1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Implementation: GameStateManager |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | |
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41 | #include "GamestateManager.h" |
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42 | |
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43 | #include <cassert> |
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44 | #include <queue> |
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45 | // #include <boost/thread/mutex.hpp> |
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46 | |
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47 | #include "packet/Acknowledgement.h" |
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48 | #include "packet/Gamestate.h" |
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49 | #include "synchronisable/NetworkCallbackManager.h" |
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50 | |
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51 | #include "core/ThreadPool.h" |
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52 | #include "core/command/Executor.h" |
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53 | #include "core/GameMode.h" |
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54 | #include "util/Debug.h" |
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55 | #include "util/Clock.h" |
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56 | // #include "TrafficControl.h" |
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57 | |
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58 | namespace orxonox |
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59 | { |
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60 | GamestateManager::GamestateManager() : |
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61 | currentGamestate_(0), id_(0) |
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62 | { |
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63 | // trafficControl_ = new TrafficControl(); |
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64 | // threadMutex_ = new boost::mutex(); |
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65 | // threadPool_ = new ThreadPool(); |
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66 | } |
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67 | |
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68 | GamestateManager::~GamestateManager() |
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69 | { |
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70 | if( this->currentGamestate_ ) |
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71 | delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it; |
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72 | for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) |
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73 | delete it->second; |
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74 | std::map<uint32_t, peerInfo>::iterator peerIt; |
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75 | std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt; |
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76 | for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt ) |
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77 | { |
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78 | for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt ) |
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79 | delete gamestateIt->second; |
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80 | } |
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81 | // this->trafficControl_->destroy(); |
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82 | // delete this->threadMutex_; |
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83 | // delete this->threadPool_; |
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84 | } |
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85 | |
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86 | bool GamestateManager::update(){ |
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87 | // cleanup(); |
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88 | return getSnapshot(); |
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89 | } |
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90 | |
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91 | bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) |
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92 | { |
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93 | assert(gs); |
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94 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); |
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95 | if(it!=gamestateQueue.end()){ |
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96 | // delete obsolete gamestate |
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97 | delete it->second; |
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98 | } |
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99 | gamestateQueue[clientID] = gs; |
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100 | return true; |
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101 | } |
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102 | |
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103 | bool GamestateManager::processGamestates() |
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104 | { |
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105 | if( this->gamestateQueue.empty() ) |
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106 | return true; |
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107 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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108 | // now push only the most recent gamestates we received (ignore obsolete ones) |
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109 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ |
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110 | bool b = processGamestate(it->second); |
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111 | assert(b); |
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112 | sendAck( it->second->getID(), it->second->getPeerID() ); |
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113 | delete it->second; |
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114 | } |
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115 | // now clear the queue |
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116 | gamestateQueue.clear(); |
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117 | //and call all queued callbacks |
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118 | NetworkCallbackManager::callCallbacks(); |
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119 | return true; |
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120 | } |
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121 | |
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122 | bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) |
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123 | { |
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124 | assert( gamestateID != ACKID_NACK ); |
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125 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); |
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126 | if( !this->sendPacket(ack)) |
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127 | { |
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128 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; |
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129 | return false; |
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130 | } |
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131 | else |
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132 | { |
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133 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; |
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134 | return true; |
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135 | } |
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136 | } |
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137 | |
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138 | |
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139 | bool GamestateManager::getSnapshot(){ |
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140 | if ( currentGamestate_ != 0 ) |
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141 | delete currentGamestate_; |
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142 | uint8_t gsMode; |
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143 | if( GameMode::isMaster() ) |
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144 | gsMode = packet::GAMESTATE_MODE_SERVER; |
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145 | else |
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146 | gsMode = packet::GAMESTATE_MODE_CLIENT; |
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147 | uint32_t newID; |
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148 | if( GameMode::isMaster() ) |
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149 | newID = ++id_; |
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150 | else |
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151 | { |
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152 | assert(peerMap_.size()!=0); |
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153 | newID = peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID; |
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154 | if( newID == GAMESTATEID_INITIAL ) |
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155 | { |
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156 | return false; |
