[9110] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * ... |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file TowerDefenseCenterpoint.h |
---|
| 31 | @brief Declaration of the TowerDefenseCenterpoint class. |
---|
| 32 | @ingroup TowerDefense |
---|
| 33 | */ |
---|
| 34 | |
---|
| 35 | #ifndef _TowerDefenseCenterpoint_H__ |
---|
| 36 | #define _TowerDefenseCenterpoint_H__ |
---|
| 37 | |
---|
[9112] | 38 | #include "towerdefense/TowerDefensePrereqs.h" |
---|
[9110] | 39 | |
---|
| 40 | #include <string> |
---|
| 41 | |
---|
| 42 | #include <util/Math.h> |
---|
| 43 | |
---|
| 44 | #include "worldentities/StaticEntity.h" |
---|
| 45 | |
---|
| 46 | namespace orxonox |
---|
| 47 | { |
---|
| 48 | |
---|
| 49 | /** |
---|
| 50 | @brief |
---|
| 51 | |
---|
| 52 | |
---|
| 53 | @author |
---|
| 54 | |
---|
| 55 | @ingroup TowerDefense |
---|
| 56 | */ |
---|
| 57 | class _TowerDefenseExport TowerDefenseCenterpoint : public StaticEntity |
---|
| 58 | { |
---|
| 59 | public: |
---|
| 60 | TowerDefenseCenterpoint(BaseObject* creator); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. |
---|
| 61 | virtual ~TowerDefenseCenterpoint() {} |
---|
| 62 | |
---|
| 63 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a TowerDefenseCenterpoint through XML. |
---|
| 64 | |
---|
| 65 | virtual void changedGametype(); //!< Is called when the gametype has changed. |
---|
| 66 | |
---|
| 67 | /** |
---|
| 68 | @brief Set the width of the playing field. |
---|
| 69 | @param width The width in number of tiles. |
---|
| 70 | */ |
---|
| 71 | void setWidth(unsigned int width) |
---|
| 72 | { this->width_ = width; } |
---|
| 73 | /** |
---|
| 74 | @brief Get the width of the playing field. |
---|
| 75 | @return Returns the width in number of tiles. |
---|
| 76 | */ |
---|
| 77 | unsigned int getWidth(void) const |
---|
| 78 | { return this->width_; } |
---|
| 79 | |
---|
| 80 | /** |
---|
| 81 | @brief Set the height of the playing field. |
---|
| 82 | @param height The height in number of tiles. |
---|
| 83 | */ |
---|
| 84 | void setHeight(unsigned int height) |
---|
| 85 | { this->height_ = height; } |
---|
| 86 | /** |
---|
| 87 | @brief Get the height of the playing field. |
---|
| 88 | @return Returns the height in number of tiles. |
---|
| 89 | */ |
---|
| 90 | unsigned int getHeight(void) const |
---|
| 91 | { return this->height_; } |
---|
| 92 | |
---|
| 93 | /** |
---|
[9112] | 94 | @brief Set the template for the towers. |
---|
| 95 | @param template The template name to be applied to each tower. |
---|
[9110] | 96 | */ |
---|
[9112] | 97 | void setTowerTemplate(const std::string& templateName) |
---|
| 98 | { this->towerTemplate_ = templateName; } |
---|
[9110] | 99 | /** |
---|
[9112] | 100 | @brief Get the template for the towers. |
---|
| 101 | @return Returns the template name to be applied to each tower. |
---|
[9110] | 102 | */ |
---|
[9112] | 103 | const std::string& getTowerTemplate(void) const |
---|
| 104 | { return this->towerTemplate_; } |
---|
[9110] | 105 | |
---|
| 106 | |
---|
| 107 | private: |
---|
| 108 | void checkGametype(); //!< Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. |
---|
| 109 | |
---|
| 110 | unsigned int width_; |
---|
| 111 | unsigned int height_; |
---|
[9112] | 112 | std::string towerTemplate_; |
---|
[9110] | 113 | |
---|
| 114 | }; |
---|
| 115 | } |
---|
| 116 | |
---|
| 117 | #endif /* _TowerDefenseCenterpoint_H__ */ |
---|