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source: code/branches/network64/src/orxonox/objects/worldentities/Model.cc @ 2279

Last change on this file since 2279 was 2245, checked in by scheusso, 16 years ago

most coding is done, still testing now
types should get transfered in platform independent formats now

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "Model.h"
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "objects/Scene.h"
35
36namespace orxonox
37{
38    CreateFactory(Model);
39
40    Model::Model(BaseObject* creator) : PositionableEntity(creator)
41    {
42        RegisterObject(Model);
43
44        this->registerVariables();
45    }
46
47    Model::~Model()
48    {
49        if (this->isInitialized() && this->mesh_.getEntity())
50            this->getNode()->detachObject(this->mesh_.getEntity());
51    }
52
53    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
54    {
55        SUPER(Model, XMLPort, xmlelement, mode);
56
57        XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
58        XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true);
59    }
60
61    void Model::registerVariables()
62    {
63        registerVariable(this->meshSrc_,    variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedMesh));
64        registerVariable(this->bCastShadows_, variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedShadows));
65    }
66
67    void Model::changedMesh()
68    {
69        if (this->mesh_.getEntity())
70            this->getNode()->detachObject(this->mesh_.getEntity());
71
72        this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_);
73
74        if (this->mesh_.getEntity())
75        {
76            this->getNode()->attachObject(this->mesh_.getEntity());
77            this->mesh_.getEntity()->setCastShadows(this->bCastShadows_);
78            this->mesh_.setVisible(this->isVisible());
79        }
80    }
81
82    void Model::changedShadows()
83    {
84        this->mesh_.setCastShadows(this->bCastShadows_);
85    }
86
87    void Model::changedVisibility()
88    {
89        SUPER(Model, changedVisibility);
90
91        this->mesh_.setVisible(this->isVisible());
92    }
93}
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