[8978] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <climits> |
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| 30 | #include "controllers/FormationController.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | |
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| 34 | #include "core/XMLPort.h" |
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| 35 | #include "core/command/ConsoleCommand.h" |
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| 36 | |
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| 37 | #include "worldentities/ControllableEntity.h" |
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| 38 | #include "worldentities/pawns/Pawn.h" |
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| 39 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 40 | #include "gametypes/TeamDeathmatch.h" |
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| 41 | #include "gametypes/Dynamicmatch.h" |
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[8995] | 42 | #include "gametypes/Mission.h" |
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[8978] | 43 | #include "gametypes/Gametype.h" |
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| 44 | #include "controllers/WaypointPatrolController.h" |
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| 45 | #include "controllers/NewHumanController.h" |
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| 46 | #include "controllers/DroneController.h" |
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| 47 | |
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| 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | |
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| 52 | SetConsoleCommand("FormationController", "formationflight", &FormationController::formationflight); |
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| 53 | SetConsoleCommand("FormationController", "masteraction", &FormationController::masteraction); |
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| 54 | SetConsoleCommand("FormationController", "followme", &FormationController::followme); |
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| 55 | SetConsoleCommand("FormationController", "passivebehaviour", &FormationController::passivebehaviour); |
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| 56 | SetConsoleCommand("FormationController", "formationsize", &FormationController::formationsize); |
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| 57 | |
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| 58 | |
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| 59 | |
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| 60 | |
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| 61 | static const unsigned int STANDARD_MAX_FORMATION_SIZE = 9; |
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| 62 | static const int RADIUS_TO_SEARCH_FOR_MASTERS = 5000; |
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| 63 | static const int FORMATION_LENGTH = 110; |
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| 64 | static const int FORMATION_WIDTH = 110; |
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| 65 | static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy |
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| 66 | static const float SPEED_MASTER = 0.6f; |
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| 67 | static const float ROTATEFACTOR_MASTER = 0.2f; |
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| 68 | static const float SPEED_FREE = 0.8f; |
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| 69 | static const float ROTATEFACTOR_FREE = 0.8f; |
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| 70 | |
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| 71 | FormationController::FormationController(BaseObject* creator) : Controller(creator) |
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| 72 | { |
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| 73 | RegisterObject(FormationController); |
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| 74 | |
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| 75 | this->target_ = 0; |
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| 76 | this->formationFlight_ = false; |
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| 77 | this->passive_ = false; |
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| 78 | this->maxFormationSize_ = STANDARD_MAX_FORMATION_SIZE; |
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| 79 | this->myMaster_ = 0; |
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| 80 | this->freedomCount_ = 0; |
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| 81 | |
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| 82 | this->state_ = FREE; |
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[8991] | 83 | this->formationMode_ = NORMAL; |
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[8978] | 84 | this->specificMasterAction_ = NONE; |
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| 85 | this->specificMasterActionHoldCount_ = 0; |
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| 86 | this->bShooting_ = false; |
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| 87 | this->bHasTargetPosition_ = false; |
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[9006] | 88 | this->bHasTargetOrientation_=false; |
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[8978] | 89 | this->speedCounter_ = 0.2f; |
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| 90 | this->targetPosition_ = Vector3::ZERO; |
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[8995] | 91 | this->team_=-1; |
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[8978] | 92 | this->target_.setCallback(createFunctor(&FormationController::targetDied, this)); |
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| 93 | } |
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| 94 | |
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| 95 | FormationController::~FormationController() |
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| 96 | { |
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| 97 | if (this->isInitialized()) |
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| 98 | { |
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| 99 | this->removeFromFormation(); |
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| 100 | |
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| 101 | for (ObjectList<FormationController>::iterator it = ObjectList<FormationController>::begin(); it; ++it) |
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| 102 | { |
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| 103 | if (*it != this) |
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| 104 | { |
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| 105 | if (it->myMaster_ == this) |
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| 106 | { |
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| 107 | orxout(internal_error) << this << " is still master in " << (*it) << endl; |
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| 108 | it->myMaster_ = 0; |
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| 109 | } |
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| 110 | |
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| 111 | while (true) |
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| 112 | { |
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| 113 | std::vector<FormationController*>::iterator it2 = std::find(it->slaves_.begin(), it->slaves_.end(), this); |
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| 114 | if (it2 != it->slaves_.end()) |
