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source: code/branches/notifications/src/modules/objects/triggers/Trigger.cc @ 7323

Last change on this file since 7323 was 7319, checked in by dafrick, 15 years ago

Small changes for testing purposes.

  • Property svn:eol-style set to native
File size: 8.9 KB
RevLine 
[1383]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Trigger.h"
30
31#include "core/CoreIncludes.h"
[3196]32#include "core/GameMode.h"
[1693]33#include "core/XMLPort.h"
[7284]34#include "core/command/ConsoleCommand.h"
[5735]35#include "Scene.h"
[1383]36
37namespace orxonox
38{
[1671]39
[7284]40  SetConsoleCommand("Trigger", "debugFlares", &Trigger::debugFlares).defaultValues(false);
[1671]41
[1383]42  CreateFactory(Trigger);
43
[2662]44  Trigger::Trigger(BaseObject* creator) : StaticEntity(creator)
[1383]45  {
46    RegisterObject(Trigger);
47
[3280]48    this->mode_ = TriggerMode::EventTriggerAND;
[1671]49
[2069]50    this->bFirstTick_ = true;
[2029]51    this->bActive_ = false;
52    this->bTriggered_ = false;
53    this->latestState_ = 0x0;
54
55    this->bInvertMode_ = false;
56    this->bSwitch_ = false;
57    this->bStayActive_ = false;
[2071]58    this->delay_ = 0.0f;
59    this->remainingTime_ = 0.0f;
60    this->timeSinceLastEvent_ = 0.0f;
[2029]61    this->remainingActivations_ = -1;
62
63//    this->bUpdating_ = false;
64
[2896]65    if (this->getScene() && GameMode::showsGraphics())
[2019]66    {
[2029]67      this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
68      this->debugBillboard_.setVisible(false);
[2171]69
70      if (this->debugBillboard_.getBillboardSet())
[2662]71          this->attachOgreObject(this->debugBillboard_.getBillboardSet());
[2019]72    }
[1969]73
[5929]74    this->setSyncMode(0x0);
[1383]75  }
76
77  Trigger::~Trigger()
78  {
79  }
80
[2029]81  void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[1383]82  {
[2029]83    SUPER(Trigger, XMLPort, xmlelement, mode);
[1383]84
[2029]85    XMLPortParam(Trigger, "delay",       setDelay,       getDelay,       xmlelement, mode).defaultValues(0.0f);
86    XMLPortParam(Trigger, "switch",      setSwitch,      getSwitch,      xmlelement, mode).defaultValues(false);
87    XMLPortParam(Trigger, "stayactive",  setStayActive,  getStayActive,  xmlelement, mode).defaultValues(false);
88    XMLPortParam(Trigger, "activations", setActivations, getActivations, xmlelement, mode).defaultValues(-1);
89    XMLPortParam(Trigger, "invert",      setInvert,      getInvert,      xmlelement, mode).defaultValues(false);
90    XMLPortParamTemplate(Trigger, "mode", setMode, getModeString, xmlelement, mode, const std::string&).defaultValues("or");
[1671]91
[2029]92    XMLPortObject(Trigger, Trigger, "", addTrigger, getTrigger, xmlelement, mode);
[1969]93  }
94
[1671]95  void Trigger::tick(float dt)
96  {
[2069]97    if (this->bFirstTick_)
98    {
99      this->bFirstTick_ = false;
[3033]100      this->triggered(false);
[2069]101    }
[1693]102
[2071]103    // Check if the object is active (this is NOT Trigger::isActive()!)
104    if (!this->BaseObject::isActive())
105        return;
106
[2662]107    SUPER(Trigger, tick, dt);
108
[2069]109    bool newTriggered = this->isTriggered() ^ this->bInvertMode_;
[1693]110
[1954]111    // check if new triggering event is really new
[2029]112    if ((this->latestState_ & 0x1) != newTriggered)
[1954]113    {
114      // create new state
[2029]115      if (newTriggered)
[1671]116      {
[2029]117        this->latestState_ |= 1; // set trigger bit to 1
[1954]118        this->switchState();
119      }
120      else
121      {
[2029]122        this->latestState_ &= 0xFE; // set trigger bit to 0
[2078]123        if (!this->bSwitch_)
[1851]124          this->switchState();
[1671]125      }
[1954]126    }
[1693]127
[2029]128    if (this->remainingTime_ > 0.0)
[1693]129    {
[2029]130      this->remainingTime_ -= dt;
[1693]131      // only increase when acctually waiting for a state in the queue
[2029]132      if (this->timeSinceLastEvent_ >= 0.0)
133        this->timeSinceLastEvent_ += dt;
[1693]134    }
135
[2029]136    while (this->remainingTime_ <= 0.0 && this->stateChanges_.size() > 0)
[1693]137    {
138      // time ran out, change state to new one
[2029]139      char newState = this->stateChanges_.front().second;
140      this->bTriggered_ = (newState & 0x1);
141      this->bActive_ = newState & 2;
[3033]142      this->triggered(this->bActive_);
[1693]143      this->stateChanges_.pop();
[2029]144      if (this->stateChanges_.size() != 0)
145        this->remainingTime_ = this->stateChanges_.front().first;
[1693]146      else
[2029]147        this->timeSinceLastEvent_ = this->delay_;
[1693]148    }
149
[2029]150    if (this->bTriggered_ && this->bActive_)
[1693]151      this->setBillboardColour(ColourValue(0.5, 1.0, 0.0));
[2029]152    else if (!this->bTriggered_ && this->bActive_)
[1693]153      this->setBillboardColour(ColourValue(0.0, 1.0, 0.0));
[2029]154    else if (this->bTriggered_ && !this->bActive_)
[1693]155      this->setBillboardColour(ColourValue(1.0, 0.5, 0.0));
156    else
