/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ /** @brief See TowerDefenseReadme.txt for Information. @ingroup TowerDefense */ #ifndef _TowerDefenseCenterpoint_H__ #define _TowerDefenseCenterpoint_H__ #include "towerdefense/TowerDefensePrereqs.h" #include #include #include "worldentities/StaticEntity.h" namespace orxonox { class _TowerDefenseExport TowerDefenseCenterpoint : public StaticEntity { public: TowerDefenseCenterpoint(BaseObject* creator); virtual ~TowerDefenseCenterpoint() {} virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void changedGametype(); /** @brief The width and hight in number of tiles. Default is 15 for both. */ void setWidth(unsigned int width) { this->width_ = width; } unsigned int getWidth(void) const { return this->width_; } void setHeight(unsigned int height) { this->height_ = height; } unsigned int getHeight(void) const { return this->height_; } /** @brief How to convert to world coordinates, e.g. that 0,15 is not at -8,-8 but at -80,-80 (if scale would be 10) */ void setTileScale(unsigned int tileScale) { this->tileScale_ = tileScale; } unsigned int getTileScale(void) const { return this->tileScale_; } /** @brief Set the template for the towers. @param template The template name to be applied to each tower. */ void setTowerTemplate(const std::string& templateName) { this->towerTemplate_ = templateName; } const std::string& getTowerTemplate(void) const { return this->towerTemplate_; } private: void checkGametype(); unsigned int width_; unsigned int height_; unsigned int tileScale_; std::string towerTemplate_; }; } #endif /* _TowerDefenseCenterpoint_H__ */