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source: code/branches/newlevel2012/src/modules/towerdefense/TowerDefenseCenterpoint.cc @ 9141

Last change on this file since 9141 was 9141, checked in by mentzerf, 13 years ago

Added readme file and reformatted some more

File size: 3.0 KB
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[9110]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file TowerDefenseCenterpoint.cc
31    @brief Implementation of the TowerDefenseCenterpoint class.
32*/
33
34#include "TowerDefenseCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "TowerDefense.h"
40
41namespace orxonox
42{
43    CreateFactory(TowerDefenseCenterpoint);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense.
48    */
49    TowerDefenseCenterpoint::TowerDefenseCenterpoint(BaseObject* creator) : StaticEntity(creator)
50    {
51        RegisterObject(TowerDefenseCenterpoint);
[9141]52 
53                this->width_ = 15;
54        this->height_ = 15;
[9112]55        this->towerTemplate_ = "";
[9110]56       
[9141]57                this->checkGametype();
[9110]58    }
59
60    /**
61    @brief
62        Method to create a TowerDefenseCenterpoint through XML.
63    */
64    void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode);
67
[9141]68        XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode);
69        XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, setWidth, xmlelement, mode);
[9112]70        XMLPortParam(TowerDefenseCenterpoint, "towerTemplate", setTowerTemplate, getTowerTemplate, xmlelement, mode);
[9110]71    }
72
73    /**
74    @brief
75        Is called when the gametype has changed.
76    */
77    void TowerDefenseCenterpoint::changedGametype()
78    {
79        SUPER(TowerDefenseCenterpoint, changedGametype);
80
81        // Check, whether it's still TowerDefense.
82        this->checkGametype();
83    }
84
85    /**
86    @brief
87        Checks whether the gametype is TowerDefense and if it is, sets its centerpoint.
88    */
89    void TowerDefenseCenterpoint::checkGametype()
90    {
[9136]91                if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense)))
[9110]92        {
[9136]93                        // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point
94            TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get());
95            towerDefenseGametype->setCenterpoint(this);
[9110]96        }
97    }
98}
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