ) |
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83 | { |
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84 | this->isWorkingMutex_->lock(); |
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85 | this->isWorking_=true; |
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86 | this->isWorkingMutex_->unlock(); |
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87 | this->executorMutex_->lock(); |
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88 | this->executor_ = executor; |
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89 | this->executorMutex_->unlock(); |
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90 | return true; |
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91 | } |
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92 | |
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93 | void Thread::threadLoop() |
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94 | { |
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95 | bool stopThread = false; |
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96 | while( !stopThread ) |
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97 | { |
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98 | this->executorMutex_->lock(); |
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99 | ExecutorPtr executor = this->executor_; |
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100 | this->executorMutex_->unlock(); |
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101 | if( executor ) |
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102 | { |
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103 | (*executor)(); |
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104 | this->executorMutex_->lock(); |
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105 | this->executor_ = 0; |
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106 | this->executorMutex_->unlock(); |
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107 | this->isWorkingMutex_->lock(); |
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108 | this->isWorking_=false; |
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109 | this->isWorkingMutex_->unlock(); |
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110 | } |
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111 | else |
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112 | { |
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113 | this->workerThread_->yield(); |
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114 | } |
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115 | this->stopThreadMutex_->lock(); |
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116 | stopThread = this->stopThread_; |
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117 | this->stopThreadMutex_->unlock(); |
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118 | } |
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119 | } |
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120 | |
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121 | void Thread::waitUntilFinished() |
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122 | { |
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123 | bool stillWorking = true; |
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124 | while( stillWorking ) |
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125 | { |
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126 | this->isWorkingMutex_->lock(); |
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127 | stillWorking = this->isWorking_; |
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128 | this->isWorkingMutex_->unlock(); |
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129 | if( stillWorking ) |
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130 | msleep( 1 ); |
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131 | } |
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132 | } |
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133 | } |
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134 | |
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135 | #endif |
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