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source: code/branches/network64/src/network/packet/Gamestate.h @ 2311

Last change on this file since 2311 was 2309, checked in by scheusso, 16 years ago

made some adjustments mostly to the networkid (classid) in order to have it platform independent

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef NETWORK_PACKETGAMESTATE_H
31#define NETWORK_PACKETGAMESTATE_H
32
33#include "../NetworkPrereqs.h"
34
35#include "Packet.h"
36#include "network/synchronisable/Synchronisable.h"
37#include <map>
38#ifndef NDEBUG
39#include "util/CRC32.h"
40#endif
41
42namespace orxonox {
43
44namespace packet {
45
46struct _NetworkExport GamestateHeader{
47  ENUM::Type packetType;
48  int32_t id; // id of the gamestate
49  uint32_t compsize;
50  uint32_t datasize;
51  int32_t base_id; // id of the base-gamestate diffed from
52  bool diffed:1; // wheter diffed or not
53  bool complete:1; // wheter it is a complete gamestate or only partial
54  bool compressed:1;
55#ifndef NDEBUG
56  uint32_t crc32;
57#endif
58};
59
60/**
61        @author Oliver Scheuss
62*/
63class _NetworkExport Gamestate: public Packet{
64  public:
65    Gamestate();
66    Gamestate(uint8_t *data, unsigned int clientID);
67    Gamestate(uint8_t *data);
68
69    ~Gamestate();
70
71    bool collectData(int id, uint8_t mode=0x0);
72    bool spreadData( uint8_t mode=0x0);
73    int getID();
74    bool isDiffed();
75    bool isCompressed();
76    int getBaseID();
77    Gamestate *diff(Gamestate *base);
78    Gamestate* intelligentDiff(Gamestate *base, unsigned int clientID);
79    Gamestate *undiff(Gamestate *base);
80    Gamestate* intelligentUnDiff(Gamestate *base);
81    Gamestate* doSelection(unsigned int clientID);
82    bool compressData();
83    bool decompressData();
84
85    // Packet functions
86  private:
87    virtual uint32_t getSize() const;
88    virtual bool process();
89
90    bool operator ==(packet::Gamestate gs);
91  private:
92    uint32_t calcGamestateSize(int32_t id, uint8_t mode=0x0);
93    void removeObject(ObjectListIterator<Synchronisable> &it);
94    std::map<uint32_t, Synchronisable*> dataMap_;
95};
96
97}
98
99}
100
101#endif
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