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source: code/branches/notifications/src/libraries/core/GUIManager.h @ 7362

Last change on this file since 7362 was 7338, checked in by dafrick, 14 years ago

Changing from OrxonoxOverlays to CEGUI as means of displaying Notifications.
Still messy and not working completely but it's a start.

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _GUIManager_H__
31#define _GUIManager_H__
32
33#include "CorePrereqs.h"
34
35#include <map>
36#include <set>
37#include <string>
38#include <CEGUIForwardRefs.h>
39#include <boost/scoped_ptr.hpp>
40#include <boost/shared_ptr.hpp>
41
42#include "util/OgreForwardRefs.h"
43#include "util/TriBool.h"
44#include "util/Singleton.h"
45#include "input/InputHandler.h"
46
47// Tolua includes (have to be relative to the current directory)
48/*
49$cfile "../util/TriBool.h" // tolua_export
50*/
51
52namespace orxonox // tolua_export
53{ // tolua_export
54    class PlayerInfo; // Forward declaration
55
56    /**
57    @class GUIManager
58    @brief
59        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
60
61        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
62
63        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
64        Those input events are then injected into CEGUI in Lua.
65    */
66    class _CoreExport GUIManager // tolua_export
67        : public Singleton<GUIManager>, public InputHandler
68    { // tolua_export
69        friend class Singleton<GUIManager>;
70    public:
71        GUIManager(const std::pair<int, int>& mousePosition);
72        ~GUIManager();
73
74        void preUpdate(const Clock& time);
75
76        void loadGUI(const std::string& name);
77        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
78        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
79        static void hideGUI(const std::string& name);
80        void keyESC();
81        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
82        void setBackgroundImage(const std::string& image);
83
84        //! Creates a new InputState to be used with a GUI Sheet
85        const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export
86        LuaState* getLuaState(void)
87            { return this->luaState_.get(); }
88
89        //! Returns the root window for all menu sheets
90        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
91        //! Returns the root window for all HUD sheets
92        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
93
94        void setCamera(Ogre::Camera* camera);
95        Ogre::Camera* getCamera() { return this->camera_; }
96
97        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
98            { this->players_[guiname] = player; }
99        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
100
101        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
102        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
103
104        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
105
106    private:
107        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
108        void executeCode(const std::string& str);
109
110        template <typename FunctionType>
111        bool protectedCall(FunctionType function);
112
113        // keyHandler functions
114        void buttonPressed (const KeyEvent& evt);
115        void buttonReleased(const KeyEvent& evt);
116
117        // mouseHandler functions
118        void buttonPressed (MouseButtonCode::ByEnum id);
119        void buttonReleased(MouseButtonCode::ByEnum id);
120        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
121        void mouseScrolled (int abs, int rel);
122
123        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
124        scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine
125        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua
126        scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system
127        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
128        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
129        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
130        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
131        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
132        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
133        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
134        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
135
136        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
137
138    }; // tolua_export
139} // tolua_export
140
141#endif /* _GUIManager_H__ */
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