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157 | } |
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158 | } |
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159 | |
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160 | currentGamestate_ = new packet::Gamestate(); |
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161 | |
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162 | if(!currentGamestate_->collectData(newID, gsMode)) |
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163 | { //we have no data to send |
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164 | delete currentGamestate_; |
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165 | currentGamestate_=0; |
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166 | return false; |
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167 | } |
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168 | return true; |
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169 | } |
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170 | |
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171 | std::vector<packet::Gamestate*> GamestateManager::getGamestates() |
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172 | { |
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173 | if(!currentGamestate_) |
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174 | return std::vector<packet::Gamestate*>(); |
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175 | std::vector<packet::Gamestate*> peerGamestates; |
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176 | |
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177 | std::map<uint32_t, peerInfo>::iterator peerIt; |
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178 | for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt ) |
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179 | { |
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180 | if( !peerIt->second.isSynched ) |
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181 | { |
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182 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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183 | continue; |
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184 | } |
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185 | COUT(5) << "client id: " << peerIt->first << std::endl; |
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186 | COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; |
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187 | int peerID = peerIt->first; //get client id |
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188 | |
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189 | unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID; |
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190 | |
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191 | packet::Gamestate* baseGamestate=0; |
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192 | if(lastAckedGamestateID != GAMESTATEID_INITIAL) |
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193 | { |
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194 | assert(peerMap_.find(peerID)!=peerMap_.end()); |
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195 | std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); |
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196 | assert(it!=peerMap_[peerID].gamestates.end()); |
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197 | baseGamestate = it->second; |
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198 | } |
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199 | |
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200 | peerGamestates.push_back(0); // insert an empty gamestate* to be changed |
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201 | finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); |
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202 | if( peerGamestates.back()==0 ) |
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203 | // nothing to send to remove pointer from vector |
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204 | peerGamestates.pop_back(); |
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205 | //FunctorMember<GamestateManager>* functor = |
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206 | // ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); |
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207 | // executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ ); |
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208 | // (*static_cast<Executor*>(executor))(); |
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209 | // this->threadPool_->passFunction( executor, true ); |
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210 | // (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ ); |
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211 | } |
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212 | |
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213 | // threadPool_->synchronise(); |
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214 | |
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215 | return peerGamestates; |
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216 | } |
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217 | |
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218 | |
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219 | void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { |
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220 | //why are we searching the same client's gamestate id as we searched in |
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221 | //Server::sendGameState? |
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222 | // save the (undiffed) gamestate in the clients gamestate map |
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223 | //chose wheather the next gamestate is the first or not |
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224 | |
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225 | // packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); |
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226 | // packet::Gamestate* gs = new packet::Gamestate(*gamestate); |
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227 | // packet::Gamestate* gs = gamestate; |
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228 | packet::Gamestate *gs = new packet::Gamestate(*gamestate); //TODO: is this neccessary ? |
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229 | // packet::Gamestate *gs = new packet::Gamestate(); |
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230 | // gs->collectData( id_, 0x1 ); |
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231 | // this->threadMutex_->lock(); |
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232 | peerMap_[peerID].gamestates[gamestate->getID()]=gs; |
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233 | // this->threadMutex_->unlock(); |
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234 | Clock clock; |
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235 | clock.capture(); |
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236 | |
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237 | if(base) |
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238 | { |
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239 | packet::Gamestate *diffed1 = gs->diffVariables(base); |
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240 | if( diffed1->getDataSize() == 0 ) |
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241 | { |
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242 | delete diffed1; |
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243 | destgamestate = 0; |
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244 | return; |
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245 | } |
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246 | gs = diffed1; |
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247 | } |
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248 | else |
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249 | { |
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250 | gs = new packet::Gamestate(*gs); |
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251 | } |
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252 | |
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253 | |
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254 | // bool b = gs->compressData(); |
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255 | // assert(b); |
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256 | clock.capture(); |
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257 | COUT(5) << "diff and compress time: " << clock.getDeltaTime() << endl; |
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258 | // COUT(5) << "sending gamestate with id " << gs->getID(); |
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259 | // if(gamestate->isDiffed()) |
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260 | // COUT(5) << " and baseid " << gs->getBaseID() << endl; |
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261 | // else |
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262 | // COUT(5) << endl; |
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263 | gs->setPeerID(peerID); |
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264 | destgamestate = gs; |
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265 | } |
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266 | |
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267 | |
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268 | bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) |
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269 | { |
