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source: code/branches/newlevel2012/data/levels/templates/tower.oxt @ 9348

Last change on this file since 9348 was 9236, checked in by mentzerf, 13 years ago
  • Changed waypoint scale so that they are not visible anymore
  • Changed gun position
  • Changed Tower to be a Pawn subclass
  • Fixed glitches of Tower by overriding the orientation and rotation functions

+ Now spawning a few towers in -start

  • Clean up
File size: 613 bytes
RevLine 
[9161]1<Template name=tower>
[9175]2  <Tower
[9161]3
[9175]4 
[9161]5   explosionchunks        = 6
6
[9236]7   reloadrate          = 3
[9161]8   reloadwaittime      = 1
9
[9175]10   collisionType     = "dynamic"
[9213]11   team = 2
[9161]12
[9213]13
[9161]14  >
[9236]15        <controller>
16                <WaypointPatrolController alertnessradius=1000 team=5>
17                        <waypoints>
18                                <Model mesh="cube.mesh" scale=0 position=" 700, 200, 100" />
19                        </waypoints>
20                </WaypointPatrolController>
21        </controller>
[9161]22
[9213]23
[9175]24    <attached>
[9236]25                <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
[9175]26    </attached>
[9161]27
28    <!--collisionShapes>
29   
30    </collisionShapes-->
31
32<?lua
33  include("../includes/towerWeaponSettings.oxi")
34?>
[9175]35  </Tower>
[9161]36</Template>
37
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