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| 115 | { |
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| 116 | orxout(internal_error) << this << " is still slave in " << (*it) << endl; |
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| 117 | it->slaves_.erase(it2); |
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| 118 | } |
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| 119 | else |
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| 120 | break; |
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| 121 | } |
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| 122 | } |
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| 123 | } |
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| 124 | } |
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| 125 | } |
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| 126 | |
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| 127 | void FormationController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 128 | { |
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| 129 | SUPER(FormationController, XMLPort, xmlelement, mode); |
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| 130 | |
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[8996] | 131 | XMLPortParam(FormationController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); |
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[8978] | 132 | XMLPortParam(FormationController, "formationFlight", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(false); |
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| 133 | XMLPortParam(FormationController, "formationSize", setFormationSize, getFormationSize, xmlelement, mode).defaultValues(STANDARD_MAX_FORMATION_SIZE); |
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| 134 | XMLPortParam(FormationController, "passive", setPassive, getPassive, xmlelement, mode).defaultValues(false); |
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| 135 | } |
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| 136 | |
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| 137 | |
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| 138 | |
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| 139 | /** |
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| 140 | @brief Activates / deactivates formationflight behaviour |
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| 141 | @param form activate formflight if form is true |
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| 142 | */ |
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| 143 | void FormationController::formationflight(const bool form) |
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| 144 | { |
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| 145 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 146 | { |
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| 147 | Controller* controller = 0; |
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| 148 | |
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| 149 | if (it->getController()) |
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| 150 | controller = it->getController(); |
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| 151 | else if (it->getXMLController()) |
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| 152 | controller = it->getXMLController(); |
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| 153 | |
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| 154 | if (!controller) |
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| 155 | continue; |
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| 156 | |
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| 157 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
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| 158 | |
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| 159 | if (aiController) |
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| 160 | { |
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| 161 | aiController->formationFlight_ = form; |
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| 162 | if (!form) |
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| 163 | { |
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| 164 | aiController->removeFromFormation(); |
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| 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | @brief Get all masters to do a "specific master action" |
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| 172 | @param action which action to perform (integer, so it can be called with a console command (tmp solution)) |
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| 173 | */ |
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| 174 | void FormationController::masteraction(const int action) |
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| 175 | { |
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| 176 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 177 | { |
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| 178 | Controller* controller = 0; |
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| 179 | |
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| 180 | if (it->getController()) |
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| 181 | controller = it->getController(); |
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| 182 | else if (it->getXMLController()) |
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| 183 | controller = it->getXMLController(); |
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| 184 | |
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| 185 | if (!controller) |
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| 186 | continue; |
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| 187 | |
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| 188 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
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| 189 | |
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| 190 | if(aiController && aiController->state_ == MASTER) |
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| 191 | { |
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| 192 | if (action == 1) |
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| 193 | aiController->spinInit(); |
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| 194 | if (action == 2) |
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| 195 | aiController->turn180Init(); |
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| 196 | } |
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| 197 | } |
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| 198 | } |
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| 199 | |
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| 200 | /** |
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| 201 | @brief Sets shooting behaviour of pawns. |
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| 202 | @param passive if true, bots won't shoot. |
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| 203 | */ |
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| 204 | void FormationController::passivebehaviour(const bool passive) |
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| 205 | { |
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| 206 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 207 | { |
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| 208 | Controller* controller = 0; |
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| 209 | |
