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source: code/branches/newlevel2012/src/modules/towerdefense/Tower.cc @ 9136

Last change on this file since 9136 was 9135, checked in by mentzerf, 13 years ago

+ Added class Tower, later will be used to spawn in towers

File size: 1.6 KB
Line 
1//
2//  Tower.cc
3//  Orxonox
4//
5//  Created by Fabian Mentzer on 29.04.12.
6//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
7//
8
9#include "Tower.h"
10
11#include "core/CoreIncludes.h"
12//#include "core/XMLPort.h"
13
14namespace orxonox
15{
16    CreateFactory(Tower);
17       
18    /**
19         @brief
20         Constructor. Registers and initializes the object.
21         */
22    Tower::Tower(BaseObject* creator) : ControllableEntity(creator)
23    {
24        RegisterObject(Tower);
25        /*
26        this->size_ = 10.0f;
27        this->delay_ = false;
28        this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this)));
29                */
30    }
31       
32    /**
33         @brief
34         Overloaded the function to rotate the stone.
35         @param value
36         A vector whose first component is the angle by which to rotate.
37         */
38    void Tower::moveFrontBack(const Vector2& value)
39    {
40        orxout() << "frontBack.x: " << value.x << endl;
41    }
42       
43    /**
44         @brief
45         Overloaded the function to steer the stone right and left
46         @param value
47         A vector whose first component is the direction in which we want to steer the stone.
48         */
49    void Tower::moveRightLeft(const Vector2& value)
50    {
51                orxout() << "rightLeft.x: " << value.x << endl;
52                /*
53        if(!this->delay_)
54        {
55            const Vector3& position = this->getPosition();
56            Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z);
57            if(!this->tetris_->isValidMove(this, newPos))
58                return;
59                       
60            this->setPosition(newPos);
61            this->delay_ = true;
62            this->delayTimer_.startTimer();
63        }
64                 */
65    }
66}
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