Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/newlevel2012/src/modules/towerdefense/TowerDefenseCenterpoint.cc @ 9140

Last change on this file since 9140 was 9136, checked in by mentzerf, 13 years ago

+ Added console command "addTower" to later spawn in towers. Now only outputs to console
+ Added centerpoint variable, is being set by TowerDefenseCenterpoint

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file TowerDefenseCenterpoint.cc
31    @brief Implementation of the TowerDefenseCenterpoint class.
32*/
33
34#include "TowerDefenseCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "TowerDefense.h"
40
41namespace orxonox
42{
43    CreateFactory(TowerDefenseCenterpoint);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense.
48    */
49    TowerDefenseCenterpoint::TowerDefenseCenterpoint(BaseObject* creator) : StaticEntity(creator)
50    {
51        RegisterObject(TowerDefenseCenterpoint);
52
53               
54               
55        this->width_ = 10;
56        this->height_ = 11;
57        this->towerTemplate_ = "";
58       
59        this->checkGametype();
60    }
61
62    /**
63    @brief
64        Method to create a TowerDefenseCenterpoint through XML.
65    */
66    void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode);
69
70        XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); // die Breite
71        XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, setWidth, xmlelement, mode); // die Grösse
72        XMLPortParam(TowerDefenseCenterpoint, "towerTemplate", setTowerTemplate, getTowerTemplate, xmlelement, mode);
73    }
74
75    /**
76    @brief
77        Is called when the gametype has changed.
78    */
79    void TowerDefenseCenterpoint::changedGametype()
80    {
81        SUPER(TowerDefenseCenterpoint, changedGametype);
82
83        // Check, whether it's still TowerDefense.
84        this->checkGametype();
85    }
86
87    /**
88    @brief
89        Checks whether the gametype is TowerDefense and if it is, sets its centerpoint.
90    */
91    void TowerDefenseCenterpoint::checkGametype()
92    {
93                if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense)))
94        {
95                        // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point
96            TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get());
97            towerDefenseGametype->setCenterpoint(this);
98        }
99    }
100}
Note: See TracBrowser for help on using the repository browser.