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| 210 | if (it->getController()) |
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| 211 | controller = it->getController(); |
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| 212 | else if (it->getXMLController()) |
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| 213 | controller = it->getXMLController(); |
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| 214 | |
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| 215 | if (!controller) |
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| 216 | continue; |
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| 217 | |
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| 218 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
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| 219 | |
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| 220 | if(aiController) |
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| 221 | { |
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| 222 | aiController->passive_ = passive; |
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| 223 | } |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | /** |
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| 228 | @brief Sets maximal formation size |
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| 229 | @param size maximal formation size. |
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| 230 | */ |
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| 231 | void FormationController::formationsize(const int size) |
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| 232 | { |
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| 233 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 234 | { |
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| 235 | Controller* controller = 0; |
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| 236 | |
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| 237 | if (it->getController()) |
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| 238 | controller = it->getController(); |
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| 239 | else if (it->getXMLController()) |
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| 240 | controller = it->getXMLController(); |
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| 241 | |
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| 242 | if (!controller) |
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| 243 | continue; |
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| 244 | |
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| 245 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
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| 246 | |
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| 247 | if(aiController) |
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| 248 | { |
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| 249 | aiController->maxFormationSize_ = size; |
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| 250 | } |
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| 251 | } |
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| 252 | } |
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| 253 | |
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| 254 | void FormationController::removeFromFormation() |
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| 255 | { |
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| 256 | if (this->state_ == SLAVE || this->myMaster_) // slaves can also be temporary free, so check if myMaster_ is set |
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| 257 | this->unregisterSlave(); |
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| 258 | else if (this->state_ == MASTER) |
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| 259 | this->setNewMasterWithinFormation(); |
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| 260 | } |
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| 261 | |
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| 262 | void FormationController::moveToPosition(const Vector3& target) |
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| 263 | { |
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| 264 | if (!this->getControllableEntity()) |
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| 265 | return; |
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| 266 | |
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| 267 | // Slave uses special movement if its master is in FOLLOW mode |
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| 268 | if(this->state_ == SLAVE && this->myMaster_ && this->myMaster_->specificMasterAction_ == FOLLOW) |
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| 269 | { |
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| 270 | // this->followForSlaves(target); |
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| 271 | // return; |
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| 272 | } |
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| 273 | |
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[9188] | 274 | Vector2 coord = get2DViewcoordinates(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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[8978] | 275 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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[9188] | 276 | if(coord.x < 0.0001 && coord.y < 0.0001) |
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| 277 | { |
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| 278 | // if the ship reaches a direction very close to the direct one, set it to the direct one |
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| 279 | Vector3 v_temp = this->getControllableEntity()->getPosition(); |
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| 280 | Quaternion quat = v_temp.getRotationTo(target); |
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| 281 | this->getControllableEntity()->rotate(quat); |
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| 282 | } |
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[8978] | 283 | |
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| 284 | if(this->state_ == FREE) |
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| 285 | { |
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| 286 | if (this->target_ || distance > 10) |
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| 287 | { |
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| 288 | // Multiply with ROTATEFACTOR_FREE to make them a bit slower |
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[9188] | 289 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * coord.x * 2); |
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| 290 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * coord.y * 2); |
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[8978] | 291 | } |
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| 292 | |
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[9188] | 293 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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[8978] | 294 | { |
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| 295 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
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| 296 | } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
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| 297 | } |
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| 298 | |
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| 299 | |
