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source: code/branches/newlevel2012/data/levels/towerDefense.oxw @ 9204

Last change on this file since 9204 was 9175, checked in by weigeltm, 13 years ago

removed attach-command, got rid of error messages, attached weapons to towers

File size: 4.4 KB
Line 
1<!-- TODO: Update the level's image-->
2
3<!-- See TowerDefenseReadme.txt for Information on this file -->
4
5<LevelInfo
6 name = "Tower Defense"
7 description = "Defend your Spacestation from incoming waves."
8 tags = "gametype"
9 screenshot = "emptylevel.png"
10/>
11
12<?lua
13  include("stats.oxo")
14  include("HUDTemplates3.oxo")
15  include("towerdefenseHUD.oxo")
16  include("templates/lodInformation.oxt")
17?>
18
19<?lua
20  include("templates/spaceshipAssff.oxt")
21  include("templates/spaceshipPirate.oxt")
22  include("templates/tower.oxt")
23?>
24
25<!-- Specify the position of the camera -->
26<Template name=centerpointmarkcamera defaults=0>
27  <Pawn>
28    <camerapositions>
29      <CameraPosition position="0,0,2000"/>
30    </camerapositions>
31  </Pawn>
32</Template>
33
34<!-- Loads a mesh to mark the center-->
35<Template name=centerpointmark>
36  <Pawn camerapositiontemplate=centerpointmarkcamera>
37    <attached>
38      <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
39    </attached>
40  </Pawn>
41</Template>
42
43
44<!-- Template for a tower       EDIT: new towertemplate is included with "templates/tower" -->
45<!--Template name=towertemplate>
46  <Tower>
47    <attached>
48      <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" />
49    </attached>
50  </Tower>
51</Template-->
52
53
54
55
56
57<Level gametype = "TowerDefense">
58  <templates>
59    <Template link=lodtemplate_default />
60  </templates>
61 
62  <?lua include("includes/notifications.oxi") ?>
63
64  <Scene
65    ambientlight = "0.8, 0.8, 0.8"
66    skybox       = "Orxonox/Starbox"
67  >
68 
69        <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
70   
71        <!-- Spawns the camera, attached to a crate -->
72        <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
73        <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
74       
75        <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /-->
76        <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
77       
78        <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=10>
79      <templates>
80        <Template link=spaceshipassff />
81      </templates>
82      <controller>
83        <WaypointController accuracy=40>
84          <waypoints>
85                          <!-- 1,3 10,3 10,11, 13,11 -->
86            <Model mesh="cube.mesh" scale=20 position="-700,-500, 100" />
87            <Model mesh="cube.mesh" scale=20 position=" 200,-500, 100" />
88            <Model mesh="cube.mesh" scale=20 position=" 200, 300, 100" />
89            <Model mesh="cube.mesh" scale=20 position=" 500, 300, 100" />
90          </waypoints>
91        </WaypointController>
92      </controller>
93    </SpaceShip>
94   
95   
96    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
97    <StaticEntity position=0,0,0>
98 
99                 <attached>
100                        <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
101            <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape -->
102                        <!-- This was used to mark the playfield, let's let it be here for now -->
103                        <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
104                        <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
105                        <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
106                        <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
107        </attached>
108        <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it.
109       
110                               TODO: Find correct size for the collisionshape; since a collisionShape is invisible
111                               I added the crate wich currently has the same dimensions as the collisionshape.
112                               You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to
113                               find the proper shape. -->
114           <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" />
115        </collisionShapes>
116        </StaticEntity>
117   
118   
119   
120   
121        <!-- PlayField -->
122        <TowerDefenseCenterpoint
123        name=towerdefensecenter
124        width=16
125        height=16
126        tileScale=100
127        towerTemplate=tower
128        position="0,0,0"
129        direction="0,0,0"
130        collisionType=dynamic
131        mass=100000>
132               
133    </TowerDefenseCenterpoint>
134
135  </Scene>
136</Level>
137
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