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source: code/branches/network6/src/libraries/network/Server.h @ 7825

Last change on this file since 7825 was 7823, checked in by scheusso, 14 years ago

again some structural changes in network to increase modularity/encapsulation
precondition for fixing client-disconnect bug

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <deque>
35#include <vector>
36
37#include "util/UtilPrereqs.h"
38#include "core/CorePrereqs.h"
39#include "Host.h"
40// #include "GamestateManager.h"
41#include "ServerConnection.h"
42#include "LANDiscoverable.h"
43#include "WANDiscoverable.h"
44// #include "MasterServerComm.h"
45// #include "MasterServerProtocol.h"
46
47
48namespace orxonox
49{
50
51  /**
52  * This class is the root class of the network module for a server.
53  * It implements all functions necessary for a Server
54  */
55  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
56  {
57  public:
58    Server();
59    Server(int port);
60    Server(int port, const std::string& bindAddress);
61    ~Server();
62
63    /* helpers */
64    void helper_ConnectToMasterserver();
65    void helper_HandleMasterServerRequests();
66    int replyhandler( char *addr, ENetEvent *ev );
67
68    void open();
69    void close();
70    bool processChat(const std::string& message, unsigned int playerID);
71    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
72    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
73    void update(const Clock& time);
74    unsigned int getRTT(unsigned int clientID);
75    virtual void printRTT();
76    double getPacketLoss(unsigned int clientID);
77  protected:
78    void updateGamestate();
79  private:
80    virtual bool isServer_(){return true;}
81    unsigned int playerID(){return 0;}
82
83    void addPeer(uint32_t peerID);
84    void removePeer(uint32_t peerID);
85    void processPacket(packet::Packet* packet);
86
87    bool createClient(int clientID);
88    void disconnectClient( uint32_t clientID );
89    bool sendGameStates();
90    bool sendObjectDeletes();
91    virtual bool chat(const std::string& message);
92    virtual bool broadcast(const std::string& message);
93    bool sendChat(const std::string& message, unsigned int clientID);
94    void syncClassid(unsigned int clientID);
95
96    float timeSinceLastUpdate_;
97    std::deque<packet::Packet*> packetQueue_;
98    std::vector<uint32_t>       clientIDs_;
99  };
100
101
102
103
104}
105
106#endif /* _Server_H__ */
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