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| 300 | |
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| 301 | if(this->state_ == MASTER) |
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| 302 | { |
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| 303 | if (this->target_ || distance > 10) |
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| 304 | { |
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[9188] | 305 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * coord.x * 2); |
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| 306 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * coord.y * 2); |
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[8978] | 307 | } |
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| 308 | |
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| 309 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 310 | { |
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| 311 | this->getControllableEntity()->moveFrontBack(-0.05f); |
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| 312 | } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
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| 313 | } |
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| 314 | |
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| 315 | |
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| 316 | |
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| 317 | if(this->state_ == SLAVE) |
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[9188] | 318 | { |
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[8978] | 319 | |
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[9188] | 320 | this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * coord.x * 2); |
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| 321 | this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * coord.y * 2); |
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[8978] | 322 | |
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[9188] | 323 | if (distance < 300) |
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| 324 | { |
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| 325 | if (bHasTargetOrientation_) |
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| 326 | { |
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| 327 | copyTargetOrientation(); |
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| 328 | } |
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| 329 | if (distance < 100) |
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| 330 | { //linear speed reduction |
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| 331 | this->getControllableEntity()->moveFrontBack(distance/100.0f*0.4f*SPEED_MASTER); |
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[8978] | 332 | |
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[9188] | 333 | } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER); |
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[8978] | 334 | |
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[9188] | 335 | } else { |
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| 336 | this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f); |
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| 337 | } |
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| 338 | } |
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| 339 | |
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[8978] | 340 | if (distance < 10) |
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| 341 | { |
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| 342 | this->positionReached(); |
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| 343 | bHasTargetOrientation_=false; |
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| 344 | } |
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| 345 | } |
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| 346 | |
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| 347 | |
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| 348 | |
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| 349 | void FormationController::moveToTargetPosition() |
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| 350 | { |
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| 351 | this->moveToPosition(this->targetPosition_); |
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| 352 | } |
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| 353 | |
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| 354 | //copy the Roll orientation of given Quaternion. |
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| 355 | void FormationController::copyOrientation(const Quaternion& orient) |
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| 356 | { |
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| 357 | //roll angle difference in radian |
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| 358 | float diff=orient.getRoll(false).valueRadians()-(this->getControllableEntity()->getOrientation().getRoll(false).valueRadians()); |
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| 359 | while(diff>math::twoPi) diff-=math::twoPi; |
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| 360 | while(diff<-math::twoPi) diff+=math::twoPi; |
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| 361 | this->getControllableEntity()->rotateRoll(diff*ROTATEFACTOR_MASTER); |
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| 362 | } |
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| 363 | |
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| 364 | void FormationController::copyTargetOrientation() |
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| 365 | { |
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| 366 | if (bHasTargetOrientation_) |
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| 367 | { |
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| 368 | copyOrientation(targetOrientation_); |
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| 369 | } |
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| 370 | } |
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| 371 | |
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| 372 | |
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| 373 | /** |
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| 374 | @brief Unregisters a slave from its master. Initiated by a slave. |
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| 375 | */ |
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| 376 | void FormationController::unregisterSlave() |
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| 377 | { |
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| 378 | if (this->myMaster_) |
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| 379 | { |
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| 380 | std::vector<FormationController*>::iterator it = std::find(this->myMaster_->slaves_.begin(), this->myMaster_->slaves_.end(), this); |
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| 381 | if (it != this->myMaster_->slaves_.end()) |
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| 382 | this->myMaster_->slaves_.erase(it); |
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| 383 | } |
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| 384 | |
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| 385 | this->myMaster_ = 0; |
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| 386 | this->state_ = FREE; |
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| 387 | } |
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| 388 | |
