/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ /** @file TowerDefenseCenterpoint.cc @brief Implementation of the TowerDefenseCenterpoint class. */ #include "TowerDefenseCenterpoint.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "TowerDefense.h" namespace orxonox { CreateFactory(TowerDefenseCenterpoint); /** @brief Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. */ TowerDefenseCenterpoint::TowerDefenseCenterpoint(BaseObject* creator) : StaticEntity(creator) { RegisterObject(TowerDefenseCenterpoint); this->width_ = 15; this->height_ = 15; this->towerTemplate_ = ""; this->checkGametype(); } /** @brief Method to create a TowerDefenseCenterpoint through XML. */ void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode); XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode); XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode); XMLPortParam(TowerDefenseCenterpoint, "towerTemplate", setTowerTemplate, getTowerTemplate, xmlelement, mode); //TODO: add XMLPortObject(TowerDefenseCenterpoint, WorldEntity, "waypoints", addWaypoint, getWaypoint, xmlelement, mode); // This was copied and shightly modified from WaypointController.cc ; there are no getters and setters and no membervariable yet // The centerpoint should have all waypoints for "attached" to it. By using this function you can seperately add waypoints // When you spawn a new enemy you should let it be controlled by a WaypointController. And that controller should get the waypoints. // Alternatively you can manage the waypoints directly in TowerDefense.cc } /** @brief Is called when the gametype has changed. */ void TowerDefenseCenterpoint::changedGametype() { SUPER(TowerDefenseCenterpoint, changedGametype); // Check, whether it's still TowerDefense. this->checkGametype(); } /** @brief Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. */ void TowerDefenseCenterpoint::checkGametype() { if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense))) { // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point TowerDefense* towerDefenseGametype = orxonox_cast(this->getGametype().get()); towerDefenseGametype->setCenterpoint(this); } } }