157      this->setBillboardColour(ColourValue(1.0, 0.0, 0.0));
[1671]158  }
159
[3033]160  void Trigger::triggered(bool bIsTriggered)
161  {
[7319]162      COUT(1) << "Trigger triggered." << std::endl; //TODO: Remove debug.
[3033]163    this->fireEvent(bIsTriggered);
164  }
165
[3280]166  bool Trigger::isTriggered(TriggerMode::Value mode)
[1541]167  {
[2029]168//    if (this->bUpdating_)
169//      return this->bTriggered_;
[1693]170
[2029]171//    this->bUpdating_ = true;
172    if (this->children_.size() != 0)
[1541]173    {
[1693]174      bool returnval = false;
[2029]175
176      switch (mode)
[1671]177      {
[3280]178        case TriggerMode::EventTriggerAND:
[1693]179          returnval = checkAnd();
[1671]180          break;
[3280]181        case TriggerMode::EventTriggerOR:
[1693]182          returnval = checkOr();
[1671]183          break;
[3280]184        case TriggerMode::EventTriggerXOR:
[1693]185          returnval = checkXor();
[1671]186          break;
187        default:
[1693]188          returnval = false;
[1671]189          break;
190      }
[2029]191//      this->bUpdating_ = false;
192
[2069]193      return returnval;
[1541]194    }
[1671]195    return true;
[1541]196  }
197
[2029]198  bool Trigger::checkAnd()
199  {
200    std::set<Trigger*>::iterator it;
201    for(it = this->children_.begin(); it != this->children_.end(); ++it)
202    {
203      if (!(*it)->isActive())
204        return false;
205    }
206    return true;
207  }
208
209  bool Trigger::checkOr()
210  {
211    std::set<Trigger*>::iterator it;
212    for(it = this->children_.begin(); it != this->children_.end(); ++it)
213    {
214      if ((*it)->isActive())
215        return true;
216    }
217    return false;
218  }
219
220  bool Trigger::checkXor()
221  {
222    std::set<Trigger*>::iterator it;
223    bool test = false;
224    for(it = this->children_.begin(); it != this->children_.end(); ++it)
225    {
226      if (test && (*it)->isActive())
227        return false;
228      if ((*it)->isActive())
229        test = true;
230    }
231    return test;
232  }
233
234  bool Trigger::switchState()
235  {
236    if (( (this->latestState_ & 2) && this->bStayActive_ && (this->remainingActivations_ <= 0))
[3196]237     || (!(this->latestState_ & 2)                       && (this->remainingActivations_ == 0)))
[2029]238      return false;
239    else
240    {
241      this->latestState_ ^= 2; // toggle state bit
242
243      // increase activation count
244      if (this->latestState_ & 2 && this->remainingActivations_ > 0)
245        this->remainingActivations_--;
246
247      this->storeState();
248
249      return true;
250    }
251  }
252
253  void Trigger::storeState()
254  {
255    // put state change into queue
256    this->stateChanges_.push(std::pair<float, char>(this->timeSinceLastEvent_, this->latestState_));
257    // reset time since last event
258    this->timeSinceLastEvent_ = 0.0;
259
260    if (this->stateChanges_.size() == 1)
261      this->remainingTime_ = this->stateChanges_.front().first;
262  }
263
[1693]264  void Trigger::setDelay(float delay)
265  {
266    this->delay_ = delay;
[2029]267    this->timeSinceLastEvent_ = delay;
[1693]268  }
269
[1969]270  void Trigger::setMode(const std::string& modeName)
[1954]271  {
272    if (modeName == "and")
[3280]273      this->setMode(TriggerMode::EventTriggerAND);
[1954]274    else if (modeName == "or")
[3280]275      this->setMode(TriggerMode::EventTriggerOR);
[1954]276    else if (modeName == "xor")
[3280]277      this->setMode(TriggerMode::EventTriggerXOR);
[1954]278  }
279
[2029]280  std::string Trigger::getModeString() const
[1550]281  {
[3280]282    if (this->mode_ == TriggerMode::EventTriggerAND)
[6417]283      return "and";
[3280]284    else if (this->mode_ == TriggerMode::EventTriggerOR)
[6417]285      return "or";
[3280]286    else if (this->mode_ == TriggerMode::EventTriggerXOR)
[6417]287      return "xor";
[2029]288    else
[6417]289      return "and";
[1550]290  }
291
[2029]292  void Trigger::addTrigger(Trigger* trigger)
[1383]293  {
[2029]294    if (this != trigger)
295      this->children_.insert(trigger);
[1383]296  }
297
[2029]298  const Trigger* Trigger::getTrigger(unsigned int index) const
[1541]299  {
[2029]300    if (this->children_.size() <= index)
301      return NULL;
[1541]302
[2029]303    std::set<Trigger*>::const_iterator it;
304    it = this->children_.begin();
305
306    for (unsigned int i = 0; i != index; ++i)
307      ++it;
308
309    return (*it);
[1550]310  }
311
[2029]312  void Trigger::debugFlares(bool bVisible)
[1541]313  {
[2029]314    for (ObjectList<Trigger>::iterator it = ObjectList<Trigger>::begin(); it != ObjectList<Trigger>::end(); ++it)
315      it->setVisible(bVisible);
[1541]316  }
317
[2029]318  void Trigger::setBillboardColour(const ColourValue& colour)
[1541]319  {
[2171]320    this->debugBillboard_.setColour(colour);
[1541]321  }
322
[2029]323  void Trigger::changedVisibility()
[1671]324  {
[2029]325    SUPER(Trigger, changedVisibility);
326
327    this->debugBillboard_.setVisible(this->isVisible());
[1671]328  }
[1383]329}
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