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| 389 | void FormationController::searchNewMaster() |
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| 390 | { |
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[9188] | 391 | if (this->state_==SLAVE) |
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[9005] | 392 | return; |
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[8978] | 393 | if (!this->getControllableEntity()) |
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| 394 | return; |
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| 395 | |
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| 396 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 397 | this->forgetTarget(); |
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| 398 | int teamSize = 0; |
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| 399 | //go through all pawns |
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| 400 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 401 | { |
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[9188] | 402 | |
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[8978] | 403 | //same team? |
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| 404 | Gametype* gt=this->getGametype(); |
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| 405 | if (!gt) |
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| 406 | { |
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| 407 | gt=it->getGametype(); |
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| 408 | } |
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| 409 | if (!FormationController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it),gt)) |
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| 410 | continue; |
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| 411 | |
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| 412 | //has it an FormationController? |
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| 413 | Controller* controller = 0; |
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| 414 | |
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| 415 | if (it->getController()) |
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| 416 | controller = it->getController(); |
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| 417 | else if (it->getXMLController()) |
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| 418 | controller = it->getXMLController(); |
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| 419 | |
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| 420 | if (!controller) |
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| 421 | continue; |
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| 422 | |
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| 423 | //is pawn oneself? |
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| 424 | if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
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| 425 | continue; |
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| 426 | |
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| 427 | teamSize++; |
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| 428 | |
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| 429 | FormationController *newMaster = orxonox_cast<FormationController*>(controller); |
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| 430 | |
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| 431 | //is it a master? |
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| 432 | if (!newMaster || newMaster->state_ != MASTER) |
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| 433 | continue; |
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| 434 | |
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| 435 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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| 436 | |
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| 437 | // is pawn in range? |
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| 438 | if (distance < RADIUS_TO_SEARCH_FOR_MASTERS) |
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| 439 | { |
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| 440 | if(newMaster->slaves_.size() > this->maxFormationSize_) continue; |
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| 441 | |
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| 442 | for(std::vector<FormationController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) |
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| 443 | { |
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| 444 | (*itSlave)->myMaster_ = newMaster; |
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| 445 | newMaster->slaves_.push_back(*itSlave); |
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| 446 | } |
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| 447 | this->slaves_.clear(); |
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| 448 | this->state_ = SLAVE; |
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| 449 | |
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| 450 | this->myMaster_ = newMaster; |
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| 451 | newMaster->slaves_.push_back(this); |
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| 452 | |
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| 453 | break; |
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| 454 | } |
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| 455 | } |
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| 456 | |
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| 457 | if (this->state_ != SLAVE && teamSize != 0) |
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| 458 | { |
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| 459 | this->state_ = MASTER; |
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| 460 | this->myMaster_ = 0; |
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| 461 | } |
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| 462 | } |
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| 463 | /** |
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| 464 | @brief Commands the slaves of a master into a formation. Sufficiently fast not to be called within tick. Initiated by a master. |
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| 465 | */ |
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| 466 | |
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| 467 | void FormationController::commandSlaves() |
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| 468 | { |
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| 469 | if(this->state_ != MASTER) return; |
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| 470 | |
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| 471 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
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| 472 | Vector3 dest = this->getControllableEntity()->getPosition(); |
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| 473 | |
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| 474 | // 1 slave: follow |
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| 475 | if (this->slaves_.size() == 1) |
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| 476 | { |
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| 477 | dest += 4*orient*WorldEntity::BACK; |
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| 478 | this->slaves_.front()->setTargetPosition(dest); |
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| 479 | } |
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| 480 | else |
