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source: code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Tower_MAT.material @ 9146

Last change on this file since 9146 was 9144, checked in by mentzerf, 13 years ago

+ Added Tower model, not in game yet

File size: 1.1 KB
Line 
1
2// blender material: Tower_MAT
3material Tower_MAT
4{
5    receive_shadows on
6    technique b2ogre_1335722556.252982
7    {
8        pass b2ogre_1335722556.253018
9        {
10            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
11            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
12            specular 0.5 0.5 0.5 1.0 12.5
13            emissive 0.0 0.0 0.0 1.0
14            alpha_to_coverage off
15            colour_write on
16            cull_hardware clockwise
17            depth_check on
18            depth_func less_equal
19            depth_write on
20            illumination_stage
21            light_clip_planes off
22            light_scissor off
23            lighting on
24            normalise_normals off
25            polygon_mode solid
26            scene_blend one zero
27            scene_blend_op add
28            shading gouraud
29            transparent_sorting on
30            texture_unit b2ogre_1335722556.253394
31            {
32                texture brick01.png
33                tex_address_mode wrap
34                scale 1.0 1.0
35                colour_op replace
36            }
37        }
38    }
39}
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