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source: code/branches/newlevel2012/src/modules/towerdefense/TowerDefensePlayerStats.h @ 9352

Last change on this file since 9352 was 9236, checked in by mentzerf, 13 years ago
  • Changed waypoint scale so that they are not visible anymore
  • Changed gun position
  • Changed Tower to be a Pawn subclass
  • Fixed glitches of Tower by overriding the orientation and rotation functions

+ Now spawning a few towers in -start

  • Clean up
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *
24 *   Co-authors:
25 *      ...
26 *
27 */
28         
29 /**
30         @brief
31         This manages the stats of the player. It is used by 'TowerDefense', the gametype
32       
33         @ingroup TowerDefense
34 */
35         
36
37#ifndef _TowerDefensePlayerStats_H__
38#define _TowerDefensePlayerStats_H__
39
40#include "towerdefense/TowerDefensePrereqs.h"
41
42namespace orxonox
43{
44        typedef enum _TowerCosts {
45                // Set to 0 for debug...
46                TDDefaultTowerCost = 0
47        } TowerCost;
48       
49    class _TowerDefenseExport TowerDefensePlayerStats
50    {
51        public:
52                TowerDefensePlayerStats();
53               
54                inline int getCredit()
55                        { return credit_; }
56               
57                inline void setCredit(int credit)
58                        { credit_ = credit; }
59               
60                inline void buyTower(TowerCost cost)
61                        { credit_ -= cost;}
62               
63                inline int getWaveNumber()
64                        { return waveNumber_; }
65               
66                inline void didLoadNextWave()
67                        { waveNumber_++; }
68               
69        private:
70                int credit_;
71                int waveNumber_;
72                //int baseHealth_;
73    };
74}
75
76#endif /* _TowerDefensePlayerStats_H__ */
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