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| 481 | // formation: |
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| 482 | { |
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| 483 | dest += 1.0f*orient*WorldEntity::BACK; |
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| 484 | Vector3 pos = Vector3::ZERO; |
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| 485 | bool left=true; |
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| 486 | int i = 1; |
---|
[9188] | 487 | |
---|
[8978] | 488 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 489 | { |
---|
| 490 | pos = Vector3::ZERO; |
---|
| 491 | if (left) |
---|
| 492 | { |
---|
| 493 | pos+=dest+i*FORMATION_WIDTH*(orient*WorldEntity::LEFT); |
---|
| 494 | } else{ |
---|
| 495 | pos+=dest+i*FORMATION_WIDTH*(orient*WorldEntity::RIGHT); |
---|
| 496 | i++; |
---|
| 497 | dest+=FORMATION_LENGTH*(orient*WorldEntity::BACK); |
---|
[9188] | 498 | } |
---|
[8978] | 499 | (*it)->setTargetOrientation(orient); |
---|
| 500 | (*it)->setTargetPosition(pos); |
---|
| 501 | left=!left; |
---|
| 502 | } |
---|
| 503 | } |
---|
| 504 | } |
---|
| 505 | |
---|
| 506 | /** |
---|
| 507 | @brief Sets a new master within the formation. Called by a master. |
---|
| 508 | */ |
---|
| 509 | void FormationController::setNewMasterWithinFormation() |
---|
| 510 | { |
---|
| 511 | if(this->state_ != MASTER) return; |
---|
| 512 | |
---|
| 513 | if (!this->slaves_.empty()) |
---|
| 514 | { |
---|
| 515 | FormationController *newMaster = this->slaves_.back(); |
---|
| 516 | this->slaves_.pop_back(); |
---|
| 517 | |
---|
| 518 | newMaster->state_ = MASTER; |
---|
| 519 | newMaster->slaves_ = this->slaves_; |
---|
| 520 | newMaster->myMaster_ = 0; |
---|
| 521 | |
---|
| 522 | for(std::vector<FormationController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
---|
| 523 | { |
---|
| 524 | (*it)->myMaster_ = newMaster; |
---|
| 525 | } |
---|
| 526 | } |
---|
| 527 | |
---|
| 528 | this->slaves_.clear(); |
---|
| 529 | this->specificMasterAction_ = NONE; |
---|
| 530 | this->state_ = FREE; |
---|
| 531 | } |
---|
| 532 | |
---|
| 533 | |
---|
| 534 | /** |
---|
| 535 | @brief Frees all slaves form a master. Initiated by a master. |
---|
| 536 | */ |
---|
| 537 | void FormationController::freeSlaves() |
---|
| 538 | { |
---|
| 539 | if(this->state_ != MASTER) return; |
---|
| 540 | |
---|
| 541 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 542 | { |
---|
| 543 | (*it)->state_ = FREE; |
---|
| 544 | (*it)->myMaster_ = 0; |
---|
| 545 | } |
---|
| 546 | this->slaves_.clear(); |
---|
| 547 | } |
---|
| 548 | |
---|
| 549 | /** |
---|
| 550 | @brief Master sets its slaves free for @ref FREEDOM_COUNT seconds. |
---|
| 551 | */ |
---|
| 552 | void FormationController::forceFreeSlaves() |
---|
| 553 | { |
---|
| 554 | if(this->state_ != MASTER) return; |
---|
| 555 | |
---|
| 556 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 557 | { |
---|
| 558 | (*it)->state_ = FREE; |
---|
| 559 | (*it)->forceFreedom(); |
---|
| 560 | (*it)->targetPosition_ = this->targetPosition_; |
---|
| 561 | (*it)->bShooting_ = true; |
---|
| 562 | // (*it)->getControllableEntity()->fire(0);// fire once for fun |
---|
| 563 | } |
---|
| 564 | } |
---|
| 565 | |
---|
| 566 | void FormationController::loseMasterState() |
---|
| 567 | { |
---|
| 568 | this->freeSlaves(); |
---|
| 569 | this->state_ = FREE; |
---|
| 570 | } |
---|
| 571 | |
---|
| 572 | |
---|
| 573 | void FormationController::forceFreedom() |
---|
| 574 | { |
---|
| 575 | this->freedomCount_ = FREEDOM_COUNT; |
---|
| 576 | } |
---|
| 577 | |
---|
| 578 | /** |
---|
| 579 | @brief Checks wether caller has been forced free, decrements time to stay forced free. |
---|
| 580 | @return true if forced free. |
---|
| 581 | */ |
---|
| 582 | bool FormationController::forcedFree() |
---|
| 583 | { |
---|
| 584 | if(this->freedomCount_ > 0) |
---|
| 585 | { |
---|
| 586 | this->freedomCount_--; |
---|
| 587 | return true; |
---|
| 588 | } else return false; |
---|
| 589 | } |
---|
| 590 | |
---|
| 591 | |
---|
| 592 | /** |
---|
| 593 | @brief Call to take the lead of formation (if free, become slave of nearest formation, then, if Slave, become Master) |
---|
| 594 | */ |
---|
| 595 | void FormationController::takeLeadOfFormation() |
---|
| 596 | { |
---|
[9005] | 597 | if (!this->getControllableEntity() || this->state_==MASTER) |
---|
[8978] | 598 | return; |
---|
| 599 | |
---|
| 600 | //search new Master, then take lead |
---|
[9005] | 601 | if (this->state_==FREE && this->myMaster_==0) |
---|
[8978] | 602 | { |
---|
| 603 | searchNewMaster(); |
---|
| 604 | } |
---|
| 605 | |
---|
| 606 | if (this->state_==SLAVE) //become master of this formation |
---|
[9188] | 607 | { |
---|
[8978] | 608 | this->slaves_=this->myMaster_->slaves_; |
---|
| 609 | this->myMaster_->slaves_.clear(); |
---|
| 610 | this->myMaster_->state_=SLAVE; |
---|
| 611 | this->myMaster_->myMaster_=this; |
---|
[9188] | 612 | |
---|
[8978] | 613 | //delete myself in slavelist |
---|
| 614 | std::vector<FormationController*>::iterator it2 = std::find(this->slaves_.begin(), this->slaves_.end(), this); |
---|
| 615 | if (it2 != this->slaves_.end()) |
---|
| 616 | { |
---|
| 617 | this->slaves_.erase(it2); |
---|
| 618 | } |
---|
| 619 | //add previous master |
---|
| 620 | this->slaves_.push_back(this->myMaster_); |
---|
| 621 | //set this as new master |
---|
| 622 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 623 | { |
---|
| 624 | (*it)->myMaster_=this; |
---|
| 625 | } |
---|
| 626 | this->myMaster_=0; |
---|
| 627 | this->state_=MASTER; |
---|
| 628 | } |
---|
| 629 | /*/debug |
---|
| 630 | if (this->state_==SLAVE) |
---|
| 631 | {orxout(debug_output) << this << " is slave "<< endl;} |
---|
| 632 | else if (this->state_==MASTER) |
---|
| 633 | {orxout(debug_output) << this << " is now a master of "<<this->slaves_.size()<<" slaves."<< endl;} |
---|
| 634 | if (this->state_==FREE) |
---|
| 635 | {orxout(debug_output) << this << " is free "<< endl;}*/ |
---|
| 636 | } |
---|
| 637 | /** |
---|
| 638 | @brief if called, half of the formation will attack the originator |
---|
| 639 | */ |
---|
| 640 | void FormationController::masterAttacked(Pawn* originator) |
---|
| 641 | { |
---|
| 642 | if (this->state_!=MASTER) return; |
---|
| 643 | unsigned int i=0; |
---|
| 644 | for(std::vector<FormationController*>::reverse_iterator it = slaves_.rbegin(); it != slaves_.rend(); it++) |
---|
| 645 | { |
---|
| 646 | if ((*it)->state_!=FREE) |
---|
| 647 | { |
---|
| 648 | (*it)->state_=FREE; |
---|
| 649 | (*it)->forceFreedom(); |
---|
| 650 | (*it)->target_=originator; |
---|
| 651 | } |
---|
| 652 | i++; |
---|
| 653 | if (i>=slaves_.size()/2) break; //half the formation should attack. |
---|
| 654 | } |
---|
[9188] | 655 | } |
---|
[8978] | 656 | |
---|
| 657 | |
---|
| 658 | /** |
---|
| 659 | @brief Sets the new mode. If master, set it for all slaves. |
---|
| 660 | */ |
---|
[8991] | 661 | void FormationController::setFormationMode(FormationMode val) |
---|
[8978] | 662 | { |
---|
[8991] | 663 | this->formationMode_ = val; |
---|
| 664 | if (this->state_ == MASTER) |
---|
[8978] | 665 | { |
---|
| 666 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 667 | { |
---|
[8991] | 668 | (*it)->formationMode_ = val; |
---|
| 669 | if (val == ATTACK) |
---|
[8978] | 670 | (*it)->forgetTarget(); |
---|
| 671 | } |
---|
| 672 | } |
---|
| 673 | } |
---|
| 674 | |
---|
| 675 | /** |
---|
| 676 | @brief Used to continue a "specific master action" for a certain time and resuming normal behaviour after. |
---|
| 677 | */ |
---|