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270 | // ClientInformation *temp = ClientInformation::findClient(peerID); |
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271 | // assert(temp); |
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272 | std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); |
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273 | assert(it!=this->peerMap_.end()); |
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274 | unsigned int curid = it->second.lastAckedGamestateID; |
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275 | |
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276 | assert(gamestateID != ACKID_NACK); |
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277 | // if(gamestateID == ACKID_NACK){ |
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278 | // it->second.lastAckedGamestateID = GAMESTATEID_INITIAL; |
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279 | // // temp->setGamestateID(GAMESTATEID_INITIAL); |
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280 | // // now delete all saved gamestates for this client |
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281 | // std::map<uint32_t, packet::Gamestate*>::iterator it2; |
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282 | // for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){ |
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283 | // delete it2->second; |
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284 | // } |
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285 | // it->second.gamestates.clear(); |
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286 | // return true; |
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287 | // } |
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288 | |
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289 | assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); |
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290 | COUT(5) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << std::endl; |
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291 | std::map<uint32_t, packet::Gamestate*>::iterator it2; |
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292 | for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ) |
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293 | { |
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294 | if( it2->second->getID() < gamestateID ) |
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295 | { |
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296 | delete it2->second; |
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297 | it->second.gamestates.erase(it2++); |
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298 | } |
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299 | else |
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300 | ++it2; |
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301 | } |
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302 | |
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303 | // std::map<unsigned int, packet::Gamestate*>::iterator it; |
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304 | // for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){ |
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305 | // delete it->second; |
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306 | // gamestateMap_[peerID].erase(it++); |
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307 | // } |
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308 | it->second.lastAckedGamestateID = gamestateID; |
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309 | // temp->setGamestateID(gamestateID); |
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310 | // TrafficControl::processAck(peerID, gamestateID); |
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311 | return true; |
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312 | } |
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313 | |
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314 | uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID) |
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315 | { |
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316 | assert( this->peerMap_.find(peerID)!=this->peerMap_.end() ); |
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317 | if( this->peerMap_.find(peerID) != this->peerMap_.end() ) |
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318 | return this->peerMap_[peerID].lastReceivedGamestateID; |
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319 | else |
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320 | return GAMESTATEID_INITIAL; |
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321 | } |
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322 | |
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323 | |
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324 | void GamestateManager::addPeer(uint32_t peerID) |
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325 | { |
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326 | assert(peerMap_.find(peerID)==peerMap_.end()); |
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327 | peerMap_[peerID].peerID = peerID; |
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328 | peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL; |
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329 | peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; |
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330 | if( GameMode::isMaster() ) |
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331 | peerMap_[peerID].isSynched = false; |
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332 | else |
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333 | peerMap_[peerID].isSynched = true; |
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334 | } |
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335 | |
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336 | void GamestateManager::removePeer(uint32_t peerID) |
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337 | { |
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338 | assert(peerMap_.find(peerID)!=peerMap_.end()); |
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339 | std::map<uint32_t, packet::Gamestate*>::iterator peerIt; |
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340 | for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt ) |
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341 | { |
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342 | delete peerIt->second; |
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343 | } |
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344 | peerMap_.erase(peerMap_.find(peerID)); |
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345 | } |
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346 | |
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347 | |
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348 | // void GamestateManager::removeClient(ClientInformation* client){ |
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349 | // assert(client); |
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350 | // std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); |
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351 | // // first delete all remained gamestates |
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352 | // std::map<unsigned int, packet::Gamestate*>::iterator it; |
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353 | // for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) |
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354 | // delete it->second; |
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355 | // // now delete the clients gamestatemap |
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356 | // gamestateMap_.erase(clientMap); |
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357 | // } |
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358 | |
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359 | bool GamestateManager::processGamestate(packet::Gamestate *gs) |
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360 | { |
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361 | if(gs->isCompressed()) |
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362 | { |
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363 | bool b = gs->decompressData(); |
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364 | assert(b); |
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365 | } |
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366 | assert(!gs->isDiffed()); |
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367 | uint8_t gsMode; |
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368 | if( GameMode::isMaster() ) |
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369 | gsMode = packet::GAMESTATE_MODE_SERVER; |
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370 | else |
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371 | gsMode = packet::GAMESTATE_MODE_CLIENT; |
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372 | if( gs->spreadData(gsMode) ) |
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373 | { |
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374 | this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID(); |
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375 | return true; |
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376 | } |
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377 | else |
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378 | return false; |
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379 | } |
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380 | |
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381 | } |
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