/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * * Co-authors: * ... */ #include "TowerDefenseHUDController.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Convert.h" namespace orxonox { CreateFactory(TowerDefenseHUDController); const int kDefaultCredit = 200; TowerDefenseHUDController::TowerDefenseHUDController(BaseObject* creator) : OverlayText(creator) { RegisterObject(TowerDefenseHUDController); this->credit_ = 200; this->waveNumber_ = 0; } TowerDefenseHUDController::~TowerDefenseHUDController() { } void TowerDefenseHUDController::tick(float dt) { SUPER(TowerDefenseHUDController, tick, dt); credit_; } void TowerDefenseHUDController::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(TowerDefenseHUDController, XMLPort, xmlelement, mode); } void TowerDefenseHUDController::changedOwner() { SUPER(TowerDefenseHUDController, changedOwner); /* if (this->getOwner() != NULL && this->getOwner()->getGametype()) this->owner_ = orxonox_cast(this->getOwner()->getGametype().get()); else this->owner_ = 0; */ } }