| 678 | void FormationController::specificMasterActionHold() |
---|
| 679 | { |
---|
| 680 | if(this->state_ != MASTER) return; |
---|
| 681 | |
---|
| 682 | if (specificMasterActionHoldCount_ == 0) |
---|
| 683 | { |
---|
| 684 | this->specificMasterAction_ = NONE; |
---|
| 685 | this->searchNewTarget(); |
---|
| 686 | } |
---|
| 687 | else specificMasterActionHoldCount_--; |
---|
| 688 | } |
---|
| 689 | |
---|
| 690 | /** |
---|
| 691 | @brief Master initializes a 180 degree turn. Leads to a "specific master action". |
---|
| 692 | */ |
---|
| 693 | void FormationController::turn180Init() |
---|
| 694 | { |
---|
| 695 | if(this->state_ != MASTER) return; |
---|
| 696 | |
---|
| 697 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
---|
| 698 | |
---|
| 699 | this->setTargetPosition(this->getControllableEntity()->getPosition() + 1000.0f*orient*WorldEntity::BACK); |
---|
| 700 | |
---|
| 701 | this->specificMasterActionHoldCount_ = 4; |
---|
| 702 | |
---|
| 703 | this->specificMasterAction_ = TURN180; |
---|
| 704 | } |
---|
| 705 | |
---|
| 706 | /** |
---|
| 707 | @brief Execute the 180 degree turn. Called within tick. |
---|
| 708 | */ |
---|
| 709 | void FormationController::turn180() |
---|
| 710 | { |
---|
| 711 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->targetPosition_); |
---|
| 712 | |
---|
| 713 | this->getControllableEntity()->rotateYaw(-2.0f * sgn(coord.x) * coord.x*coord.x); |
---|
| 714 | this->getControllableEntity()->rotatePitch(2.0f * sgn(coord.y) * coord.y*coord.y); |
---|
| 715 | |
---|
| 716 | this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
---|
| 717 | } |
---|
| 718 | |
---|
| 719 | /** |
---|
| 720 | @brief Master initializes a spin around its looking direction axis. Leads to a "specific master action". |
---|
| 721 | */ |
---|
| 722 | void FormationController::spinInit() |
---|
| 723 | { |
---|
| 724 | if(this->state_ != MASTER) return; |
---|
| 725 | this->specificMasterAction_ = SPIN; |
---|
| 726 | this->specificMasterActionHoldCount_ = 10; |
---|
| 727 | } |
---|
| 728 | |
---|
| 729 | /** |
---|
| 730 | @brief Execute the spin. Called within tick. |
---|
| 731 | */ |
---|
| 732 | void FormationController::spin() |
---|
| 733 | { |
---|
| 734 | this->moveToTargetPosition(); |
---|
| 735 | this->getControllableEntity()->rotateRoll(0.8f); |
---|
| 736 | } |
---|
| 737 | |
---|
| 738 | /** |
---|
| 739 | @brief A human player gets followed by its nearest master. Initiated by console command, so far intended for demonstration puproses (possible future pickup). |
---|
| 740 | */ |
---|
| 741 | void FormationController::followme() |
---|
| 742 | { |
---|
| 743 | |
---|
| 744 | Pawn *humanPawn = NULL; |
---|
| 745 | NewHumanController *currentHumanController = NULL; |
---|
| 746 | std::vector<FormationController*> allMasters; |
---|
| 747 | |
---|
| 748 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
| 749 | { |
---|
| 750 | Controller* controller = 0; |
---|
| 751 | |
---|
| 752 | if (it->getController()) |
---|
| 753 | controller = it->getController(); |
---|
| 754 | else if (it->getXMLController()) |
---|
| 755 | controller = it->getXMLController(); |
---|
| 756 | |
---|
| 757 | if (!controller) |
---|
| 758 | continue; |
---|
| 759 | |
---|
| 760 | currentHumanController = orxonox_cast<NewHumanController*>(controller); |
---|
| 761 | |
---|
| 762 | if(currentHumanController) humanPawn = *it; |
---|
| 763 | |
---|
| 764 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
---|
| 765 | |
---|
| 766 | if(aiController && aiController->state_ == MASTER) |
---|
| 767 | allMasters.push_back(aiController); |
---|
| 768 | |
---|
| 769 | } |
---|
| 770 | |
---|
| 771 | if((humanPawn != NULL) && (allMasters.size() != 0)) |
---|
| 772 | { |
---|
| 773 | float posHuman = humanPawn->getPosition().length(); |
---|
| 774 | float distance = 0.0f; |
---|
| 775 | float minDistance = FLT_MAX; |
---|
| 776 | int index = 0; |
---|
| 777 | int i = 0; |
---|
| 778 | |
---|
| 779 | for(std::vector<FormationController*>::iterator it = allMasters.begin(); it != allMasters.end(); it++, i++) |
---|
| 780 | { |
---|
| 781 | if (!FormationController::sameTeam((*it)->getControllableEntity(), humanPawn, (*it)->getGametype())) continue; |
---|
| 782 | distance = posHuman - (*it)->getControllableEntity()->getPosition().length(); |
---|
| 783 | if(distance < minDistance) index = i; |
---|
| 784 | } |
---|
| 785 | allMasters[index]->followInit(humanPawn); |
---|
| 786 | } |
---|
| 787 | |
---|
| 788 | } |
---|
| 789 | |
---|
| 790 | |
---|
| 791 | |
---|
| 792 | |
---|
| 793 | |
---|
| 794 | /** |
---|
| 795 | @brief Master begins to follow a pawn. Is a "specific master action". |
---|
| 796 | @param pawn pawn to follow. |
---|
| 797 | @param always follows pawn forever if true (false if omitted). |
---|
| 798 | @param secondsToFollow seconds to follow the pawn if always is false. Will follow pawn 100 seconds if omitted (set in header). |
---|
| 799 | */ |
---|
| 800 | void FormationController::followInit(Pawn* pawn, const bool always, const int secondsToFollow) |
---|
| 801 | { |
---|
| 802 | if (pawn == NULL || this->state_ != MASTER) |
---|
| 803 | return; |
---|
| 804 | this->specificMasterAction_ = FOLLOW; |
---|
| 805 | |
---|
| 806 | this->setTarget(pawn); |
---|
| 807 | if (!always) |
---|
| 808 | this->specificMasterActionHoldCount_ = secondsToFollow; |
---|
| 809 | else |
---|
| 810 | this->specificMasterActionHoldCount_ = INT_MAX; //for now... |
---|
| 811 | |
---|
| 812 | } |
---|
| 813 | |
---|
| 814 | /** |
---|
| 815 | @brief Master begins to follow a randomly chosen human player of the same team. Is a "specific master action". |
---|
| 816 | */ |
---|
| 817 | void FormationController::followRandomHumanInit() |
---|
| 818 | { |
---|
| 819 | |
---|
| 820 | Pawn *humanPawn = NULL; |
---|
| 821 | NewHumanController *currentHumanController = NULL; |
---|
| 822 | |
---|
| 823 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
| 824 | { |
---|
| 825 | if (!it->getController()) |
---|
| 826 | continue; |
---|
| 827 | |
---|
| 828 | currentHumanController = orxonox_cast<NewHumanController*>(it->getController()); |
---|
| 829 | if(currentHumanController) |
---|
| 830 | { |
---|
| 831 | if (!FormationController::sameTeam(this->getControllableEntity(), *it, this->getGametype())) continue; |
---|
| 832 | humanPawn = *it; |
---|
| 833 | break; |
---|
| 834 | } |
---|
| 835 | } |
---|
| 836 | |
---|
| 837 | if((humanPawn != NULL)) |
---|
| 838 | this->followInit(humanPawn); |
---|
| 839 | } |
---|
| 840 | |
---|
| 841 | |
---|
| 842 | /** |
---|
| 843 | @brief Master follows target with adjusted speed. Called within tick. |
---|
| 844 | */ |
---|
| 845 | void FormationController::follow() |
---|
| 846 | { |
---|
| 847 | if (this->target_) |
---|
| 848 | this->moveToPosition(this->target_->getPosition()); |
---|
| 849 | else |
---|
| 850 | this->specificMasterActionHoldCount_ = 0; |
---|
| 851 | } |
---|
| 852 | |
---|
| 853 | |
---|
| 854 | void FormationController::setTargetPosition(const Vector3& target) |
---|
| 855 | { |
---|
| 856 | this->targetPosition_ = target; |
---|
| 857 | this->bHasTargetPosition_ = true; |
---|
| 858 | } |
---|
| 859 | |
---|
| 860 | void FormationController::searchRandomTargetPosition() |
---|
| 861 | { |
---|
| 862 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
---|
| 863 | this->bHasTargetPosition_ = true; |
---|
| 864 | } |
---|
| 865 | |
---|
| 866 | void FormationController::setTargetOrientation(const Quaternion& orient) |
---|
| 867 | { |
---|
[9188] | 868 | this->targetOrientation_=orient; |
---|
[8978] | 869 | this->bHasTargetOrientation_=true; |
---|
| 870 | } |
---|
| 871 | |
---|
| 872 | void FormationController::setTargetOrientation(Pawn* target) |
---|
| 873 | { |
---|
| 874 | if (target) |
---|
| 875 | setTargetOrientation(target->getOrientation()); |
---|
| 876 | } |
---|
| 877 | |
---|
| 878 | void FormationController::setTarget(Pawn* target) |
---|
| 879 | { |
---|
| 880 | this->target_ = target; |
---|
| 881 | |
---|
| 882 | if (target) |
---|
| 883 | this->targetPosition_ = target->getPosition(); |
---|
| 884 | } |
---|
| 885 | |
---|
| 886 | void FormationController::searchNewTarget() |
---|
| 887 | { |
---|
| 888 | if (!this->getControllableEntity()) |
---|
| 889 | return; |
---|
| 890 | |
---|
| 891 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
---|
| 892 | this->forgetTarget(); |
---|
| 893 | |
---|
| 894 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
| 895 | { |
---|
| 896 | if (FormationController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
---|
| 897 | continue; |
---|
| 898 | |
---|
| 899 | /* So AI won't choose invisible Spaceships as target */ |
---|
| 900 | if (!it->getRadarVisibility()) |
---|
| 901 | continue; |
---|
| 902 | |
---|
| 903 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
---|
| 904 | { |
---|
| 905 | float speed = this->getControllableEntity()->getVelocity().length(); |
---|
| 906 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
---|
| 907 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
---|
| 908 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / math::twoPi) |
---|
| 909 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / math::twoPi) + rnd(-250, 250)) |
---|
| 910 | { |
---|
| 911 | this->target_ = (*it); |
---|
| 912 | this->targetPosition_ = it->getPosition(); |
---|
| 913 | } |
---|
| 914 | } |
---|
| 915 | } |
---|
| 916 | } |
---|
| 917 | |
---|
| 918 | void FormationController::forgetTarget() |
---|
| 919 | { |
---|
| 920 | this->target_ = 0; |
---|
| 921 | this->bShooting_ = false; |
---|
| 922 | } |
---|
| 923 | |
---|
| 924 | void FormationController::targetDied() |
---|
| 925 | { |
---|
| 926 | this->forgetTarget(); |
---|
| 927 | this->searchRandomTargetPosition(); |
---|
| 928 | } |
---|
| 929 | |
---|
| 930 | bool FormationController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
---|
| 931 | { |
---|
| 932 | if (entity1 == entity2) |
---|
| 933 | return true; |
---|
| 934 | |
---|
| 935 | int team1 = -1; |
---|
| 936 | int team2 = -1; |
---|
| 937 | |
---|
| 938 | Controller* controller = 0; |
---|
| 939 | if (entity1->getController()) |
---|
| 940 | controller = entity1->getController(); |
---|
| 941 | else |
---|
| 942 | controller = entity1->getXMLController(); |
---|
| 943 | if (controller) |
---|
| 944 | { |
---|
| 945 | FormationController* ac = orxonox_cast<FormationController*>(controller); |
---|
| 946 | if (ac) |
---|
| 947 | team1 = ac->getTeam(); |
---|
| 948 | } |
---|
| 949 | |
---|
| 950 | if (entity2->getController()) |
---|
| 951 | controller = entity2->getController(); |
---|
| 952 | else |
---|
| 953 | controller = entity2->getXMLController(); |
---|
| 954 | if (controller) |
---|
| 955 | { |
---|
| 956 | FormationController* ac = orxonox_cast<FormationController*>(controller); |
---|
| 957 | if (ac) |
---|
| 958 | team2 = ac->getTeam(); |
---|
| 959 | } |
---|
| 960 | |
---|
| 961 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
---|
| 962 | if (tdm) |
---|
| 963 | { |
---|
| 964 | if (entity1->getPlayer()) |
---|
| 965 | team1 = tdm->getTeam(entity1->getPlayer()); |
---|
| 966 | |
---|
| 967 | if (entity2->getPlayer()) |
---|
| 968 | team2 = tdm->getTeam(entity2->getPlayer()); |
---|
| 969 | } |
---|
| 970 | |
---|
[8992] | 971 | Mission* miss = orxonox_cast<Mission*>(gametype); |
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[8989] | 972 | if (miss) |
---|
| 973 | { |
---|
| 974 | if (entity1->getPlayer()) |
---|
| 975 | team1 = miss->getTeam(entity1->getPlayer()); |
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| 976 | |
---|
| 977 | if (entity2->getPlayer()) |
---|
| 978 | team2 = miss->getTeam(entity2->getPlayer()); |
---|
[8992] | 979 | } |
---|
[8989] | 980 | |
---|
[8978] | 981 | TeamBaseMatchBase* base = 0; |
---|
| 982 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
---|
| 983 | if (base) |
---|
| 984 | { |
---|
| 985 | switch (base->getState()) |
---|
| 986 | { |
---|
| 987 | case BaseState::ControlTeam1: |
---|
| 988 | team1 = 0; |
---|
| 989 | break; |
---|
| 990 | case BaseState::ControlTeam2: |
---|
| 991 | team1 = 1; |
---|
| 992 | break; |
---|
| 993 | case BaseState::Uncontrolled: |
---|
| 994 | default: |
---|
| 995 | team1 = -1; |
---|
| 996 | } |
---|
| 997 | } |
---|
| 998 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
---|
| 999 | if (base) |
---|
| 1000 | { |
---|
| 1001 | switch (base->getState()) |
---|
| 1002 | { |
---|
| 1003 | case BaseState::ControlTeam1: |
---|
| 1004 | team2 = 0; |
---|
| 1005 | break; |
---|
| 1006 | case BaseState::ControlTeam2: |
---|
| 1007 | team2 = 1; |
---|
| 1008 | break; |
---|
| 1009 | case BaseState::Uncontrolled: |
---|
| 1010 | default: |
---|
| 1011 | team2 = -1; |
---|
| 1012 | } |
---|
| 1013 | } |
---|
| 1014 | |
---|
| 1015 | DroneController* droneController = 0; |
---|
| 1016 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
---|
| 1017 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
---|
| 1018 | return true; |
---|
| 1019 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
---|
| 1020 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
---|
| 1021 | return true; |
---|
| 1022 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); |
---|
| 1023 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); |
---|
| 1024 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) |
---|
| 1025 | return true; |
---|
| 1026 | |
---|
| 1027 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); |
---|
| 1028 | if (dynamic) |
---|
| 1029 | { |
---|
| 1030 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} |
---|
| 1031 | |
---|
| 1032 | if (entity1->getPlayer()) |
---|
| 1033 | team1 = dynamic->getParty(entity1->getPlayer()); |
---|
| 1034 | |
---|
| 1035 | if (entity2->getPlayer()) |
---|
| 1036 | team2 = dynamic->getParty(entity2->getPlayer()); |
---|
| 1037 | |
---|
| 1038 | if (team1 ==-1 ||team2 ==-1 ) {return false;} |
---|
| 1039 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} |
---|
| 1040 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} |
---|
| 1041 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} |
---|
| 1042 | else return true; |
---|
| 1043 | } |
---|
| 1044 | |
---|
| 1045 | return (team1 == team2 && team1 != -1); |
---|
| 1046 | } |
---|
| 1047 | |
---|
[8992] | 1048 | void FormationController::absoluteMoveToPosition(const Vector3& target) |
---|
| 1049 | { |
---|
| 1050 | float minDistance = 40.0f; |
---|
| 1051 | if (!this->getControllableEntity()) |
---|
| 1052 | return; |
---|
| 1053 | |
---|
| 1054 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
---|
| 1055 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
---|
| 1056 | |
---|
| 1057 | if (this->target_ || distance > minDistance) |
---|
| 1058 | { |
---|
| 1059 | // Multiply with ROTATEFACTOR_FREE to make them a bit slower |
---|
| 1060 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); |
---|
| 1061 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); |
---|
| 1062 | this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
---|
| 1063 | } |
---|
| 1064 | |
---|
| 1065 | |
---|
| 1066 | if (distance < minDistance) |
---|
| 1067 | { |
---|
| 1068 | this->positionReached(); |
---|
| 1069 | } |
---|
| 1070 | } |
---|
| 1071 | |
---|
[8978] | 1072 | } |
---|